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/* -*- Mode: c++ -*- */
/***************************************************************************
* drumkittab.h
*
* Fri Jun 8 21:50:03 CEST 2018
* Copyright 2018 André Nusser
* andre.nusser@googlemail.com
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#pragma once
#include <unordered_map>
#include <memory>
#include <string>
#include "image.h"
#include "label.h"
#include "widget.h"
struct Settings;
class SettingsNotifier;
namespace GUI
{
class Config;
class DrumkitTab
: public Widget
{
public:
DrumkitTab(Widget* parent,
Settings& settings/*,
SettingsNotifier& settings_notifier,
Config& config*/);
// From Widget:
void resize(std::size_t width, std::size_t height) override;
void buttonEvent(ButtonEvent* buttonEvent) override;
void scrollEvent(ScrollEvent* scrollEvent) override;
void mouseLeaveEvent() override;
void loadImageFiles(std::string const& image_file, std::string const& map_file);
private:
float current_velocity{.5};
std::string current_instrument{""};
std::unordered_map<Colour, std::string, ColourHasher> colour_to_instrument;
bool shows_overlay{false};
bool shows_instrument_overlay{false};
std::unique_ptr<Image> drumkit_image;
std::unique_ptr<Image> map_image;
int drumkit_image_x;
int drumkit_image_y;
Label velocity_label{this};
Label instrument_name_label{this};
Settings& settings;
// SettingsNotifier& settings_notifier;
// Config& config;
void triggerAudition(int x, int y, bool show_hit = true);
void updateVelocityLabel();
void updateInstrumentLabel();
};
} // GUI::
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