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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
* listboxbasic.h
*
* Thu Apr 4 20:28:10 CEST 2013
* Copyright 2013 Bent Bisballe Nyeng
* deva@aasimon.org
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#pragma once
#include <string.h>
#include <vector>
#include "widget.h"
#include "font.h"
#include "painter.h"
#include "scrollbar.h"
#include "notifier.h"
namespace GUI {
class ListBoxBasic : public Widget {
public:
class Item {
public:
std::string name;
std::string value;
};
ListBoxBasic(Widget *parent);
~ListBoxBasic();
void addItem(const std::string& name, const std::string& value);
void addItems(const std::vector<Item>& items);
void clear();
bool selectItem(int index);
std::string selectedName();
std::string selectedValue();
void clearSelectedValue();
Notifier<> selectionNotifier;
Notifier<> clickNotifier;
Notifier<> valueChangedNotifier;
// From Widget:
virtual void resize(int w, int h) override;
protected:
void onScrollBarValueChange(int value);
// From Widget:
bool isFocusable() override { return true; }
virtual void repaintEvent(RepaintEvent *e) override;
virtual void buttonEvent(ButtonEvent *e) override;
virtual void keyEvent(KeyEvent *e) override;
virtual void scrollEvent(ScrollEvent *e) override;
ScrollBar scroll;
Image bg_img;
void setSelection(int index);
std::vector<Item> items;
int selected;
int marked;
Font font;
int padding;
int btn_size;
};
} // GUI::
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