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+<html>
+<head>
+<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+<title>pugixml documentation</title>
+</head>
+<body link="#0000ff" vlink="#800080">
+<table border="0" cellpadding="4" cellspacing="0" width="100%" summary="header">
+ <tr>
+ <td valign="top" bgcolor="#eeeeeee">
+ <h2 align="left">pugixml documentation</h2>
+ </td>
+ </tr>
+</table>
+<hr>
+<h2>Contents</h2>
+<dl class="index">
+ <dt><a href="#Introduction">Introduction</a></dt>
+ <dt><a href="#DOM">Document Object Model</a></dt>
+ <dt><a href="#Documentation">Documentation</a>
+ <dd><a href="#Doc_Introduction">Introduction</a></dd>
+ <dd><a href="#Doc_Parser">xml_parser class</a></dd>
+ <dd><a href="#Doc_Node">xml_node class</a></dd>
+ <dd><a href="#Doc_Attribute">xml_attribute class</a></dd>
+ <dd><a href="#Doc_Iterators">Iterators</a></dd>
+ <dd><a href="#Doc_Misc">Miscellaneous</a></dd>
+ <dd><a href="#Doc_Lifetime">Lifetime issues and memory management</a></dd>
+ </dt>
+ <dt><a href="#Parsing">Parsing process</a></dt>
+ <dt><a href="#Compliance">W3C compliance</a></dt>
+ <dt><a href="#FAQ">FAQ</a></dt>
+ <dt><a href="#Bugs">Bugs</a></dt>
+ <dt><a href="#Future_work">Future work</a></dt>
+ <dt><a href="#Changelog">Changelog</a></dt>
+ <dt><a href="#Acknowledgements">Acknowledgements</a></dt>
+ <dt><a href="#License">License</a></dt>
+</dl>
+
+<hr>
+
+<a name="Introduction">
+<h2>Introduction</h2>
+<p><i>pugixml</i> is just another XML parser. This is a successor to
+<a href="http://www.codeproject.com/soap/pugxml.asp">pugxml</a> (well, to be honest, the only part
+that is left as is is wildcard matching code, the rest was either heavily refactored or rewritten
+from scratch). The main features (call it USP) are:</p>
+
+<ul>
+<li>low memory consumption and fragmentation (the win over <i>pugxml</i> is ~1.5 times, <i>TinyXML</i>
+- ~4.5 times, <i>Xerces (DOM)</i> - ~7 times <a href="#annot-1"><sup>1</sup></a>)</li>
+<li>extremely high parsing speed (the win over <i>pugxml</i> is ~11.8 times, <i>TinyXML</i> - ~13.6
+times, <i>Xerces-DOM</i> - ~20 times <a href="#annot-1"><sup>1</sup></a></li>
+<li>extremely high parsing speed (well, I'm repeating myself, but it's so fast, that it outperforms
+<i>expat</i> by <b>2 times</b> on test XML) <a href="#annot-2"><sup>2</sup></a></li>
+<li>more or less standard-conformant (it will parse any standard-compliant file correctly in w3c-
+compliance mode, with the exception of DTD related issues and XML namespaces)</li>
+<li>pretty much error-ignorant (it will not choke on something like &lt;text&gt;You &amp; Me&lt;/text&gt;,
+like <i>expat</i> will; it will try to recover the state even if meeting an error (like finding matching
+tags for closing ones); it will parse files with data in wrong encoding; and so on)</li>
+<li>clean interface (a heavily refactored pugxml's one)</li>
+<li>more or less unicode-aware (actually, it assumes UTF-8 encoding of the input data, though
+it will readily work with ANSI - no UTF-16 for now (see <a href="#Future_work">Future work</a>), with
+helper conversion functions (UTF-8 <-> UTF-16/32 (whatever is the default for std::wstring & wchar_t))</li>
+<li>fully standard compliant code (approved by <a href="http://www.comeaucomputing.com/tryitout/">Comeau</a>
+strict mode), multiplatform (tested on win32 only ^_^)</li>
+<li>high flexibility. You can control many aspects of file parsing and DOM tree building via parsing
+options.
+</ul>
+
+<p>Okay, you might ask - what's the catch? Everything is so cute - it's small, fast, robust, clean solution
+for parsing XML. What is missing? Ok, we are fair developers - so here is a misfeature list:</p>
+
+<ul>
+<li>memory consumption. It beats every DOM-based parser that I know of - but when SAX parser comes,
+there is no chance. You can't process a 2 Gb XML file with less than 4 Gb of memory - and do it fast.
+Though <i>pugixml</i> behaves better, than all other DOM-based parser, so if you're stuck with DOM,
+it's not a problem.</li>
+<li>memory consumption. Ok, I'm repeating myself. Again. When other parsers will allow you to provide
+XML file in a constant storage (or even as a memory mapped area), <i>pugixml</i> will not. So you'll
+have to copy the entire data into a non-constant storage. Moreover, it should persist during the
+parser's lifetime (the reasons for that and more about lifetimes is written below). Again, if you're
+ok with DOM - it should not be a problem, because the overall memory consumption is less (well, though
+you'll need a contiguous chunk of memory, which can be a problem).</li>
+<li>lack of validation, DTD processing, XML namespaces, proper handling of encoding. If you need those -
+go take MSXML or XercesC or anything like that.</li>
+<li>lack of XPath & UTF-16/32 parsing. These are not implemented for now, but they are the features
+for the next release.</li>
+<li>immutability of DOM tree. It's constant. You can't change it. There are good reasons for prohibiting
+that, though it is a thing that will likely be in the next release.</li>
+</ul>
+
+<hr>
+
+<a name="annot-1"><sup>1</sup><small> The tests were done on a 1 mb XML file with a 4 levels deep tree
+with a small amount of text. The times are that of building DOM tree.</small> <br>
+<a name="annot-2"><sup>2</sup><small> Obviously, you can't estimate time of building DOM tree for a
+SAX parser, so the times of reading the data into storage that closely represented the structure of
+an XML file were measured.</small>
+
+<hr>
+
+<a name="DOM">
+<h2>Document Object Model</h2>
+
+<p><i>pugixml</i> is a DOM-based parser. This means, that the XML document is converted to a tree.
