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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
* audiooutputengine.h
*
* Thu Sep 16 10:27:01 CEST 2010
* Copyright 2010 Bent Bisballe Nyeng
* deva@aasimon.org
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#ifndef __DRUMGIZMO_AUDIOOUTPUTENGINE_H__
#define __DRUMGIZMO_AUDIOOUTPUTENGINE_H__
#include <string>
#include <stdlib.h>
#include <audiotypes.h>
#include "channel.h"
#define UNKNOWN_SAMPLERATE 0
class AudioOutputEngine {
public:
virtual ~AudioOutputEngine() {}
virtual bool init(Channels channels) = 0;
virtual void setParm(std::string parm, std::string value) = 0;
virtual bool start() = 0;
virtual void stop() = 0;
virtual void pre(size_t nsamples) = 0;
virtual void run(int ch, sample_t *samples, size_t nsamples) = 0;
virtual void post(size_t nsamples) = 0;
// Reimplement this if you wish to use internal buffer directly.
virtual sample_t *getBuffer(int ch) { return NULL; }
/*
* Overload this method to force engine to use different buffer size.
*/
virtual size_t getBufferSize() { return 1024; }
};
#endif/*__DRUMGIZMO_AUDIOOUTPUTENGINE_H__*/
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