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#pragma once
#include "widget.h"
namespace GUI {
class Slider : public Widget {
public:
Slider(Widget* parent);
virtual ~Slider() = default;
bool catchMouse() override { return true; }
void setValue(float value);
float value();
Notifier<> clickNotifier;
protected:
virtual void repaintEvent(RepaintEvent* repaintEvent) override;
virtual void buttonEvent(ButtonEvent* buttonEvent) override;
virtual void mouseMoveEvent(MouseMoveEvent* mouseMoveEvent) override;
private:
enum class State {
up,
down
};
float currentValue;
float maximum;
float minimum;
State state;
};
}
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