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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
 *            audioooutputengine.cc
 *
 *  Thu Sep 16 10:27:01 CEST 2010
 *  Copyright 2010 Bent Bisballe Nyeng
 *  deva@aasimon.org
 ****************************************************************************/

/*
 *  This file is part of DrumGizmo.
 *
 *  DrumGizmo is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  DrumGizmo is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with DrumGizmo; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA.
 */
#include "audiooutputengine.h"

#include "audiooutputenginealsa.h"
#include "audiooutputenginejack.h"
#include "audiooutputenginesndfile.h"

AudioOutputEngine *createAudioOutputEngine(std::string engine)
{
  AudioOutputEngine *e = NULL;

  if(engine == "alsa") e = new AudioOutputEngineAlsa();
  if(engine == "jack") e = new AudioOutputEngineJack();
  if(engine == "sndfile") e = new AudioOutputEngineSndFile("out.wav");

  return e;
}