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#pragma once
#include <string>
#include <vector>
#include <cstdint>
class DrumkitCreator
{
public:
using Sample = uint16_t;
struct WavInfo
{
const std::string filename;
const std::size_t length;
const bool is_random;
const Sample sample;
WavInfo(const std::string& filename, std::size_t length)
: filename(filename), length(length), is_random(true), sample(0) {}
WavInfo(const std::string& filename, std::size_t length, Sample sample)
: filename(filename), length(length), is_random(false), sample(sample) {}
};
struct Audiofile
{
WavInfo* wav_info;
std::size_t filechannel;
};
struct SampleData
{
std::string name;
std::vector<Audiofile> audiofiles;
};
struct InstrumentData
{
std::string name;
std::string filename;
std::vector<SampleData> sample_data;
};
struct DrumkitData
{
std::string name;
std::size_t number_of_channels;
std::vector<InstrumentData> instruments;
std::vector<WavInfo> wav_infos;
};
DrumkitCreator() = default;
~DrumkitCreator();
std::string create(const DrumkitData& data);
void createWav(const WavInfo& wav_info, std::size_t number_of_channels, const std::string& dir);
std::string createStdKit(const std::string& name);
std::string createSmallKit(const std::string& name);
std::string createHugeKit(const std::string& name);
std::string createSingleChannelWav(const std::string& name);
std::string createMultiChannelWav(const std::string& name);
std::string create0000Wav(const std::string& name);
std::string createStdMidimap(const std::string& name);
private:
std::vector<std::string> created_files;
std::vector<std::string> created_directories;
bool is_valid(const DrumkitData& data);
std::string createTemporaryDirectory(const std::string& name);
std::vector<Sample> createData(const WavInfo& wav_info,
std::size_t number_of_channels);
void createInstrument(const InstrumentData& data, std::size_t number_of_channels,
const std::string& dir);
std::string createDrumkitFile(const DrumkitData& data, const std::string& dir);
};
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