blob: 2a9f27a2834fd88f93e76518e7c19ffea316e5cd (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
|
/* -*- Mode: c++ -*- */
/***************************************************************************
* drumkitimage.h
*
* Sun Mar 8 18:30:17 CET 2020
* Copyright 2020 Bent Bisballe Nyeng
* deva@aasimon.org
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#pragma once
#include <cstdint>
#include <memory>
#include "widget.h"
#include "image.h"
namespace GUI
{
class DrumKitImage
: public Widget
{
public:
DrumKitImage(Widget* parent);
void setImages(const std::string& imagefile, const std::string& overlayfile);
void clearImages();
// From Widget:
void resize(std::size_t width, std::size_t height) override;
void buttonEvent(ButtonEvent* buttonEvent) override;
void scrollEvent(ScrollEvent* scrollEvent) override;
void mouseMoveEvent(MouseMoveEvent* mouseMoveEvent) override;
void mouseLeaveEvent() override;
void repaintEvent(RepaintEvent* repaintEvent) override;
private:
class Overlay
: public Widget
{
public:
Overlay(Widget* parent);
void setOverlay(const std::string& overlayfile);
void clearOverlay();
// From Widget:
void buttonEvent(ButtonEvent* buttonEvent) override;
void mouseMoveEvent(MouseMoveEvent* mouseMoveEvent) override;
void repaintEvent(RepaintEvent* repaintEvent) override;
private:
std::unique_ptr<Image> overlay;
};
Overlay overlay{this};
std::unique_ptr<Image> image;
};
} // GUI::
|