+Each XML tag is converted to a node in DOM tree. If a tag is contained in some other tag, its node
+is a child to the outer tag's one. Comments, CDATA sections and PIs (Processing Instructions) also are
+transformed into tree nodes, as is the standalone text. Each node has its type.</p>
+
+<p>Here is an example of an XML document:
+
+<pre>
+<span style='color:#004a43; '>&lt;?</span><span style='color:#004a43; '>xml</span> <span style='color:#004a43; '>version</span><span style='color:#808030; '>=</span><span style='color:#008c00; '>"1.0"</span><span style='color:#004a43; '>?></span>
+<span style='color:#a65700; '>&lt;</span><span style='color:#5f5035; '>mesh</span> <span style='color:#274796; '>name</span><span style='color:#808030; '>=</span><span style='color:#0000e6; '>"</span><span style='color:#0000e6; '>mesh_root</span><span style='color:#0000e6; '>"</span><span style='color:#a65700; '>></span>
+ <span style='color:#696969; '>&lt;!--</span><span style='color:#696969; '> here is a mesh node </span><span style='color:#696969; '>--></span>
+ some text
+ <span style='color:#606060; '>&lt;![CDATA[</span>[someothertext<span style='color:#606060; '>]]></span>
+ some more text
+ <span style='color:#a65700; '>&lt;</span><span style='color:#5f5035; '>node</span> <span style='color:#274796; '>attr1</span><span style='color:#808030; '>=</span><span style='color:#0000e6; '>"</span><span style='color:#0000e6; '>value1</span><span style='color:#0000e6; '>"</span> <span style='color:#a65700; '>/></span>
+ <span style='color:#a65700; '>&lt;</span><span style='color:#5f5035; '>node</span> <span style='color:#274796; '>attr1</span><span style='color:#808030; '>=</span><span style='color:#0000e6; '>"</span><span style='color:#0000e6; '>value2</span><span style='color:#0000e6; '>"</span><span style='color:#a65700; '>></span>
+ <span style='color:#004a43; '>&lt;?</span><span style='color:#004a43; '>TARGET</span><span style='color:#004a43; '> somedata</span><span style='color:#004a43; '>?></span>
+ <span style='color:#a65700; '>&lt;</span><span style='color:#5f5035; '>innernode</span><span style='color:#a65700; '>/></span>
+ <span style='color:#a65700; '>&lt;/</span><span style='color:#5f5035; '>node</span><span style='color:#a65700; '>></span>
+<span style='color:#a65700; '>&lt;/</span><span style='color:#5f5035; '>mesh</span><span style='color:#a65700; '>></span>
+</pre>
+
+It gets converted to the following tree (note, that with some parsing options comments, PIs and CDATA
+sections are not stored in the tree, and with some options there are also nodes with whitespaces
+and the contents of PCDATA sections is a bit different (with trailing/leading whitespaces). So generally
+the resulting DOM tree depends on the parsing options):</p>
+
+<p><img src="tree.png"></p>
+
+<p>The parent-children relations are shown with lines. Some nodes have previous and next siblings
+(for example, the next sibling for node_comment node is node_pcdata with value "some text", and the
+previous sibling for node_element with name "mesh" is node_pi with target "xml" (target for PI nodes
+is stored in the node name)).</p>
+<hr>
+
+<a name="Documentation">
+<h2>Documentation</h2>
+
+<a name="Doc_Introduction">
+<h3>Introduction</h3>
+
+<p><i>pugixml</i> is a library for parsing XML files, which means that you give it XML data some way,
+and it gives you the DOM tree and the ways to traverse it and to get some useful information from it.
+The library source consist of two files, the header <b>pugixml.hpp</b>, and the source code <b>pugixml.cpp</b>.
+You can either compile cpp file in your project, or build a static library (or perhaps even a DLL),
+or make the whole code use inline linkage and make one big file (as it was done in <i>pugxml</i>).
+All library classes reside in namespace <b>pugi</b>, so you can either use fully qualified
+names (<b>pugi::xml_node</b>) or write a using declaration (<b>using namespace pugi;</b>, <b>using
+pugi::xml_node</b>) and use plain names. All classes have the <b>xml_</b> prefix.</p>
+
+<p>By default it's supposed that you compile the source file with your project (add it into your
+project, or add relevant entry in your Makefile, or do whatever you need to do with your compilation
+environment). The library is written in standard-conformant C++ and was tested on win32 platform
+(MSVC 7.1 (2003), MSVC 8.0 (2005)).</p>
+
+<a name="Doc_Parser">
+<h3>xml_parser class</h3>
+
+<p><b>xml_parser</b> class is the core of parsing process; you initiate parsing with it, you get DOM
+tree from it, the nodes and attributes are stored in it. You have two ways to load a file: either
+provide a string with XML-data (it has to be null-terminated, and it will be modified during parsing
+process, so it can not be a piece of read-only memory), or with an <b>std::istream</b> object (any input
+stream, like <b>std::ifstream</b>, <b>std::istringstream</b>, etc.) - in this case the parser will allocate
+the necessary amount of memory (equivalent to stream's size) and read everything from the stream.</p>
+
+<p>The functions for parsing are:
+<dl>
+<dt>
+<table width = "100%" bgcolor="#e6e6e6"><tr><td><pre><font color="white">
+ <b><font color="#0000ff" >void</font></b> <font color="#000000" >parse(std::istream&amp;</font> <font color="#000000" >stream,</font> <b><font color="#0000ff" >unsigned</font></b> <b><font color="#0000ff" >int</font></b> <font color="#000000" >optmsk</font> <font color="#000000" >=</font> <font color="#000000" >parse_noset);</font></font></pre></td></tr><tr><td align="right"><b><i><a href="http://dobrokot.nm.ru/WinnieColorizer.html"><font color="#666666">_Winnie C++ Colorizer</font></a></i></b></td></tr></table>
+<dd>This function will create a buffer with the size equal to that of provided <code>stream</code>,
+read the chunk of data from the stream and parse it with provided options (<code>optmsk</code>).
+The stream does not have to persist after the call to the function, the lifetime of internal buffer
+with stream's data is managed by <i>pugixml</i>.
+</dd>
+</dt>
+<dt>&nbsp;</dt>
+<dt>
+<table width = "100%" bgcolor="#e6e6e6"><tr><td><pre><font color="white">
+ <b><font color="#0000ff" >char</font></b><font color="#000000" >*</font> <font color="#000000" >parse(</font><b><font color="#0000ff" >char</font></b><font color="#000000" >*</font> <font color="#000000" >xmlstr,</font> <b><font color="#0000ff" >unsigned</font></b> <b><font color="#0000ff" >int</font></b> <font color="#000000" >optmsk</font> <font color="#000000" >=</font> <font color="#000000" >parse_noset);</font>
+</font></pre></td></tr><tr><td align="right"><b><i><a href="http://dobrokot.nm.ru/WinnieColorizer.html"><font color="#666666">_Winnie C++ Colorizer</font></a></i></b></td></tr></table>
+<dd>This function parses the provided string with provided options, and returns the position where the
+parsing stopped (do not expect, that parsing will stop on every error, or on most of them - as I've
+said, <i>pugixml</i> is error ignorant). The input string is modified. The string must persist for the
+lifetime of the parser.
+</dt>
+<dt>&nbsp;</dt>
+<dt>
+<table width = "100%" bgcolor="#e6e6e6"><tr><td><pre><font color="white">
+ <font color="#000000" >xml_parser(std::istream&amp;</font> <font color="#000000" >stream,</font> <b><font color="#0000ff" >unsigned</font></b> <b><font color="#0000ff" >int</font></b> <font color="#000000" >optmsk</font> <font color="#000000" >=</font> <font color="#000000" >parse_default);</font></font></pre></td></tr><tr><td align="right"><b><i><a href="http://dobrokot.nm.ru/WinnieColorizer.html"><font color="#666666">_Winnie C++ Colorizer</font></a></i></b></td></tr></table>
+<dd>Just a convenience ctor, that calls the corresponding parse() function.</dd>
+</dt>
+<dt>&nbsp;</dt>
+<dt>
+<table width = "100%" bgcolor="#e6e6e6"><tr><td><pre><font color="white">
+ <font color="#000000" >xml_parser(</font><b><font color="#0000ff" >char</font></b><font color="#000000" >*</font> <font color="#000000" >xmlstr,</font> <b><font color="#0000ff" >unsigned</font></b> <b><font color="#0000ff" >int</font></b> <font color="#000000" >optmsk</font> <font color="#000000" >=</font> <font color="#000000" >parse_default);</font></font></pre></td></tr><tr><td align="right"><b><i><a href="http://dobrokot.nm.ru/WinnieColorizer.html"><font color="#666666">_Winnie C++ Colorizer</font></a></i></b></td></tr></table>
+<dd>Just a convenience ctor, that calls the corresponding parse() function.</dd>
+</dt>
+</dl>
+
+<p>If you want to provide XML data after the creation of the parser, use the default ctor. Otherwise
+you are free to use either parsing ctors or default ctor and later - parsing function.</p>
+
+<p>After parsing an XML file, you'll get a DOM tree. To get access to it (or, more precisely, to its
+root), call either <b>document()</b> function or cast <b>xml_parser</b> object to <b>xml_node</b> by
+using the following functions:</p>
+
+<table width = "100%" bgcolor="#e6e6e6"><tr><td><pre><font color="white">
+ <b><font color="#0000ff" >operator</font></b> <font color="#000000" >xml_node()</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+ <font color="#000000" >xml_node</font> <font color="#000000" >document()</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+</font></pre></td></tr><tr><td align="right"><b><i><a href="http://dobrokot.nm.ru/WinnieColorizer.html"><font color="#666666">_Winnie C++ Colorizer</font></a></i></b></td></tr></table>
+
+<p>Ok, easy part behind - now let's dive into parsing options. There is a variety of them, and you
+must choose them wisely to get the needed results and the best speed/least memory overhead. At first,
+there are flags that determine which parts of the document will be put into DOM tree, and which will
+be just skipped:</p>
+
+<ul>
+<li>If <b>parse_pi</b> is on, then processing instructions (<b>&lt;? ... ?&gt;</b>) are put into DOM
+tree (with node type <b>node_pi</b>, otherwise they are discarded. Note that for now the prolog
+(&lt;?xml ... ?&gt;) is parsed as a processing instruction.
