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/* -*- Mode: c++ -*- */
/***************************************************************************
* instrumentstate.h
*
* Wed Jul 24 12:55:00 CEST 2024
* Copyright 2024 Sander Vocke
*
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#pragma once
enum class InstrumentStateKind {
Openness,
NoneOrAny
};
//! Tracks the persistent state of an instrument during play.
struct InstrumentState {
//! Openness (typically for a hi-hat).
//! 0.0-1.0, where 0.0 is closed and 1.0 is fully open.
float openness = 0.0;
};
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