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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
* window.h
*
* Sun Oct 9 13:11:52 CEST 2011
* Copyright 2011 Bent Bisballe Nyeng
* deva@aasimon.org
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#pragma once
#include "widget.h"
#include "pixelbuffer.h"
#include "nativewindow.h"
#include "image.h"
#include "eventhandler.h"
#include "imagecache.h"
namespace GUI
{
class Window
: public Widget
{
public:
Window(void* native_window = nullptr);
~Window();
void setFixedSize(int width, int height);
void setCaption(const std::string& caption);
// From Widget:
void resize(std::size_t width, std::size_t height) override;
void move(int x, int y) override;
void show() override;
void hide() override;
bool visible() const override;
Window* window() override;
ImageCache& getImageCache() override;
EventHandler* eventHandler();
Widget* keyboardFocus();
void setKeyboardFocus(Widget* widget);
Widget* buttonDownFocus();
void setButtonDownFocus(Widget* widget);
Widget* mouseFocus();
void setMouseFocus(Widget* widget);
//! Tag the window buffer dirty to be rendered.
void needsRedraw();
// \returns the native window handle, it HWND on Win32 or Window id on X11
void* getNativeWindowHandle() const;
protected:
// For the EventHandler
friend class EventHandler;
// From Widget:
std::size_t translateToWindowX() override;
std::size_t translateToWindowY() override;
void resized(std::size_t width, std::size_t height);
void moved(int x, int y);
//! Returns true if window pixel buffer changed and needs to be copied to
//! native window.
bool updateBuffer();
// For the Painter
friend class Widget;
// For the NativeWindow
friend class NativeWindowX11;
friend class NativeWindowWin32;
friend class NativeWindowPugl;
PixelBuffer wpixbuf;
size_t refcount{0};
Widget* _keyboardFocus{nullptr};
Widget* _buttonDownFocus{nullptr};
Widget* _mouseFocus{nullptr};
NativeWindow* native{nullptr};
EventHandler* eventhandler{nullptr};
size_t maxRefcount{0};
bool needs_redraw{false};
ImageCache image_cache;
};
} // GUI::
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