+<br>Default value: on
+<br>In W3C mode: on</li>
+<li>If <b>parse_comments</b> is on, then comments (<b>&lt;!-- ... --&gt;</b>) are put into DOM
+tree (with node type <b>node_comment</b>, otherwise they are discarded.
+<br>Default value: on
+<br>In W3C mode: on</li>
+<li>If <b>parse_cdata</b> is on, then the content of CDATA section (<b>&lt;![CDATA[[ ... ]]&gt;</b>)
+is put into DOM tree (with node type <b>node_cdata</b>, otherwise it is discarded.
+<br>Default value: on
+<br>In W3C mode: on</li>
+<li>If <b>parse_ws_pcdata</b> is off, then the content of PCDATA section (it's the plain text
+in the node, like in <b>&lt;some_tag&gt;Hello!&lt;/some_tag&gt;</b>) is discarded if it consists only
+of space-like characters (spaces, tabs and newlines).
+<br>Default value: off
+<br>In W3C mode: on</li>
+<li>If <b>parse_ext_pcdata</b> is off, then the content of PCDATA section is discarded if it belongs
+to root (document) node, that is it does not have a parent tag.
+<br>Default value: on
+<br>In W3C mode: off</li>
+</ul>
+
+<p>Then there are flags that determine how the processing of the retrieved data is done. There are
+several reasons for these flags, mainly:
+<ul>
+<li>parsing speed. The less processing - the more speed.</li>
+<li>data fetching comfort. Sometimes you're ok with messed linefeeds, sometimes you're not. Sometimes
+you want your PCDATA trimmed, sometimes you do not. Sometimes you want your attribute values normalized,
+sometimes you do not. Some of these are normally specified in DOCTYPE, though...
+<li>...parser is not DOCTYPE aware (and will never be), so you need a way to set those properties -
+if not on per-node basis, then on per-document</li>
+</ul>
+So, these are the processing flags:
+</p>
+
+<ul>
+<li>If <b>parse_trim_pcdata</b> is on, then the trimming of leading/trailing space-like characters
+is performed for PCDATA content
+<br>Default value: on
+<br>In W3C mode: off</li>
+<li>If <b>parse_trim_attribute</b> is on, then the trimming of leading/trailing space-like characters
+is performed for attribute values
+<br>Default value: on
+<br>In W3C mode: off</li>
+<li>If <b>parse_escapes_pcdata</b> is on, then the character reference expansion is done for PCDATA
+content (replacing &lt;lt; with &lt;, &amp;#4c; with L, etc.).
+<br>Default value: on
+<br>In W3C mode: on</li>
+<li>If <b>parse_escapes_attribute</b> is on, then the character reference expansion is done for
+attribute values (replacing &lt;lt; with &lt;, &amp;#4c; with L, etc.).
+<br>Default value: on
+<br>In W3C mode: on</li>
+<li>If <b>parse_wnorm_pcdata</b> is on, then the whitespace normalisation is done for PCDATA content
+(this includes replacing any space-like character by a space character and converting sequences of
+spaces into a single space)
+<br>Default value: on
+<br>In W3C mode: off</li>
+<li>If <b>parse_wnorm_attribute</b> is on, then the whitespace normalisation is done for attribute
+values
+<br>Default value: on
+<br>In W3C mode: off</li>
+<li>If <b>parse_wconv_attribute</b> is on, then the whitespace conversion is done for attribute
+values (this is a subset of whitespace normalization, and includes only replacing space-like characters
+with spaces). If <b>parse_wnorm_attribute</b> is on, this flag has no effect.
+<br>Default value: on
+<br>In W3C mode: on</li>
+<li>If <b>parse_eol_cdata</b> is on, then the end-of-line handling is done for CDATA content (this
+includes converting any pair of 0x0d 0x0a characters to a single 0x0a and converting any standalone
+0x0d to 0x0a). Note, that end-of-line handling is done for all content (PCDATA, attribute values)
+except CDATA sections (if this flag is off).
+<br>Default value: on
+<br>In W3C mode: on</li>
+</ul>
+
+<p>Finally, there are two more flags, that indicate closing tag parsing. When <i>pugixml</i> meets a
+close tags, there are three ways:
+<ul>
+<li>check that the tag name matches the opening tag, return an error if it does not. This is a
+standard-compliant way, is controlled by <b>parse_check_end_tags</b> flag, which is on in W3C mode</li>
+<li>try to find the corresponding tag name (so that <b>&lt;foo&gt; &lt;bar&gt; &lt;/foo&gt;</b> will be parsed
+correctly). This is controlled by <b>parse_match_end_tags</b>, which is on by default</li>
+<li>just treat the tag as a closing tag for the node (so that <b>&lt;foo&gt; ... &lt;/bar&gt;</b> will
+be parsed as <b>&lt;foo&gt; ... &lt;/foo&gt;</b>). This is the fastest way, and this is what <i>pugxml</i>
+is doing, but it can corrupt your DOM tree. This way is chosen if both <b>parse_check_end_tags</b> and
+<b>parsse_match_end_tags</b> are off.
+</ul>
+Note, that these 2 flags are mutually exclusive.
+</p>
+
+<p>Did I say finally? Ok, so <b>finally</b> there are some helper flags, or better groups of flags.
+These are:
+<ul>
+<li><b>parse_minimal</b> - no flag is set (this also means the fastest parsing)</li>
+<li><b>parse_default</b> - default set of flags</li>
+<li><b>parse_noset</b> - use the current parser options (see below)</li>
+<li><b>parse_w3c</b> - use the W3C compliance mode</li>
+</ul>
+</p>
+
+<p>A couple of words on flag usage. The parsing options are just a set of bits, with each bit corresponding
+to one flag. You can turn the flag on by OR-ing the options value with this flag's constant:
+<pre>
+ parse_w3c | parse_wnorm_pcdata
+</pre>
+or turn the flag off by AND-ing the options value with the NEGation of this flag's constant:
+<pre>
+ parse_w3c & ~parse_comments
+</pre>
+You can access the current options of parser by <b>options()</b> method:
+<table width = "100%" bgcolor="#e6e6e6"><tr><td><pre><font color="white">
+ <b><font color="#0000ff" >unsigned</font></b> <b><font color="#0000ff" >int</font></b> <font color="#000000" >options()</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+ <b><font color="#0000ff" >unsigned</font></b> <b><font color="#0000ff" >int</font></b> <font color="#000000" >options(</font><b><font color="#0000ff" >unsigned</font></b> <b><font color="#0000ff" >int</font></b> <font color="#000000" >optmsk);</font>
+</font></pre></td></tr><tr><td align="right"><b><i><a href="http://dobrokot.nm.ru/WinnieColorizer.html"><font color="#666666">_Winnie C++ Colorizer</font></a></i></b></td></tr></table>
+(the latter one returns previous options). These options are used when <b>parse_noset</b> flag set is
+passed to <b>parse()</b> functions (which is the default value of corresponding parameter).
