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GUI::GUI()
{
gctx = new GlobalContext();
eventhandler = new EventHandler(gctx);
window = new _Window(gctx);
window->setSize(450 + 70, 40 + 40);
Label *lbl = new Label(gctx, window);
lbl->setText("Drumkit:");
lbl->move(10, 10);
lbl->setSize(70, 20);
LineEdit *l = new LineEdit(gctx, window);
l->setText("");
l->move(10 + 70, 10);
l->setSize(210, 20);
Button *b1 = new Button(gctx, window);
b1->setText("OK");
b1->move(230 + 70, 10);
b1->setSize(100, 20);
Button *b2 = new Button(gctx, window);
b2->setText("Cancel");
b2->move(340 + 70, 10);
b2->setSize(100, 20);
LED *led = new LED(gctx, window);
led->move(10,30);
led->setSize(14, 14);
led->setState(false);
}
GUI::~GUI()
{
delete window;
delete eventhandler;
delete gctx;
}
void GUI::show()
{
window->show();
}
void GUI::hide()
{
window->hide();
}
void GUI::processEvents()
{
while(eventhandler->hasEvent()) {
Event *event = eventhandler->getNextEvent();
if(event == NULL) continue;
Widget *widget = gctx->widgets[event->window_id];
switch(event->type()) {
case Event::Repaint:
widget->repaint((RepaintEvent*)event);
break;
case Event::MouseMove:
widget->mouseMove((MouseMoveEvent*)event);
break;
case Event::Button:
widget->button((ButtonEvent*)event);
break;
case Event::Key:
if(gctx->keyboardFocus) gctx->keyboardFocus->key((KeyEvent*)event);
break;
}
delete event;
}
}
int main()
{
GUI gui;
gui.show();
while(true) {
gui.processEvents();
usleep(1000);
}
return 0;
}
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