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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
* testmain.cc
*
* Sun Nov 22 20:06:42 CET 2015
* Copyright 2015 Bent Bisballe Nyeng
* deva@aasimon.org
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#include "plugingui.h"
#include <hugin.hpp>
// Dummy Engine class.
class Engine : public MessageHandler {
public:
void handleMessage(Message *msg) {}
};
class TestMain : public GUI::Listener {
public:
TestMain()
{
CONNECT(&gui, closeNotifier, this, &TestMain::stop);
}
void stop()
{
DEBUG(stop, "Stopping...\n");
running = false;
}
void run()
{
while(running)
{
#ifdef WIN32
SleepEx(50, FALSE);
#else
usleep(50000);
#endif
gui.processEvents();
}
}
bool running = true;
GUI::PluginGUI gui;
};
int main()
{
INFO(example, "We are up and running");
TestMain testMain;
testMain.run();
return 0;
}
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