+</p>
+
+<a name="Doc_Node">
+<h3>xml_node class</h3>
+
+<p>If <b>xml_parser</b> is a heart of constructing a DOM tree from file, <b>xml_node</b> is a heart
+of processing the tree. This is a simple wrapper, so it's small (4/8 bytes, depending on the size of
+pointer), you're free to copy it and it does not own anything. I'll continue with a list of methods
+with their description, with one note in advance. Some functions, that do something according to a
+string-like parameter, have a pair with a suffix <b>_w</b>. The <b>_w</b> suffix tells, that this
+function is doing a wildcard matching, instead of simple string comparison. You're free to use wildcards
+<b>*</b> (that is equal to any sequence of characters (possibly empty)), <b>?</b> (that is equal to
+any character) and character sets (<b>[Abc]</b> means 'any symbol of A, b and c', <b>[A-Z4]</b> means
+'any symbol from A to Z, or 4', <b>[!0-9]</b> means 'any symbol, that is not a digit'). So the wildcard
+<b>?ell_[0-9][0-9]_*</b> will match strings like 'cell_23_xref', 'hell_00_', but will not match the
+strings like 'ell_23_xref', 'cell_0_x' or 'cell_0a_x'.</p>
+
+<table width = "100%" bgcolor="#e6e6e6"><tr><td><pre><font color="white">
+ <i><font color="#808080" >/// Access iterators for this node's collection of child nodes.</font></i>
+ <font color="#000000" >iterator</font> <font color="#000000" >begin()</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+ <font color="#000000" >iterator</font> <font color="#000000" >end()</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+
+ <i><font color="#808080" >/// Access iterators for this node's collection of child nodes (same as begin/end).</font></i>
+ <font color="#000000" >iterator</font> <font color="#000000" >children_begin()</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+ <font color="#000000" >iterator</font> <font color="#000000" >children_end()</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+
+ <i><font color="#808080" >/// Access iterators for this node's collection of attributes.</font></i>
+ <font color="#000000" >attribute_iterator</font> <font color="#000000" >attributes_begin()</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+ <font color="#000000" >attribute_iterator</font> <font color="#000000" >attributes_end()</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+
+ <i><font color="#808080" >/// Access iterators for this node's collection of siblings.</font></i>
+ <font color="#000000" >iterator</font> <font color="#000000" >siblings_begin()</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+ <font color="#000000" >iterator</font> <font color="#000000" >siblings_end()</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+</font></pre></td></tr><tr><td align="right"><b><i><a href="http://dobrokot.nm.ru/WinnieColorizer.html"><font color="#666666">_Winnie C++ Colorizer</font></a></i></b></td></tr></table>
+
+<p>Functions, returning the iterators to walk through children/siblings/attributes. More on that in
+<a href="#Doc_Iterators">Iterators</a> section.</p>
+
+<table width = "100%" bgcolor="#e6e6e6"><tr><td><pre><font color="white">
+ <b><font color="#0000ff" >operator</font></b> <font color="#000000" >unspecified_bool_type()</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+</font></pre></td></tr><tr><td align="right"><b><i><a href="http://dobrokot.nm.ru/WinnieColorizer.html"><font color="#666666">_Winnie C++ Colorizer</font></a></i></b></td></tr></table>
+
+<p>This is a safe bool-like conversion operator. You can check node's validity (<b>if (xml_node)</b>,
+ <b>if (!xml_node)</b>, <b>if (node1 && node2 && !node3 && cond1 && ...)</b> - you get the idea) with
+it.
+</p>
+
+<table width = "100%" bgcolor="#e6e6e6"><tr><td><pre><font color="white">
+ <b><font color="#0000ff" >bool</font></b> <b><font color="#0000ff" >operator</font></b><font color="#000000" >==(</font><b><font color="#0000ff" >const</font></b> <font color="#000000" >xml_node&amp;</font> <font color="#000000" >r)</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+ <b><font color="#0000ff" >bool</font></b> <b><font color="#0000ff" >operator</font></b><font color="#000000" >!=(</font><b><font color="#0000ff" >const</font></b> <font color="#000000" >xml_node&amp;</font> <font color="#000000" >r)</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+ <b><font color="#0000ff" >bool</font></b> <b><font color="#0000ff" >operator</font></b><font color="#000000" ><(</font><b><font color="#0000ff" >const</font></b> <font color="#000000" >xml_node&amp;</font> <font color="#000000" >r)</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+ <b><font color="#0000ff" >bool</font></b> <b><font color="#0000ff" >operator</font></b><font color="#000000" >>(</font><b><font color="#0000ff" >const</font></b> <font color="#000000" >xml_node&amp;</font> <font color="#000000" >r)</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+ <b><font color="#0000ff" >bool</font></b> <b><font color="#0000ff" >operator</font></b><font color="#000000" ><=(</font><b><font color="#0000ff" >const</font></b> <font color="#000000" >xml_node&amp;</font> <font color="#000000" >r)</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+ <b><font color="#0000ff" >bool</font></b> <b><font color="#0000ff" >operator</font></b><font color="#000000" >>=(</font><b><font color="#0000ff" >const</font></b> <font color="#000000" >xml_node&amp;</font> <font color="#000000" >r)</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+</font></pre></td></tr><tr><td align="right"><b><i><a href="http://dobrokot.nm.ru/WinnieColorizer.html"><font color="#666666">_Winnie C++ Colorizer</font></a></i></b></td></tr></table>
+
+<p>Comparison operators</p>
+
+<table width = "100%" bgcolor="#e6e6e6"><tr><td><pre><font color="white">
+ <b><font color="#0000ff" >bool</font></b> <font color="#000000" >empty()</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+</font></pre></td></tr><tr><td align="right"><b><i><a href="http://dobrokot.nm.ru/WinnieColorizer.html"><font color="#666666">_Winnie C++ Colorizer</font></a></i></b></td></tr></table>
+
+<p><code>if (node.empty())</code> is equivalent to <code>if (!node)</code></p>
+
+<table width = "100%" bgcolor="#e6e6e6"><tr><td><pre><font color="white">
+ <font color="#000000" >xml_node_type</font> <font color="#000000" >type()</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+ <b><font color="#0000ff" >const</font></b> <b><font color="#0000ff" >char</font></b><font color="#000000" >*</font> <font color="#000000" >name()</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+ <b><font color="#0000ff" >const</font></b> <b><font color="#0000ff" >char</font></b><font color="#000000" >*</font> <font color="#000000" >value()</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+</font></pre></td></tr><tr><td align="right"><b><i><a href="http://dobrokot.nm.ru/WinnieColorizer.html"><font color="#666666">_Winnie C++ Colorizer</font></a></i></b></td></tr></table>
+
+<p>Access node's properties (type, name and value). If there is no name/value, the corresponding functions
+return <b>""</b> - they <u>never</u> return NULL.</p>
+
+<table width = "100%" bgcolor="#e6e6e6"><tr><td><pre><font color="white">
+ <font color="#000000" >xml_node</font> <font color="#000000" >child(</font><b><font color="#0000ff" >const</font></b> <b><font color="#0000ff" >char</font></b><font color="#000000" >*</font> <font color="#000000" >name)</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+ <font color="#000000" >xml_node</font> <font color="#000000" >child_w(</font><b><font color="#0000ff" >const</font></b> <b><font color="#0000ff" >char</font></b><font color="#000000" >*</font> <font color="#000000" >name)</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+</font></pre></td></tr><tr><td align="right"><b><i><a href="http://dobrokot.nm.ru/WinnieColorizer.html"><font color="#666666">_Winnie C++ Colorizer</font></a></i></b></td></tr></table>
+
+<p>Get a child node with specified name, or <b>xml_node()</b> (this is an invalid node) if nothing is
+found</p>
+
+<table width = "100%" bgcolor="#e6e6e6"><tr><td><pre><font color="white">
