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#pragma once
#include "colour.h"
#include <stdlib.h>
namespace GUI {
class PixelBuffer {
public:
PixelBuffer(size_t width, size_t height);
~PixelBuffer();
void realloc(size_t width, size_t height);
void setPixel(size_t x, size_t y,
unsigned char red,
unsigned char green,
unsigned char blue,
unsigned char alpha);
unsigned char* buf{nullptr};
size_t width{0};
size_t height{0};
};
class PixelBufferAlpha {
public:
PixelBufferAlpha() = default;
PixelBufferAlpha(size_t width, size_t height);
~PixelBufferAlpha();
void realloc(size_t width, size_t height);
void setPixel(size_t x, size_t y,
unsigned char red,
unsigned char green,
unsigned char blue,
unsigned char alpha);
void addPixel(size_t x, size_t y,
unsigned char red,
unsigned char green,
unsigned char blue,
unsigned char alpha);
void addPixel(size_t x, size_t y, const Colour& c);
void pixel(size_t x, size_t y,
unsigned char* red,
unsigned char* green,
unsigned char* blue,
unsigned char* alpha);
bool managed{false};
unsigned char* buf{nullptr};
size_t width{0};
size_t height{0};
size_t x{0};
size_t y{0};
};
}
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