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#pragma once
#include <string>
#include "widget.h"
#include "font.h"
#include "painter.h"
namespace GUI {
class LineEdit : public Widget {
public:
LineEdit(Widget *parent);
~LineEdit();
bool isFocusable() override { return true; }
std::string text();
void setText(const std::string& text);
void setReadOnly(bool readonly);
bool readOnly();
Notifier<> enterPressedNotifier;
virtual void keyEvent(KeyEvent *keyEvent);
virtual void repaintEvent(RepaintEvent *repaintEvent);
virtual void buttonEvent(ButtonEvent *buttonEvent);
protected:
virtual void textChanged() {}
private:
Painter::Box box;
Font font;
std::string _text;
size_t pos = 0;
std::string visibleText;
size_t offsetPos = 0;
enum state_t {
Noop,
WalkLeft,
WalkRight,
};
state_t walkstate;
bool readonly;
};
}
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