+ <font color="#000000" >xml_attribute</font> <font color="#000000" >attribute(</font><b><font color="#0000ff" >const</font></b> <b><font color="#0000ff" >char</font></b><font color="#000000" >*</font> <font color="#000000" >name)</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+ <font color="#000000" >xml_attribute</font> <font color="#000000" >attribute_w(</font><b><font color="#0000ff" >const</font></b> <b><font color="#0000ff" >char</font></b><font color="#000000" >*</font> <font color="#000000" >name)</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+</font></pre></td></tr><tr><td align="right"><b><i><a href="http://dobrokot.nm.ru/WinnieColorizer.html"><font color="#666666">_Winnie C++ Colorizer</font></a></i></b></td></tr></table>
+
+<p>Get an attribute with specified name, or <b>xml_attribute()</b> (this is an invalid attribute) if
+nothing is found</p>
+
+<table width = "100%" bgcolor="#e6e6e6"><tr><td><pre><font color="white">
+ <font color="#000000" >xml_node</font> <font color="#000000" >sibling(</font><b><font color="#0000ff" >const</font></b> <b><font color="#0000ff" >char</font></b><font color="#000000" >*</font> <font color="#000000" >name)</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+ <font color="#000000" >xml_node</font> <font color="#000000" >sibling_w(</font><b><font color="#0000ff" >const</font></b> <b><font color="#0000ff" >char</font></b><font color="#000000" >*</font> <font color="#000000" >name)</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+</font></pre></td></tr><tr><td align="right"><b><i><a href="http://dobrokot.nm.ru/WinnieColorizer.html"><font color="#666666">_Winnie C++ Colorizer</font></a></i></b></td></tr></table>
+
+<p>Get a node's sibling with specified name, or <b>xml_node()</b> if nothing is found.<br>
+<code>node.sibling(name)</code> is equivalent to <code>node.parent().child(name)</code>.</p>
+
+<table width = "100%" bgcolor="#e6e6e6"><tr><td><pre><font color="white">
+ <font color="#000000" >xml_node</font> <font color="#000000" >next_sibling(</font><b><font color="#0000ff" >const</font></b> <b><font color="#0000ff" >char</font></b><font color="#000000" >*</font> <font color="#000000" >name)</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+ <font color="#000000" >xml_node</font> <font color="#000000" >next_sibling_w(</font><b><font color="#0000ff" >const</font></b> <b><font color="#0000ff" >char</font></b><font color="#000000" >*</font> <font color="#000000" >name)</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+ <font color="#000000" >xml_node</font> <font color="#000000" >next_sibling()</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+</font></pre></td></tr><tr><td align="right"><b><i><a href="http://dobrokot.nm.ru/WinnieColorizer.html"><font color="#666666">_Winnie C++ Colorizer</font></a></i></b></td></tr></table>
+
+<p>These functions get the next sibling, that is, one of the siblings of that node, that is to the
+right. <code>next_sibling()</code> just returns the right brother of the node (or <b>xml_node()</b>),
+the two other functions are searching for the sibling with the given name</p>
+
+<table width = "100%" bgcolor="#e6e6e6"><tr><td><pre><font color="white">
+ <font color="#000000" >xml_node</font> <font color="#000000" >previous_sibling(</font><b><font color="#0000ff" >const</font></b> <b><font color="#0000ff" >char</font></b><font color="#000000" >*</font> <font color="#000000" >name)</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+ <font color="#000000" >xml_node</font> <font color="#000000" >previous_sibling_w(</font><b><font color="#0000ff" >const</font></b> <b><font color="#0000ff" >char</font></b><font color="#000000" >*</font> <font color="#000000" >name)</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+ <font color="#000000" >xml_node</font> <font color="#000000" >previous_sibling()</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+</font></pre></td></tr><tr><td align="right"><b><i><a href="http://dobrokot.nm.ru/WinnieColorizer.html"><font color="#666666">_Winnie C++ Colorizer</font></a></i></b></td></tr></table>
+
+<p>These functions do exactly the same as <code>next_sibling</code> ones, with the exception that they
+search for the left siblings.</p>
+
+<table width = "100%" bgcolor="#e6e6e6"><tr><td><pre><font color="white">
+ <font color="#000000" >xml_node</font> <font color="#000000" >parent()</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+</font></pre></td></tr><tr><td align="right"><b><i><a href="http://dobrokot.nm.ru/WinnieColorizer.html"><font color="#666666">_Winnie C++ Colorizer</font></a></i></b></td></tr></table>
+
+<p>Get a parent node. The parent node for the root one (the document) is considered to be the document
+itself.</p>
+
+<table width = "100%" bgcolor="#e6e6e6"><tr><td><pre><font color="white">
+ <b><font color="#0000ff" >const</font></b> <b><font color="#0000ff" >char</font></b><font color="#000000" >*</font> <font color="#000000" >child_value()</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+</font></pre></td></tr><tr><td align="right"><b><i><a href="http://dobrokot.nm.ru/WinnieColorizer.html"><font color="#666666">_Winnie C++ Colorizer</font></a></i></b></td></tr></table>
+
+<p>Look for the first node of type <b>node_pcdata</b> or <b>node_cdata</b> among the
+children of the current node and return its contents (or <b>""</b> if nothing is found)</p>
+
+<table width = "100%" bgcolor="#e6e6e6"><tr><td><pre><font color="white">
+ <font color="#000000" >xml_attribute</font> <font color="#000000" >first_attribute()</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+ <font color="#000000" >xml_attribute</font> <font color="#000000" >last_attribute()</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+</font></pre></td></tr><tr><td align="right"><b><i><a href="http://dobrokot.nm.ru/WinnieColorizer.html"><font color="#666666">_Winnie C++ Colorizer</font></a></i></b></td></tr></table>
+
+<p>These functions get the first and last attributes of the node (or <b>xml_attribute()</b> if the node
+has no attributes).</p>
+
+<table width = "100%" bgcolor="#e6e6e6"><tr><td><pre><font color="white">
+ <font color="#000000" >xml_node</font> <font color="#000000" >first_child()</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+ <font color="#000000" >xml_node</font> <font color="#000000" >last_child()</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+</font></pre></td></tr><tr><td align="right"><b><i><a href="http://dobrokot.nm.ru/WinnieColorizer.html"><font color="#666666">_Winnie C++ Colorizer</font></a></i></b></td></tr></table>
+
+<p>These functions get the first and last children of the node (or <b>xml_node()</b> if the node has
+no children).</p>
+
+<table width = "100%" bgcolor="#e6e6e6"><tr><td><pre><font color="white">
+ <b><font color="#0000ff" >template</font></b> <font color="#000000" >&lt;</font><b><font color="#0000ff" >typename</font></b> <font color="#000000" >OutputIterator&gt;</font> <b><font color="#0000ff" >void</font></b> <font color="#000000" >all_elements_by_name(</font><b><font color="#0000ff" >const</font></b> <b><font color="#0000ff" >char</font></b><font color="#000000" >*</font> <font color="#000000" >name,</font> <font color="#000000" >OutputIterator</font> <font color="#000000" >it)</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+ <b><font color="#0000ff" >template</font></b> <font color="#000000" >&lt;</font><b><font color="#0000ff" >typename</font></b> <font color="#000000" >OutputIterator&gt;</font> <b><font color="#0000ff" >void</font></b> <font color="#000000" >all_elements_by_name_w(</font><b><font color="#0000ff" >const</font></b> <b><font color="#0000ff" >char</font></b><font color="#000000" >*</font> <font color="#000000" >name,</font> <font color="#000000" >OutputIterator</font> <font color="#000000" >it)</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+</font></pre></td></tr><tr><td align="right"><b><i><a href="http://dobrokot.nm.ru/WinnieColorizer.html"><font color="#666666">_Winnie C++ Colorizer</font></a></i></b></td></tr></table>
+
+<p>Get all elements with the specified name in the subtree (depth-first search) and return them with
+the help of output iterator (i.e. std::back_inserter)</p>
+
+<table width = "100%" bgcolor="#e6e6e6"><tr><td><pre><font color="white">
