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/* -*- Mode: c++ -*- */
/***************************************************************************
* powermap.cc
*
* Fri Apr 17 23:06:12 CEST 2020
* Copyright 2020 André Nusser
* andre.nusser@googlemail.com
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#include "powermap.h"
#include <cmath>
Power Powermap::map(Power in) const
{
if (in < fixed_map.in) {
return a1*pow(in,3) + b1*pow(in,2) + c1*in + d1;
}
else {
return a2*pow(in,3) + b2*pow(in,2) + c2*in + d2;
}
}
void Powermap::reset()
{
min_input = 0.;
max_input = 1.;
fixed_map = {.5, .5};
}
void Powermap::setMinInput(Power min_input)
{
this->min_input = min_input;
}
void Powermap::setMaxInput(Power max_input)
{
this->max_input = max_input;
}
void Powermap::setFixed(PowerPair fixed)
{
this->fixed = fixed;
}
void Powermap::updateSpline()
{
// TODO
}
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