1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
|
/* -*- Mode: c++ -*- */
/***************************************************************************
* maintab.h
*
* Fri Mar 24 20:39:59 CET 2017
* Copyright 2017 André Nusser
* andre.nusser@googlemail.com
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#pragma once
#include "widget.h"
#include "layout.h"
#include "frame.h"
#include "drumkitframecontent.h"
#include "statusframecontent.h"
#include "humanizerframecontent.h"
#include "diskstreamingframecontent.h"
#include "bleedcontrolframecontent.h"
#include "resamplingframecontent.h"
#include "timingframecontent.h"
#include "sampleselectionframecontent.h"
#include "visualizerframecontent.h"
struct Settings;
class SettingsNotifier;
class Config;
namespace GUI
{
class MainTab
: public Widget
{
public:
MainTab(Widget* parent,
Settings& settings,
SettingsNotifier& settings_notifier,
Config& config);
// From Widget:
void resize(std::size_t width, std::size_t height) override;
private:
void humanizerOnChange(bool on);
void bleedcontrolOnChange(bool on);
void resamplingOnChange(bool on);
void timingOnChange(bool on);
Image logo{":resources/logo.png"};
GridLayout layout{this, 2, 59};
FrameWidget drumkit_frame{this, false};
FrameWidget status_frame{this, false};
FrameWidget humanizer_frame{this, true, true};
FrameWidget diskstreaming_frame{this, false};
FrameWidget bleedcontrol_frame{this, true};
FrameWidget resampling_frame{this, true};
FrameWidget timing_frame{this, true};
FrameWidget sampleselection_frame{this, false};
FrameWidget visualizer_frame{this, false};
DrumkitframeContent drumkitframe_content;
StatusframeContent statusframe_content;
HumanizerframeContent humanizerframe_content;
DiskstreamingframeContent diskstreamingframe_content;
BleedcontrolframeContent bleedcontrolframe_content;
ResamplingframeContent resamplingframe_content;
TimingframeContent timingframe_content;
SampleselectionframeContent sampleselectionframe_content;
VisualizerframeContent visualizerframe_content;
void add(std::string const& title, FrameWidget& frame, Widget& content,
std::size_t height, int column);
Settings& settings;
SettingsNotifier& settings_notifier;
};
} // GUI::
|