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/* -*- Mode: c++ -*- */
/***************************************************************************
* maintab.cc
*
* Fri Mar 24 20:39:59 CET 2017
* Copyright 2017 André Nusser
* andre.nusser@googlemail.com
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#include "maintab.h"
namespace GUI
{
MainTab::MainTab(Widget* parent,
Settings& settings,
SettingsNotifier& settings_notifier,
Config& config)
: Widget(parent)
, drumkitframe_content{this, settings, settings_notifier, config}
, statusframe_content{this, settings_notifier}
, humanizerframe_content{this, settings, settings_notifier}
, diskstreamingframe_content{this, settings, settings_notifier}
, bleedcontrolframe_content{this, settings, settings_notifier}
, resamplingframe_content{this, settings_notifier}
, timingframe_content{this, settings, settings_notifier}
, sampleselectionframe_content{this, settings, settings_notifier}
, visualizerframe_content{this, settings, settings_notifier}
, settings(settings)
, settings_notifier(settings_notifier)
{
layout.setSpacing(0);
layout.setResizeChildren(true);
add("Drumkit", drumkit_frame, drumkitframe_content, 15, 0);
add("Status", status_frame, statusframe_content, 24, 0);
add("Resampling", resampling_frame, resamplingframe_content, 20, 0);
add("Velocity Humanizer", humanizer_frame, humanizerframe_content, 10, 1);
humanizer_frame.setHelpText("Hello World\nThis is a nice World\n... I think");
add("Timing Humanizer", timing_frame, timingframe_content, 10, 1);
add("Sample Selection", sampleselection_frame, sampleselectionframe_content, 10, 1);
sampleselection_frame.setHelpText(
"These three knobs influence how DrumGizmo selects its samples in the following way:\n"
" * Close: importance given to choosing a sample close to the actual MIDI value (after humanization)\n"
" * Diversity: importance given to choosing samples which haven't been played recently\n"
" * Random: amount of randomness added"
);
add("Visualizer", visualizer_frame, visualizerframe_content, 10, 1);
add("Bleed Control", bleedcontrol_frame, bleedcontrolframe_content, 9, 1);
add("Disk Streaming", diskstreaming_frame, diskstreamingframe_content, 10, 1);
humanizer_frame.setOnSwitch(settings.enable_velocity_modifier);
bleedcontrol_frame.setOnSwitch(settings.enable_bleed_control);
resampling_frame.setOnSwitch(settings.enable_resampling);
timing_frame.setOnSwitch(settings.enable_latency_modifier);
// FIXME:
bleedcontrol_frame.setEnabled(false);
CONNECT(this, settings_notifier.enable_velocity_modifier,
&humanizer_frame, &FrameWidget::setOnSwitch);
CONNECT(this, settings_notifier.enable_resampling,
&resampling_frame, &FrameWidget::setOnSwitch);
CONNECT(this, settings_notifier.has_bleed_control,
&bleedcontrol_frame, &FrameWidget::setEnabled);
CONNECT(&humanizer_frame, onSwitchChangeNotifier,
this, &MainTab::humanizerOnChange);
CONNECT(&bleedcontrol_frame, onSwitchChangeNotifier,
this, &MainTab::bleedcontrolOnChange);
CONNECT(&resampling_frame, onSwitchChangeNotifier,
this, &MainTab::resamplingOnChange);
CONNECT(&timing_frame, onSwitchChangeNotifier,
this, &MainTab::timingOnChange);
CONNECT(&bleedcontrol_frame, onEnabledChanged,
&bleedcontrolframe_content, &BleedcontrolframeContent::setEnabled);
}
void MainTab::resize(std::size_t width, std::size_t height)
{
Widget::resize(width, height);
// DrumGizmo logo
Painter painter(*this);
painter.clear();
painter.drawImage(width - logo.width(), height - logo.height(), logo);
}
void MainTab::humanizerOnChange(bool on)
{
settings.enable_velocity_modifier.store(on);
}
void MainTab::bleedcontrolOnChange(bool on)
{
settings.enable_bleed_control.store(on);
}
void MainTab::resamplingOnChange(bool on)
{
settings.enable_resampling.store(on);
}
void MainTab::timingOnChange(bool on)
{
settings.enable_latency_modifier.store(on);
}
void MainTab::add(std::string const& title, FrameWidget& frame, Widget& content,
std::size_t height, int column)
{
layout.addItem(&frame);
frame.setTitle(title);
frame.setContent(&content);
auto grid_start = layout.lastUsedRow(column) + 1;
auto range = GridLayout::GridRange{column,
column + 1,
grid_start,
grid_start + int(height)};
layout.setPosition(&frame, range);
}
} // GUI::
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