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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
 *            nativewindow_pugl.h
 *
 *  Fri Dec 28 18:45:56 CET 2012
 *  Copyright 2012 Bent Bisballe Nyeng
 *  deva@aasimon.org
 ****************************************************************************/

/*
 *  This file is part of DrumGizmo.
 *
 *  DrumGizmo is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  DrumGizmo is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with DrumGizmo; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA.
 */
#pragma once

#include "nativewindow.h"
#include "pugl.h"

#include <list>

namespace GUI {

class Event;
class Window;

class NativeWindowPugl : public NativeWindow {
public:
	NativeWindowPugl(void* native_window, Window& window);
	~NativeWindowPugl();

	void init();
	void setFixedSize(int width, int height);
	void resize(int width, int height);
	void move(int x, int y);
	void show();
	void setCaption(const std::string &caption);
	void hide();
	void handleBuffer();
	void redraw();
	void grabMouse(bool grab);

	bool hasEvent();
	Event *getNextEvent();
	Event *peekNextEvent();

private:
	Window& window;
	void* native_window{nullptr};
	PuglView* view{nullptr};

	std::list<Event*> eventq;

	// Internal pugl c-callbacks
	static void onDisplay(PuglView* view);
	static void onMouse(PuglView* view, int button, bool press, int x, int y);
	static void onKeyboard(PuglView* view, bool press, uint32_t key);
};

} // GUI::