summaryrefslogtreecommitdiff
path: root/src/DGDOM.h
blob: 933c250cf76f8ad12c04787304e325a8af08a9d6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
/* -*- Mode: c++ -*- */
/***************************************************************************
 *            DGDOM.h
 *
 *  Thu Jun  7 11:07:17 CEST 2018
 *  Copyright 2018 Bent Bisballe Nyeng
 *  deva@aasimon.org
 ****************************************************************************/

/*
 *  This file is part of DrumGizmo.
 *
 *  DrumGizmo is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU Lesser General Public License as published by
 *  the Free Software Foundation; either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  DrumGizmo is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU Lesser General Public License for more details.
 *
 *  You should have received a copy of the GNU Lesser General Public License
 *  along with DrumGizmo; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA.
 */
#pragma once

#include <vector>
#include <string>

#include "channel.h"

// v1.0 velocity groups

struct SampleRefDOM
{
	double probability;
	std::string name;
};

struct VelocityDOM
{
	double upper;
	double lower;
	std::vector<SampleRefDOM> samplerefs;
};

// Instrument DOM:

struct AudioFileDOM
{
	std::string instrument_channel;
	std::string file;
	std::size_t filechannel;
};

struct SampleDOM
{
	std::string name;
	double power; // >= v2.0 only
	std::vector<AudioFileDOM> audiofiles;
};

struct InstrumentChannelDOM
{
	std::string name;
	main_state_t main;
};

struct InstrumentDOM
{
	std::string name;
	std::string version;
	std::string description;
	std::vector<SampleDOM> samples;
	std::vector<InstrumentChannelDOM> instrument_channels;

	// v1.0 only
	std::vector<VelocityDOM> velocities;
};


// Drumkit DOM:

struct ChannelDOM
{
	std::string name;
};

struct ChannelMapDOM
{
	std::string in;
	std::string out;
	main_state_t main;
};

struct InstrumentRefDOM
{
	std::string name;
	std::string file; // Probably shouldn't be there
	std::string group;
	std::vector<ChannelMapDOM> channel_map;
};

struct DrumkitDOM
{
	std::string name;
	std::string version;
	std::string description;
	double samplerate;

	std::vector<InstrumentRefDOM> instruments;
	std::vector<ChannelDOM> channels;
};