1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
|
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
* frame.cc
*
* Tue Feb 7 21:07:56 CET 2017
* Copyright 2017 André Nusser
* andre.nusser@googlemail.com
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#include "frame.h"
#include "painter.h"
namespace GUI
{
FrameWidget::FrameWidget(Widget* parent, bool has_switch)
: Widget(parent)
, is_switched_on(!has_switch)
, bar_height(24)
{
if(has_switch)
{
// We only have to set this once as nothing happens on a resize
power_button.move(4, 4);
power_button.resize(16, 16);
power_button.setChecked(is_switched_on);
CONNECT(&power_button, stateChangedNotifier, this,
&FrameWidget::powerButtonStateChanged);
}
power_button.setVisible(has_switch);
CONNECT(this, sizeChangeNotifier, this, &FrameWidget::sizeChanged);
}
void FrameWidget::repaintEvent(RepaintEvent* repaintEvent)
{
Painter p(*this);
int center_x = width() / 2;
auto title_buf = title.c_str();
// draw the dark grey box
p.setColour(grey_box_colour);
p.drawFilledRectangle(1, 1, width() - 2, bar_height);
// frame
p.setColour(frame_colour_top);
p.drawLine(0, 0, width() - 1, 0);
p.setColour(frame_colour_bottom);
p.drawLine(0, height() - 1, width() - 1, height() - 1);
p.setColour(frame_colour_side);
p.drawLine(0, 0, 0, height() - 1);
p.drawLine(width() - 1, 0, width() - 1, height() - 1);
// background
p.setColour(background_colour);
p.drawFilledRectangle(1, bar_height, width() - 2, height() - 2);
// draw the label
p.setColour(label_colour);
p.drawText(center_x - label_width, bar_height - 4, font, title_buf);
}
void FrameWidget::powerButtonStateChanged(bool new_state)
{
is_switched_on = new_state;
onSwitchChangeNotifier(is_switched_on);
}
void FrameWidget::setTitle(std::string const& title)
{
this->title = title;
label_width = font.textWidth(title.c_str()) / 2 + 1;
}
void FrameWidget::setContent(Widget* content)
{
this->content = content;
content->reparent(this);
}
void FrameWidget::setOnSwitch(bool on)
{
is_switched_on = on;
power_button.setChecked(is_switched_on);
}
void FrameWidget::sizeChanged(int width, int height)
{
if(content)
{
content_start_x = content_margin;
content_start_y = bar_height + content_margin;
content_width = width - 2 * content_margin;
content_height = height - (bar_height + 2 * content_margin);
content->move(content_start_x, content_start_y);
content->resize(content_width, content_height);
}
}
} // GUI::
|