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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
 *            drumkitloader.h
 *
 *  Thu Jan 17 20:54:13 CET 2013
 *  Copyright 2013 Bent Bisballe Nyeng
 *  deva@aasimon.org
 ****************************************************************************/

/*
 *  This file is part of DrumGizmo.
 *
 *  DrumGizmo is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  DrumGizmo is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with DrumGizmo; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA.
 */
#pragma once

#include <string>
#include <list>

#include "thread.h"
#include "semaphore.h"
#include "mutex.h"

#include "drumkit.h"

//! This class is responsible for loading the drumkits in its own thread.
//! All interaction calls are simply modifying queues and not doing any
//! work in-sync with the caller.
//! This means that if loadKit(...) is called, one cannot assume that the
//! drumkit has actually been loaded when the call returns.
class DrumKitLoader
	: public Thread
{
public:
	//! The constrcutor starts the loader thread.
	DrumKitLoader();

	//! The destructor signals the thread to stop and waits to merge before
	//! returning (ie. deleting the object will garantuee that the thread has
	//! been stopped).
	~DrumKitLoader();

	//! Signal the loader to start loading all audio files contained in kit.
	//! All other AudioFiles in queue will be removed before the new ones are
	//! scheduled.
	void loadKit(DrumKit *kit);

	void thread_main();

	//! Simply reports if the load queue is empty (i.e. all AudioFiles has been
	//! loaded).
	bool isDone();

	//! Signal the loader to stop and wait until it has.
	void stop();

	//! Skip all queued AudioFiles.
	void skip();

	void setFrameSize(size_t framesize);

protected:
	Semaphore run_semaphore;
	Semaphore semaphore;
	Semaphore framesize_semaphore;
	Mutex mutex;
	volatile bool running{false};
	std::list<AudioFile*> load_queue;
	size_t total_num_audiofiles{0};
	size_t fraction{1};
	size_t loaded{0};
	size_t framesize{0};
};