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#include "plugingui.h"
#include <iostream>
#include <hugin.hpp>
#include "pluginconfig.h"
namespace GUI {
PluginGUI::PluginGUI(Settings& settings, void* native_window)
: native_window(native_window)
, settings(settings)
{
init();
}
PluginGUI::~PluginGUI()
{
deinit();
}
bool PluginGUI::processEvents()
{
if(!initialised)
{
return running;
}
window->eventHandler()->processEvents();
{
Painter p(*window);
settings_notifier.evaluate();
}
if(closing)
{
closeNotifier();
closing = false;
return false;
}
return running;
}
void PluginGUI::init()
{
DEBUG(gui, "init");
config = new Config();
config->load();
window = new DGWindow(native_window, *config, settings, settings_notifier);
auto eventHandler = window->eventHandler();
CONNECT(eventHandler, closeNotifier, this, &PluginGUI::closeEventHandler);
window->show();
initialised = true;
}
void PluginGUI::deinit()
{
if(config)
{
config->save();
delete config;
}
if(window)
{
delete window;
}
}
void PluginGUI::show()
{
while(!initialised)
{
usleep(10000);
}
if(!window)
{
init();
}
if(window)
{
window->show();
}
}
void PluginGUI::hide()
{
while(!initialised)
{
usleep(10000);
}
if(window)
{
window->hide();
}
}
void PluginGUI::setWindowClosedCallback(void (*handler)(void *), void* ptr)
{
windowClosedHandler = handler;
windowClosedPtr = ptr;
}
void PluginGUI::closeEventHandler()
{
closing = true;
closeNotifier();
if(windowClosedHandler)
{
windowClosedHandler(windowClosedPtr);
}
}
}
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