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authorArseny Kapoulkine <arseny.kapoulkine@gmail.com>2016-09-21 23:20:16 -0700
committerGitHub <noreply@github.com>2016-09-21 23:20:16 -0700
commitf53bddd7d5c79c35145ab506e48b18c457026543 (patch)
tree573db90962afb632b449f476e25030e6fe405bed
parent2933a03d09808961da4b0209325b69eb1eeb7703 (diff)
parentddc8c1a795249334a1991d2d9637911c4c8c9e8f (diff)
Merge pull request #117 from digawp/quickstart-doc-fix
docs: Fix broken link at quickstart page
-rw-r--r--docs/quickstart.adoc2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/quickstart.adoc b/docs/quickstart.adoc
index 3fe29b1..fe5eac6 100644
--- a/docs/quickstart.adoc
+++ b/docs/quickstart.adoc
@@ -25,7 +25,7 @@ The distribution contains library source, documentation (the guide you're readin
The complete pugixml source consists of three files - one source file, `pugixml.cpp`, and two header files, `pugixml.hpp` and `pugiconfig.hpp`. `pugixml.hpp` is the primary header which you need to include in order to use pugixml classes/functions. The rest of this guide assumes that `pugixml.hpp` is either in the current directory or in one of include directories of your projects, so that `#include "pugixml.hpp"` can find the header; however you can also use relative path (i.e. `#include "../libs/pugixml/src/pugixml.hpp"`) or include directory-relative path (i.e. `#include <xml/thirdparty/pugixml/src/pugixml.hpp>`).
-The easiest way to build pugixml is to compile the source file, `pugixml.cpp`, along with the existing library/executable. This process depends on the method of building your application; for example, if you're using Microsoft Visual Studio footnote:[All trademarks used are properties of their respective owners.], Apple Xcode, Code::Blocks or any other IDE, just add `pugixml.cpp` to one of your projects. There are other building methods available, including building pugixml as a standalone static/shared library; link:manual/install.html#install.building[read the manual] for further information.
+The easiest way to build pugixml is to compile the source file, `pugixml.cpp`, along with the existing library/executable. This process depends on the method of building your application; for example, if you're using Microsoft Visual Studio footnote:[All trademarks used are properties of their respective owners.], Apple Xcode, Code::Blocks or any other IDE, just add `pugixml.cpp` to one of your projects. There are other building methods available, including building pugixml as a standalone static/shared library; link:manual.html#install.building[read the manual] for further information.
[[dom]]
== Document object model