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  | 
#pragma once
#include <string>
#include <vector>
#include <cstdint>
class DrumkitCreator
{
public:
	using Sample = uint16_t;
	
	
	struct WavInfo
	{
		const std::string filename;
		const std::size_t length;
		const bool is_random;
		const Sample sample;
		WavInfo(const std::string& filename, std::size_t length)
			: filename(filename), length(length), is_random(true), sample(0) {}
		WavInfo(const std::string& filename, std::size_t length, Sample sample)
			: filename(filename), length(length), is_random(false), sample(sample) {}
	};
	struct Audiofile
	{
		WavInfo* wav_info;
		std::size_t filechannel;
	};
	struct SampleData
	{
		std::string name;
		
		std::vector<Audiofile> audiofiles;
	};
	struct InstrumentData
	{
		std::string name;
		std::string filename;
		std::vector<SampleData> sample_data;
	};
	struct DrumkitData
	{
		std::string name;
		std::size_t number_of_channels;
		std::vector<InstrumentData> instruments;
		std::vector<WavInfo> wav_infos;
	};
	DrumkitCreator() = default;
	
	~DrumkitCreator();
	
	
	std::string create(const DrumkitData& data);
	
	void createWav(const WavInfo& wav_info, std::size_t number_of_channels, const std::string& dir);
	
	
	std::string createStdKit(const std::string& name);
	std::string createSmallKit(const std::string& name);
	std::string createHugeKit(const std::string& name);
	std::string createSingleChannelWav(const std::string& name);
	std::string createMultiChannelWav(const std::string& name);
	std::string create0000Wav(const std::string& name);
	std::string createStdMidimap(const std::string& name);
	
private:
	std::vector<std::string> created_files;
	std::vector<std::string> created_directories;
	bool is_valid(const DrumkitData& data);
	std::string createTemporaryDirectory(const std::string& name);
	std::vector<Sample> createData(const WavInfo& wav_info,
	                               std::size_t number_of_channels);
	void createInstrument(const InstrumentData& data, std::size_t number_of_channels,
	                      const std::string& dir);
	std::string createDrumkitFile(const DrumkitData& data, const std::string& dir);
};
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