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/* -*- Mode: c++ -*- */
/***************************************************************************
* humanizerframecontent.cc
*
* Fri Mar 24 21:49:58 CET 2017
* Copyright 2017 André Nusser
* andre.nusser@googlemail.com
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#include "humanizerframecontent.h"
#include "painter.h"
namespace GUI
{
HumanizerframeContent::HumanizerframeContent(Widget* parent) : Widget(parent)
{
// FIXME, is resizeChildren broken?
layout.setResizeChildren(true);
layout.setVAlignment(VAlignment::center);
attack.resize(80, 80);
attackKnob.resize(30, 30);
attackKnob.showValue(false);
attack.setControl(&attackKnob);
layout.addItem(&attack);
falloff.resize(80, 80);
falloffKnob.resize(30, 30);
falloffKnob.showValue(false);
falloff.setControl(&falloffKnob);
layout.addItem(&falloff);
// TODO: connect the knobs to the right functions
// CONNECT(&humanizeControls->velocityCheck, stateChangedNotifier,
// this, &DGWindow::velocityCheckClick);
//
// CONNECT(&humanizeControls->attackKnob, valueChangedNotifier,
// this, &DGWindow::attackValueChanged);
//
// CONNECT(&humanizeControls->falloffKnob, valueChangedNotifier,
// this, &DGWindow::falloffValueChanged);
}
} // GUI::
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