+ <b><font color="#0000ff" >template</font></b> <font color="#000000" >&lt;</font><b><font color="#0000ff" >typename</font></b> <font color="#000000" >Predicate&gt;</font> <font color="#000000" >xml_attribute</font> <font color="#000000" >find_attribute(Predicate</font> <font color="#000000" >pred)</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+ <b><font color="#0000ff" >template</font></b> <font color="#000000" >&lt;</font><b><font color="#0000ff" >typename</font></b> <font color="#000000" >Predicate&gt;</font> <font color="#000000" >xml_node</font> <font color="#000000" >find_child(Predicate</font> <font color="#000000" >pred)</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+ <b><font color="#0000ff" >template</font></b> <font color="#000000" >&lt;</font><b><font color="#0000ff" >typename</font></b> <font color="#000000" >Predicate&gt;</font> <font color="#000000" >xml_node</font> <font color="#000000" >find_element(Predicate</font> <font color="#000000" >pred)</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+</font></pre></td></tr><tr><td align="right"><b><i><a href="http://dobrokot.nm.ru/WinnieColorizer.html"><font color="#666666">_Winnie C++ Colorizer</font></a></i></b></td></tr></table>
+
+<p>Find attribute, child or a node in the subtree (find_element - depth-first search) with the help
+of the given predicate. Predicate should behave like a function which accepts a <b>xml_node</b> or
+<b>xml_attribute</b> (for find_attribute) parameter and returns <b>bool</b>. The first entity for which
+the predicate returned true is returned. If predicate returned false for all entities, <b>xml_node()</b>
+or <b>xml_attribute()</b> is returned.</p>
+
+<table width = "100%" bgcolor="#e6e6e6"><tr><td><pre><font color="white">
+ <font color="#000000" >xml_node</font> <font color="#000000" >first_element(</font><b><font color="#0000ff" >const</font></b> <b><font color="#0000ff" >char</font></b><font color="#000000" >*</font> <font color="#000000" >name)</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+ <font color="#000000" >xml_node</font> <font color="#000000" >first_element_w(</font><b><font color="#0000ff" >const</font></b> <b><font color="#0000ff" >char</font></b><font color="#000000" >*</font> <font color="#000000" >name)</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+
+ <font color="#000000" >xml_node</font> <font color="#000000" >first_element_by_value(</font><b><font color="#0000ff" >const</font></b> <b><font color="#0000ff" >char</font></b><font color="#000000" >*</font> <font color="#000000" >name,</font> <b><font color="#0000ff" >const</font></b> <b><font color="#0000ff" >char</font></b><font color="#000000" >*</font> <font color="#000000" >value)</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+ <font color="#000000" >xml_node</font> <font color="#000000" >first_element_by_value_w(</font><b><font color="#0000ff" >const</font></b> <b><font color="#0000ff" >char</font></b><font color="#000000" >*</font> <font color="#000000" >name,</font> <b><font color="#0000ff" >const</font></b> <b><font color="#0000ff" >char</font></b><font color="#000000" >*</font> <font color="#000000" >value)</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+
+ <font color="#000000" >xml_node</font> <font color="#000000" >first_element_by_attribute(</font><b><font color="#0000ff" >const</font></b> <b><font color="#0000ff" >char</font></b><font color="#000000" >*</font> <font color="#000000" >name,</font> <b><font color="#0000ff" >const</font></b> <b><font color="#0000ff" >char</font></b><font color="#000000" >*</font> <font color="#000000" >attr_name,</font> <b><font color="#0000ff" >const</font></b> <b><font color="#0000ff" >char</font></b><font color="#000000" >*</font> <font color="#000000" >attr_value)</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+ <font color="#000000" >xml_node</font> <font color="#000000" >first_element_by_attribute_w(</font><b><font color="#0000ff" >const</font></b> <b><font color="#0000ff" >char</font></b><font color="#000000" >*</font> <font color="#000000" >name,</font> <b><font color="#0000ff" >const</font></b> <b><font color="#0000ff" >char</font></b><font color="#000000" >*</font> <font color="#000000" >attr_name,</font> <b><font color="#0000ff" >const</font></b> <b><font color="#0000ff" >char</font></b><font color="#000000" >*</font> <font color="#000000" >attr_value)</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+
+ <font color="#000000" >xml_node</font> <font color="#000000" >first_element_by_attribute(</font><b><font color="#0000ff" >const</font></b> <b><font color="#0000ff" >char</font></b><font color="#000000" >*</font> <font color="#000000" >attr_name,</font> <b><font color="#0000ff" >const</font></b> <b><font color="#0000ff" >char</font></b><font color="#000000" >*</font> <font color="#000000" >attr_value)</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+ <font color="#000000" >xml_node</font> <font color="#000000" >first_element_by_attribute_w(</font><b><font color="#0000ff" >const</font></b> <b><font color="#0000ff" >char</font></b><font color="#000000" >*</font> <font color="#000000" >attr_name,</font> <b><font color="#0000ff" >const</font></b> <b><font color="#0000ff" >char</font></b><font color="#000000" >*</font> <font color="#000000" >attr_value)</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+</font></pre></td></tr><tr><td align="right"><b><i><a href="http://dobrokot.nm.ru/WinnieColorizer.html"><font color="#666666">_Winnie C++ Colorizer</font></a></i></b></td></tr></table>
+
+<p>Find the first node (depth-first search), which corresponds to the given criteria (i.e. either has
+a matching name, or a matching value, or has an attribute with given name/value, or has an attribute
+and has a matching name). Note that <b>_w</b> versions treat all parameters as wildcards.</p>
+
+<table width = "100%" bgcolor="#e6e6e6"><tr><td><pre><font color="white">
+ <font color="#000000" >xml_node</font> <font color="#000000" >first_node(xml_node_type</font> <font color="#000000" >type)</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+</font></pre></td></tr><tr><td align="right"><b><i><a href="http://dobrokot.nm.ru/WinnieColorizer.html"><font color="#666666">_Winnie C++ Colorizer</font></a></i></b></td></tr></table>
+
+<p>Return a first node (depth-first search) with a given type, or <b>xml_node()</b>.</p>
+
+<table width = "100%" bgcolor="#e6e6e6"><tr><td><pre><font color="white">
+ <font color="#000000" >std::string</font> <font color="#000000" >path(</font><b><font color="#0000ff" >char</font></b> <font color="#000000" >delimiter</font> <font color="#000000" >=</font> <font color="#ff0000" >'/'</font><font color="#000000" >)</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+</font></pre></td></tr><tr><td align="right"><b><i><a href="http://dobrokot.nm.ru/WinnieColorizer.html"><font color="#666666">_Winnie C++ Colorizer</font></a></i></b></td></tr></table>
+
+<p>Get a path of the node (i.e. the string of names of the nodes on the path from the DOM tree root
+to the node, separated with delimiter (/ by default).</p>
+
+<table width = "100%" bgcolor="#e6e6e6"><tr><td><pre><font color="white">
+ <font color="#000000" >xml_node</font> <font color="#000000" >first_element_by_path(</font><b><font color="#0000ff" >const</font></b> <b><font color="#0000ff" >char</font></b><font color="#000000" >*</font> <font color="#000000" >path,</font> <b><font color="#0000ff" >char</font></b> <font color="#000000" >delimiter</font> <font color="#000000" >=</font> <font color="#ff0000" >'/'</font><font color="#000000" >)</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+</font></pre></td></tr><tr><td align="right"><b><i><a href="http://dobrokot.nm.ru/WinnieColorizer.html"><font color="#666666">_Winnie C++ Colorizer</font></a></i></b></td></tr></table>
+
+<p>Get the first element that has the following path. The path can be absolute (beginning with delimiter) or
+relative, '..' means 'up-level' (so if we are at the path <b>mesh/fragment/geometry/stream</b>, <b>../..</b>
+will lead us to <b>mesh/fragment</b>, and <b>/mesh</b> will lead us to <b>mesh</b>).</p>
+
+<table width = "100%" bgcolor="#e6e6e6"><tr><td><pre><font color="white">
+ <b><font color="#0000ff" >bool</font></b> <font color="#000000" >traverse(xml_tree_walker&amp;</font> <font color="#000000" >walker)</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+</font></pre></td></tr><tr><td align="right"><b><i><a href="http://dobrokot.nm.ru/WinnieColorizer.html"><font color="#666666">_Winnie C++ Colorizer</font></a></i></b></td></tr></table>
+
