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#include "drumkitloader.h"
#include <hugin.hpp>
#include "drumkitparser.h"
DrumKitLoader::DrumKitLoader()
{
is_done = false;
quitit = false;
}
DrumKitLoader::~DrumKitLoader()
{
quitit = true;
semaphore.post();
wait_stop();
}
bool DrumKitLoader::isDone()
{
bool done;
mutex.lock();
done = is_done;
mutex.unlock();
return done;
}
void DrumKitLoader::loadKit(DrumKit *kit)
{
this->kit = kit;
mutex.lock();
is_done = false;
mutex.unlock();
semaphore.post();
}
void DrumKitLoader::thread_main()
{
while(1) {
DEBUG(loader, "before sem\n");
semaphore.wait();
DEBUG(loader, "after sem\n");
if(quitit) return;
Instruments::iterator i = kit->instruments.begin();
while(i != kit->instruments.end()) {
Instrument *instr = *i;
std::vector<AudioFile*>::iterator a = instr->audiofiles.begin();
while(a != instr->audiofiles.end()) {
AudioFile *af = *a;
af->load();
a++;
}
i++;
}
mutex.lock();
is_done = true;
mutex.unlock();
}
}
#ifdef TEST_DRUMKITLOADER
#include "test.h"
TEST_BEGIN;
TEST_END;
#endif
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