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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
* audioooutputengine.cc
*
* Thu Sep 16 10:27:01 CEST 2010
* Copyright 2010 Bent Bisballe Nyeng
* deva@aasimon.org
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#include "audiooutputengine.h"
#include "audiooutputenginealsa.h"
#include "audiooutputenginejack.h"
#include "audiooutputenginesndfile.h"
AudioOutputEngine *createAudioOutputEngine(std::string engine)
{
AudioOutputEngine *e = NULL;
if(engine == "alsa") e = new AudioOutputEngineAlsa();
if(engine == "jack") e = new AudioOutputEngineJack();
if(engine == "sndfile") e = new AudioOutputEngineSndFile("out.wav");
return e;
}
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