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#pragma once
#include "nativewindow.h"
#include "pugl.h"
#include <list>
namespace GUI {
class Event;
class Window;
class NativeWindowPugl : public NativeWindow {
public:
NativeWindowPugl(void* native_window, Window& window);
~NativeWindowPugl();
void init();
void setFixedSize(int width, int height);
void resize(int width, int height);
void move(int x, int y);
void show();
void setCaption(const std::string &caption);
void hide();
void handleBuffer();
void redraw();
void grabMouse(bool grab);
bool hasEvent();
Event *getNextEvent();
Event *peekNextEvent();
private:
Window& window;
void* native_window{nullptr};
PuglView* view{nullptr};
std::list<Event*> eventq;
static void onDisplay(PuglView* view);
static void onMouse(PuglView* view, int button, bool press, int x, int y);
static void onKeyboard(PuglView* view, bool press, uint32_t key);
};
}
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