+<p>Traverse the subtree (beginning with current node) with the walker, return the result. See
+<a href="#Doc_Misc">Miscellaneous</a> section for details.</p>
+
+<a name="Doc_Attribute">
+<h3>xml_attribute class</h3>
+
+<p>Like <b>xml_node</b>, <b>xml_attribute</b> is a simple wrapper of the node's attribute.</p>
+
+<table width = "100%" bgcolor="#e6e6e6"><tr><td><pre><font color="white">
+ <b><font color="#0000ff" >bool</font></b> <b><font color="#0000ff" >operator</font></b><font color="#000000" >==(</font><b><font color="#0000ff" >const</font></b> <font color="#000000" >xml_attribute&amp;</font> <font color="#000000" >r)</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+ <b><font color="#0000ff" >bool</font></b> <b><font color="#0000ff" >operator</font></b><font color="#000000" >!=(</font><b><font color="#0000ff" >const</font></b> <font color="#000000" >xml_attribute&amp;</font> <font color="#000000" >r)</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+ <b><font color="#0000ff" >bool</font></b> <b><font color="#0000ff" >operator</font></b><font color="#000000" >&lt;(</font><b><font color="#0000ff" >const</font></b> <font color="#000000" >xml_attribute&amp;</font> <font color="#000000" >r)</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+ <b><font color="#0000ff" >bool</font></b> <b><font color="#0000ff" >operator</font></b><font color="#000000" >&gt;(</font><b><font color="#0000ff" >const</font></b> <font color="#000000" >xml_attribute&amp;</font> <font color="#000000" >r)</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+ <b><font color="#0000ff" >bool</font></b> <b><font color="#0000ff" >operator</font></b><font color="#000000" >&lt;=(</font><b><font color="#0000ff" >const</font></b> <font color="#000000" >xml_attribute&amp;</font> <font color="#000000" >r)</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+ <b><font color="#0000ff" >bool</font></b> <b><font color="#0000ff" >operator</font></b><font color="#000000" >&gt;=(</font><b><font color="#0000ff" >const</font></b> <font color="#000000" >xml_attribute&amp;</font> <font color="#000000" >r)</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+</font></pre></td></tr><tr><td align="right"><b><i><a href="http://dobrokot.nm.ru/WinnieColorizer.html"><font color="#666666">_Winnie C++ Colorizer</font></a></i></b></td></tr></table>
+
+<p>Comparison operators.</p>
+
+<table width = "100%" bgcolor="#e6e6e6"><tr><td><pre><font color="white">
+ <b><font color="#0000ff" >operator</font></b> <font color="#000000" >unspecified_bool_type()</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+</font></pre></td></tr><tr><td align="right"><b><i><a href="http://dobrokot.nm.ru/WinnieColorizer.html"><font color="#666666">_Winnie C++ Colorizer</font></a></i></b></td></tr></table>
+
+<p>Safe bool conversion - like in <b>xml_node</b>, use this to check for validity.</p>
+
+<table width = "100%" bgcolor="#e6e6e6"><tr><td><pre><font color="white">
+ <b><font color="#0000ff" >bool</font></b> <font color="#000000" >empty()</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+</font></pre></td></tr><tr><td align="right"><b><i><a href="http://dobrokot.nm.ru/WinnieColorizer.html"><font color="#666666">_Winnie C++ Colorizer</font></a></i></b></td></tr></table>
+
+<p>Like with <b>xml_node</b>, <code>if (attr.empty())</code> is equivalent to <code>if (!attr)</code>.
+</p>
+
+<table width = "100%" bgcolor="#e6e6e6"><tr><td><pre><font color="white">
+ <font color="#000000" >xml_attribute</font> <font color="#000000" >next_attribute()</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+ <font color="#000000" >xml_attribute</font> <font color="#000000" >previous_attribute()</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+</font></pre></td></tr><tr><td align="right"><b><i><a href="http://dobrokot.nm.ru/WinnieColorizer.html"><font color="#666666">_Winnie C++ Colorizer</font></a></i></b></td></tr></table>
+
+<p>Get the next/previous attribute of the node, that owns the current attribute. Return <b>xml_attribute()</b>
+if no such attribute is found.</p>
+
+<table width = "100%" bgcolor="#e6e6e6"><tr><td><pre><font color="white">
+ <b><font color="#0000ff" >const</font></b> <b><font color="#0000ff" >char</font></b><font color="#000000" >*</font> <font color="#000000" >name()</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+ <b><font color="#0000ff" >const</font></b> <b><font color="#0000ff" >char</font></b><font color="#000000" >*</font> <font color="#000000" >value()</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+</font></pre></td></tr><tr><td align="right"><b><i><a href="http://dobrokot.nm.ru/WinnieColorizer.html"><font color="#666666">_Winnie C++ Colorizer</font></a></i></b></td></tr></table>
+
+<p>Get the name and value of the attribute. These methods never return NULL - they return <b>""</b> instead.</p>
+
+<table width = "100%" bgcolor="#e6e6e6"><tr><td><pre><font color="white">
+ <b><font color="#0000ff" >int</font></b> <font color="#000000" >as_int()</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+ <b><font color="#0000ff" >double</font></b> <font color="#000000" >as_double()</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+ <b><font color="#0000ff" >float</font></b> <font color="#000000" >as_float()</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+</font></pre></td></tr><tr><td align="right"><b><i><a href="http://dobrokot.nm.ru/WinnieColorizer.html"><font color="#666666">_Winnie C++ Colorizer</font></a></i></b></td></tr></table>
+
+<p>Convert the value of an attribute to the desired type. If the conversion is not successfull, return
+default value (0 for int, 0.0 for double, 0.0f for float). These functions rely on CRT functions ato*.</p>
+
+<table width = "100%" bgcolor="#e6e6e6"><tr><td><pre><font color="white">
+ <b><font color="#0000ff" >bool</font></b> <font color="#000000" >as_bool()</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+</font></pre></td></tr><tr><td align="right"><b><i><a href="http://dobrokot.nm.ru/WinnieColorizer.html"><font color="#666666">_Winnie C++ Colorizer</font></a></i></b></td></tr></table>
+
+<p>Convert the value of an attribute to bool. This method returns true if the first character of the
+value is '1', 't', 'T', 'y' or 'Y'. Otherwise it returns false.</p>
+
+<a name="Doc_Iterators">
+<h3>Iterators</h3>
+
+<p>Sometimes you have to cycle through the children or the attributes of the node. You can do it either
+by using <b>next_sibling</b>, <b>previous_sibling</b>, <b>next_attribute</b> and <b>previous_attribute</b>
+(along with <b>first_child</b>, <b>last_child</b>, <b>first_attribute</b> and <b>last_attribute</b>),
+or you can use an iterator-like interface. There are two iterator types, <b>xml_node_iterator</b> and
+<b>xml_attribute_iterator</b>. They are bidirectional constant iterators, which means that you can
+either increment or decrement them, and use dereferencing and member access operators to get constant
+access to node/attribute (the constness of iterators may change with the introducing of mutable trees).</p>
+
+<p>In order to get the iterators, use corresponding functions of <b>xml_node</b>. Note that <b>_end()</b>
+functions return past-the-end iterator, that is, in order to get the last attribute, you'll have to
+do something like:
+
+<table width = "100%" bgcolor="#e6e6e6"><tr><td><pre><font color="white">
+ <b><font color="#0000ff" >if</font></b> <font color="#000000" >(node.attributes_begin()</font> <font color="#000000" >!=</font> <font color="#000000" >node.attributes_end())</font> <i><font color="#808080" >// we have at least one attribute</font></i>
+ <font color="#000000" >{</font>
+ <font color="#000000" >xml_attribute</font> <font color="#000000" >last_attrib</font> <font color="#000000" >=</font> <font color="#000000" >*(--node.attributes_end());</font>
+ <font color="#000000" >...</font>
+ <font color="#000000" >}</font>
+</font></pre></td></tr><tr><td align="right"><b><i><a href="http://dobrokot.nm.ru/WinnieColorizer.html"><font color="#666666">_Winnie C++ Colorizer</font></a></i></b></td></tr></table>
+</p>
+
+<a name="Doc_Misc">
+<h3>Miscellaneous</h3>
+
+<p>If you want to traverse a subtree, you can use <b>traverse</b> function. There is a class
+<b>xml_tree_walker</b>, which has some functions that you can override in order to get custom traversing
+(the default one just does nothing).
