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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
* random.cc
*
* Wed Mar 23 19:17:24 CET 2016
* Copyright 2016 André Nusser
* andre.nusser@googlemail.com
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#include "random.h"
#include <chrono>
Random::Random()
: Random(std::chrono::system_clock::now().time_since_epoch().count())
{
}
Random::Random(unsigned int seed)
{
setSeed(seed);
}
void Random::setSeed(unsigned int seed)
{
generator.seed(seed);
}
int Random::intInRange(int lower_bound, int upper_bound)
{
std::uniform_int_distribution<int> distribution(lower_bound, upper_bound);
return distribution(generator);
}
float Random::floatInRange(float lower_bound, float upper_bound)
{
std::uniform_real_distribution<float> distribution(lower_bound, upper_bound);
return distribution(generator);
}
float Random::normalDistribution(float mean, float stddev)
{
std::normal_distribution<float> distribution(mean, stddev);
return distribution(generator);
}
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