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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
* textedit.h
*
* Tue Oct 21 11:23:58 CEST 2014
* Copyright 2014 Jonas Suhr Christensen
* jsc@umbraculum.org
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#pragma once
#include <string>
#include <vector>
#include "font.h"
#include "notifier.h"
#include "scrollbar.h"
#include "texturedbox.h"
#include "widget.h"
namespace GUI
{
class TextEdit
: public Widget
{
public:
TextEdit(Widget* parent);
virtual ~TextEdit();
// From Widget
bool isFocusable() override
{
return true;
}
void resize(std::size_t width, std::size_t height) override;
std::string getText();
void setText(const std::string& text);
void setReadOnly(bool readonly);
bool readOnly();
void preprocessText();
Notifier<> textChangedNotifier;
protected:
// From Widget
virtual void repaintEvent(RepaintEvent* repaintEvent) override;
void scrollEvent(ScrollEvent* scrollEvent) override;
private:
void scrolled(int value);
TexturedBox box{getImageCache(), ":resources/widget.png", 0,
0, // atlas offset (x, y)
7, 1, 7, // dx1, dx2, dx3
7, 63, 7}; // dy1, dy2, dy3
static constexpr int x_border{10};
static constexpr int y_border{8};
ScrollBar scroll;
Font font;
std::string text;
bool readonly{true};
bool needs_preprocessing{false};
std::vector<std::string> preprocessed_text;
};
} // GUI::
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