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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
* engine.cc
*
* Fri Nov 29 18:09:02 CET 2013
* Copyright 2013 Bent Bisballe Nyeng
* deva@aasimon.org
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#include <cppunit/extensions/HelperMacros.h>
#include <thread>
#include <chrono>
#include <drumgizmo.h>
#include "drumkit_creator.h"
class AudioOutputEngineDummy
: public AudioOutputEngine
{
public:
bool init(const Channels& channels) { return true; }
void setParm(const std::string& parm, const std::string& value) {}
bool start() { return true; }
void stop() {}
void pre(size_t nsamples) {}
void run(int ch, sample_t *samples, size_t nsamples) {}
void post(size_t nsamples) {}
bool isFreewheeling() const { return true; }
};
class AudioInputEngineDummy
: public AudioInputEngine
{
public:
bool init(const Instruments& instruments) { return true; }
void setParm(const std::string& parm, const std::string& value) {}
bool start() { return true; }
void stop() {}
void pre() {}
void run(size_t pos, size_t len, std::vector<event_t>& events) {}
void post() {}
bool isFreewheeling() const { return true; }
};
class test_engine : public CppUnit::TestFixture
{
CPPUNIT_TEST_SUITE(test_engine);
CPPUNIT_TEST(loading);
CPPUNIT_TEST_SUITE_END();
DrumkitCreator drumkit_creator;
public:
void setUp() {}
void tearDown() {}
void loading()
{
Settings settings;
AudioOutputEngineDummy oe;
AudioInputEngineDummy ie;
DrumGizmo dg(settings, oe, ie);
dg.setFrameSize(100);
// Create drumkits
auto kit1_file = drumkit_creator.createStdKit("kit1");
auto kit2_file = drumkit_creator.createStdKit("kit2");
// Switch kits emmidiately without giving the loader time to work:
for(int i = 0; i < 100; ++i)
{
settings.drumkit_file.store(kit1_file);
settings.drumkit_file.store(kit2_file);
}
// Switch kits with small delay giving the loader time to work a little:
for(int i = 0; i < 100; ++i)
{
settings.drumkit_file.store(kit1_file);
std::this_thread::sleep_for(std::chrono::microseconds(100));
settings.drumkit_file.store(kit2_file);
std::this_thread::sleep_for(std::chrono::microseconds(100));
}
// Switch kits with bigger delay giving the loader time to finish
for(int i = 0; i < 100; ++i)
{
settings.drumkit_file.store(kit1_file);
std::this_thread::sleep_for(std::chrono::milliseconds(10));
settings.drumkit_file.store(kit2_file);
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
}
};
// Registers the fixture into the 'registry'
CPPUNIT_TEST_SUITE_REGISTRATION(test_engine);
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