1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
|
#include "maintab.h"
namespace GUI
{
MainTab::MainTab(Widget* parent,
Settings& settings,
SettingsNotifier& settings_notifier,
Config& config)
: Widget(parent)
, drumkitframe_content{this, settings, settings_notifier, config}
, statusframe_content{this, settings_notifier}
, humanizerframe_content{this, settings, settings_notifier}
, diskstreamingframe_content{this, settings, settings_notifier}
, bleedcontrolframe_content{this, settings, settings_notifier}
, resamplingframe_content{this, settings_notifier}
, timingframe_content{this, settings, settings_notifier}
, visualizerframe_content{this, settings, settings_notifier}
, settings(settings)
, settings_notifier(settings_notifier)
{
layout.setSpacing(0);
layout.setResizeChildren(true);
add("Drumkit", drumkit_frame, drumkitframe_content, 15, 0);
add("Status", status_frame, statusframe_content, 24, 0);
add("Resampling", resampling_frame, resamplingframe_content, 10, 0);
add("Velocity Humanizer", humanizer_frame, humanizerframe_content, 10, 1);
add("Timing Humanizer", timing_frame, timingframe_content, 10, 1);
add("Visualizer", visualizer_frame, visualizerframe_content, 10, 1);
add("Bleed Control", bleedcontrol_frame, bleedcontrolframe_content, 9, 1);
add("Disk Streaming", diskstreaming_frame, diskstreamingframe_content, 10, 1);
humanizer_frame.setOnSwitch(settings.enable_velocity_modifier);
bleedcontrol_frame.setOnSwitch(settings.enable_bleed_control);
resampling_frame.setOnSwitch(settings.enable_resampling);
timing_frame.setOnSwitch(settings.enable_latency_modifier);
bleedcontrol_frame.setEnabled(false);
CONNECT(this, settings_notifier.enable_velocity_modifier,
&humanizer_frame, &FrameWidget::setOnSwitch);
CONNECT(this, settings_notifier.enable_resampling,
&resampling_frame, &FrameWidget::setOnSwitch);
CONNECT(this, settings_notifier.has_bleed_control,
&bleedcontrol_frame, &FrameWidget::setEnabled);
CONNECT(&humanizer_frame, onSwitchChangeNotifier,
this, &MainTab::humanizerOnChange);
CONNECT(&bleedcontrol_frame, onSwitchChangeNotifier,
this, &MainTab::bleedcontrolOnChange);
CONNECT(&resampling_frame, onSwitchChangeNotifier,
this, &MainTab::resamplingOnChange);
CONNECT(&timing_frame, onSwitchChangeNotifier,
this, &MainTab::timingOnChange);
CONNECT(&bleedcontrol_frame, onEnabledChanged,
&bleedcontrolframe_content, &BleedcontrolframeContent::setEnabled);
}
void MainTab::resize(std::size_t width, std::size_t height)
{
Widget::resize(width, height);
Painter painter(*this);
painter.clear();
painter.drawImage(width - logo.width(), height - logo.height(), logo);
}
void MainTab::humanizerOnChange(bool on)
{
settings.enable_velocity_modifier.store(on);
}
void MainTab::bleedcontrolOnChange(bool on)
{
settings.enable_bleed_control.store(on);
}
void MainTab::resamplingOnChange(bool on)
{
settings.enable_resampling.store(on);
}
void MainTab::timingOnChange(bool on)
{
settings.enable_latency_modifier.store(on);
}
void MainTab::add(std::string const& title, FrameWidget& frame, Widget& content,
std::size_t height, int column)
{
layout.addItem(&frame);
frame.setTitle(title);
frame.setContent(&content);
auto grid_start = layout.lastUsedRow(column) + 1;
auto range = GridLayout::GridRange{column,
column + 1,
grid_start,
grid_start + int(height)};
layout.setPosition(&frame, range);
}
}
|