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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
* textedit.h
*
* Tue Oct 21 11:23:58 CEST 2014
* Copyright 2014 Jonas Suhr Christensen
* jsc@umbraculum.org
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#pragma once
#include <string>
#include <list>
#include "widget.h"
#include "font.h"
#include "painter.h"
#include "scrollbar.h"
#include "notifier.h"
namespace GUI {
class TextEdit : public Widget {
public:
TextEdit(Widget *parent);
~TextEdit();
// From Widget
bool isFocusable() override { return true; }
void resize(int width, int height) override;
std::string text();
void setText(const std::string& text);
void setReadOnly(bool readonly);
bool readOnly();
void preprocessText();
Notifier<> textChangedNotifier;
protected:
// From Widget
virtual void repaintEvent(RepaintEvent* repaintEvent) override;
private:
void scrolled(int value);
Painter::Box box;
ScrollBar scroll;
Font font;
std::string _text;
size_t pos{0};
bool readonly{true};
std::list< std::string > preprocessedtext;
};
} // GUI::
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