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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
 *            progressbar.h
 *
 *  Fri Mar 22 22:07:57 CET 2013
 *  Copyright 2013 Bent Bisballe Nyeng
 *  deva@aasimon.org
 ****************************************************************************/

/*
 *  This file is part of DrumGizmo.
 *
 *  DrumGizmo is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  DrumGizmo is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with DrumGizmo; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA.
 */
#pragma once

#include "widget.h"

#include "guievent.h"
#include "painter.h"

namespace GUI {

enum class ProgressBarState
{
	Red,
	Green,
	Blue,
	Off
};

class ProgressBar : public Widget {
public:
	ProgressBar(Widget *parent);
	~ProgressBar();

	float progress();
	void setProgress(float progress);

	void setState(ProgressBarState state);

protected:
	// From Widget:
	virtual void repaintEvent(RepaintEvent* repaintEvent) override;

private:
	ProgressBarState state;

	Painter::Bar bar_bg;

	Painter::Bar bar_green;
	Painter::Bar bar_blue;
	Painter::Bar bar_red;

	float _progress;
};

} // GUI::