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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
 *            eventhandler.h
 *
 *  Sun Oct  9 18:58:29 CEST 2011
 *  Copyright 2011 Bent Bisballe Nyeng
 *  deva@aasimon.org
 ****************************************************************************/

/*
 *  This file is part of DrumGizmo.
 *
 *  DrumGizmo is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  DrumGizmo is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with DrumGizmo; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA.
 */
#pragma once

#include "guievent.h"
#include "nativewindow.h"
#include "notifier.h"

namespace GUI {

class Window;

class EventHandler {
public:
	EventHandler(NativeWindow *nativeWindow, Window *window);

	//! \brief Process all evebts currently in the event queue.
	void processEvents();

	//! \brief Query if any events are currently in the event queue.
	bool hasEvent();

	//! \brief Get a single event from the event queue.
	//! \return A pointer to the event or nullptr if there are none.
	Event *getNextEvent();

	Notifier<> closeNotifier;

private:
	Window *window;
	NativeWindow *nativeWindow;

	// Used to ignore mouse button release after a double click.
	bool lastWasDoubleClick;
};

} // GUI::