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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
 *            window.cc
 *
 *  Sun Oct  9 13:11:53 CEST 2011
 *  Copyright 2011 Bent Bisballe Nyeng
 *  deva@aasimon.org
 ****************************************************************************/

/*
 *  This file is part of DrumGizmo.
 *
 *  DrumGizmo is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU Lesser General Public License as published by
 *  the Free Software Foundation; either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  DrumGizmo is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU Lesser General Public License for more details.
 *
 *  You should have received a copy of the GNU Lesser General Public License
 *  along with DrumGizmo; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA.
 */
#include "window.h"

#include <cstring>

#include "painter.h"

#ifndef UI_PUGL
#ifdef UI_X11
#include "nativewindow_x11.h"
#endif // UI_X11
#ifdef UI_WIN32
#include "nativewindow_win32.h"
#endif // UI_WIN32
#ifdef UI_COCOA
#include "nativewindow_cocoa.h"
#endif // UI_COCOA
#else
#include "nativewindow_pugl.h"
#endif // !UI_PUGL

namespace GUI
{

Window::Window(void* native_window)
	: Widget(nullptr)
	, wpixbuf(1, 1)
{
	// Make sure we have a valid size when initialising the NativeWindow
	_width = wpixbuf.width;
	_height = wpixbuf.height;

#ifndef UI_PUGL
#ifdef UI_X11
	native = new NativeWindowX11(native_window, *this);
#endif // UI_X11
#ifdef UI_WIN32
	native = new NativeWindowWin32(native_window, *this);
#endif // UI_WIN32
#ifdef UI_COCOA
	native = new NativeWindowCocoa(native_window, *this);
#endif // UI_COCOA
#else
	// Use pugl
	native = new NativeWindowPugl(native_window, *this);
#endif // !UI_PUGL

	eventhandler = new EventHandler(*native, *this);

	setVisible(true); // The root widget is always visible.
}

Window::~Window()
{
	delete native;
	delete eventhandler;
}

void Window::setFixedSize(int w, int h)
{
	native->setFixedSize(w, h);
}

void Window::setAlwaysOnTop(bool always_on_top)
{
	native->setAlwaysOnTop(always_on_top);
}

void Window::setCaption(const std::string& caption)
{
	native->setCaption(caption);
}

//! This overload the resize method on Widget and simply requests a window resize
//! on the windowmanager/OS. The resized() method is called by the event handler
//! once the window has been resized.
void Window::resize(std::size_t width, std::size_t height)
{
	native->resize(width, height);
}

//! This overload the move method on Widget and simply requests a window move
//! on the windowmanager/OS. The moved() method is called by the event handler
//! once the window has been moved.
void Window::move(int x, int y)
{
	native->move(x, y);
}

void Window::show()
{
	Widget::show();
	redraw();
	native->show();
}

void Window::hide()
{
	native->hide();
	Widget::hide();
}

Window* Window::window()
{
	return this;
}

Size Window::getNativeSize()
{
	auto sz = native->getSize();
	return {sz.first, sz.second};
}

ImageCache& Window::getImageCache()
{
	return image_cache;
}

EventHandler* Window::eventHandler()
{
	return eventhandler;
}

Widget* Window::keyboardFocus()
{
	return _keyboardFocus;
}

void Window::setKeyboardFocus(Widget* widget)
{
	auto oldFocusWidget = _keyboardFocus;
	_keyboardFocus = widget;

	if(oldFocusWidget)
	{
		oldFocusWidget->redraw();
	}

	if(_keyboardFocus)
	{
		_keyboardFocus->redraw();
	}
}

Widget* Window::buttonDownFocus()
{
	return _buttonDownFocus;
}

void Window::setButtonDownFocus(Widget* widget)
{
	_buttonDownFocus = widget;
	native->grabMouse(widget != nullptr);
}

Widget* Window::mouseFocus()
{
	return _mouseFocus;
}

void Window::setMouseFocus(Widget* widget)
{
	_mouseFocus = widget;

}

void Window::needsRedraw()
{
	needs_redraw = true;
}

void* Window::getNativeWindowHandle() const
{
	return native->getNativeWindowHandle();
}

Point Window::translateToScreen(const Point& point)
{
	return native->translateToScreen(point);
}

std::size_t Window::translateToWindowX()
{
	return 0;
}

std::size_t Window::translateToWindowY()
{
	return 0;
}

//! Called by event handler when an windowmanager/OS window resize event has
//! been received. Do not call this directly.
void Window::resized(std::size_t width, std::size_t height)
{
	auto size = native->getSize();
	if((wpixbuf.width != size.first) ||
	   (wpixbuf.height != size.second))
	{
		wpixbuf.realloc(size.first, size.second);
		Widget::resize(size.first, size.second);
	}

	updateBuffer();
}

//! Called by event handler when an windowmanager/OS window move event has
//! been received. Do not call this directly.
void Window::moved(int x, int y)
{
	// Make sure widget coordinates are updated.
	Widget::move(x, y);
}

bool Window::updateBuffer()
{
	if(!native)
	{
		return false;
	}

	if(!needs_redraw)
	{
		// Nothing changed, don't update anything.
		return false;
	}

	auto pixel_buffers = getPixelBuffers();

	auto dirty_rect = wpixbuf.updateBuffer(pixel_buffers);

	if(!dirty_rect.empty())
	{
		native->redraw(dirty_rect);
	}
	needs_redraw = false;

	return true;
}

} // GUI::