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author | Diga Widyaprana <digawp@gmail.com> | 2016-09-22 14:03:13 +0800 |
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committer | Diga Widyaprana <digawp@gmail.com> | 2016-09-22 14:03:13 +0800 |
commit | ddc8c1a795249334a1991d2d9637911c4c8c9e8f (patch) | |
tree | dccf61f1b44124df6d42cce049894f55ea933172 /docs/quickstart.adoc | |
parent | dfe9360cdf038c0ecf53d45bfc75cf8fd34604b8 (diff) |
Fix broken link
Diffstat (limited to 'docs/quickstart.adoc')
-rw-r--r-- | docs/quickstart.adoc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/quickstart.adoc b/docs/quickstart.adoc index 3fe29b1..fe5eac6 100644 --- a/docs/quickstart.adoc +++ b/docs/quickstart.adoc @@ -25,7 +25,7 @@ The distribution contains library source, documentation (the guide you're readin The complete pugixml source consists of three files - one source file, `pugixml.cpp`, and two header files, `pugixml.hpp` and `pugiconfig.hpp`. `pugixml.hpp` is the primary header which you need to include in order to use pugixml classes/functions. The rest of this guide assumes that `pugixml.hpp` is either in the current directory or in one of include directories of your projects, so that `#include "pugixml.hpp"` can find the header; however you can also use relative path (i.e. `#include "../libs/pugixml/src/pugixml.hpp"`) or include directory-relative path (i.e. `#include <xml/thirdparty/pugixml/src/pugixml.hpp>`). -The easiest way to build pugixml is to compile the source file, `pugixml.cpp`, along with the existing library/executable. This process depends on the method of building your application; for example, if you're using Microsoft Visual Studio footnote:[All trademarks used are properties of their respective owners.], Apple Xcode, Code::Blocks or any other IDE, just add `pugixml.cpp` to one of your projects. There are other building methods available, including building pugixml as a standalone static/shared library; link:manual/install.html#install.building[read the manual] for further information. +The easiest way to build pugixml is to compile the source file, `pugixml.cpp`, along with the existing library/executable. This process depends on the method of building your application; for example, if you're using Microsoft Visual Studio footnote:[All trademarks used are properties of their respective owners.], Apple Xcode, Code::Blocks or any other IDE, just add `pugixml.cpp` to one of your projects. There are other building methods available, including building pugixml as a standalone static/shared library; link:manual.html#install.building[read the manual] for further information. [[dom]] == Document object model |