+
+<table width = "100%" bgcolor="#e6e6e6"><tr><td><pre><font color="white">
+ <b><font color="#0000ff" >virtual</font></b> <b><font color="#0000ff" >bool</font></b> <font color="#000000" >begin(</font><b><font color="#0000ff" >const</font></b> <font color="#000000" >xml_node&amp;);</font>
+ <b><font color="#0000ff" >virtual</font></b> <b><font color="#0000ff" >bool</font></b> <font color="#000000" >end(</font><b><font color="#0000ff" >const</font></b> <font color="#000000" >xml_node&amp;);</font>
+</font></pre></td></tr><tr><td align="right"><b><i><a href="http://dobrokot.nm.ru/WinnieColorizer.html"><font color="#666666">_Winnie C++ Colorizer</font></a></i></b></td></tr></table>
+
+<p>These functions are called when the processing of the node starts/ends. First <b>begin()</b>
+is called, then all children of the node are processed recursively, then <b>end()</b> is called. If
+any of these functions returns false, the traversing is stopped and the <b>traverse()</b> function
+returns false.</p>
+
+<table width = "100%" bgcolor="#e6e6e6"><tr><td><pre><font color="white">
+ <b><font color="#0000ff" >virtual</font></b> <b><font color="#0000ff" >void</font></b> <font color="#000000" >push();</font>
+ <b><font color="#0000ff" >virtual</font></b> <b><font color="#0000ff" >void</font></b> <font color="#000000" >pop();</font>
+</font></pre></td></tr><tr><td align="right"><b><i><a href="http://dobrokot.nm.ru/WinnieColorizer.html"><font color="#666666">_Winnie C++ Colorizer</font></a></i></b></td></tr></table>
+
+<p>These functions are called before and after the processing of node's children. If node has no children,
+none of these is called. The default behavior is to increment/decrement current node depth.</p>
+
+<table width = "100%" bgcolor="#e6e6e6"><tr><td><pre><font color="white">
+ <b><font color="#0000ff" >virtual</font></b> <b><font color="#0000ff" >int</font></b> <font color="#000000" >depth()</font> <b><font color="#0000ff" >const</font></b><font color="#000000" >;</font>
+</font></pre></td></tr><tr><td align="right"><b><i><a href="http://dobrokot.nm.ru/WinnieColorizer.html"><font color="#666666">_Winnie C++ Colorizer</font></a></i></b></td></tr></table>
+
+<p>Get the current depth. You can use this function to do your own indentation, for example.</p>
+
+<p>Lets get to some minor notes. You can safely write something like:
+
+<table width = "100%" bgcolor="#e6e6e6"><tr><td><pre><font color="white">
+ <b><font color="#0000ff" >bool</font></b> <font color="#000000" >value</font> <font color="#000000" >=</font> <font color="#000000" >node.child(</font><font color="#ff0000" >"stream"</font><font color="#000000" >).attribute(</font><font color="#ff0000" >"compress"</font><font color="#000000" >).as_bool();</font>
+</font></pre></td></tr><tr><td align="right"><b><i><a href="http://dobrokot.nm.ru/WinnieColorizer.html"><font color="#666666">_Winnie C++ Colorizer</font></a></i></b></td></tr></table>
+
+If node has a child with the name 'geometry', and this child has an attribute 'compress', than everything
+is ok. If node has a child with the name 'geometry' with no attribute 'compress', then attribute("compress")
+will return xml_attribute(), and the corresponding call to as_bool() will return default value (false).
+If there is no child node 'geometry', the child(...) call will return xml_node(), the subsequent call
+to attribute(...) will return xml_attribute() (because there are no attributes belonging to invalid
+node), and as_bool() will again return false, so this call sequence is perfectly safe.</p>
+
+<a name="Doc_Lifetime">
+<h3>Lifetime issues and memory management</h3>
+
+<p>As parsing is done in-situ, the XML data is to persist during the lifetime of <b>xml_parser</b>. If
+the parsing is called via a function of <b>xml_parser</b>, that accepts <b>char*</b>, you have to ensure
+yourself, that the string will outlive the <b>xml_parser</b> object.</p>
+
+<p>The memory for nodes and attributes is allocated in blocks of data (the blocks form a linked list;
+the default size of the block is 32 kb, though you can change it via changing a <b>memory_block_size</b>
+constant in <b>pugixml.hpp</b> file. Remember that the first block is allocated on stack (it resides
+inside <b>xml_parser</b> object), and all subsequent blocks are allocated on heap, so expect a stack overflow
+when setting too large memory block size), so the <b>xml_parser</b> object (which contains the blocks)
+should outlive all <b>xml_node</b> and <b>xml_attribute</b> objects (as well as iterators), which belong
+to the parser's tree. Again, you should ensure it yourself.</p>
+
+<hr>
+
+<a name="Example">
+<h2>Example</h2>
+
+<p>Ok, so you are not much of documentation reader, are you? So am I. Let's assume that you're going
+to parse an xml file... something like this:
+
+<pre>
+<span style='color:#004a43; '>&lt;?</span><span style='color:#004a43; '>xml</span> <span style='color:#004a43; '>version</span><span style='color:#808030; '>=</span><span style='color:#008c00; '>"1.0"</span> <span style='color:#004a43; '>encoding</span><span style='color:#808030; '>=</span><span style='color:#0000e6; '>"UTF-8"</span><span style='color:#004a43; '>?></span>
+<span style='color:#a65700; '>&lt;</span><span style='color:#5f5035; '>mesh</span> <span style='color:#274796; '>name</span><span style='color:#808030; '>=</span><span style='color:#0000e6; '>"</span><span style='color:#0000e6; '>Cathedral</span><span style='color:#0000e6; '>"</span><span style='color:#a65700; '>></span>
+ <span style='color:#a65700; '>&lt;</span><span style='color:#5f5035; '>fragment</span> <span style='color:#274796; '>name</span><span style='color:#808030; '>=</span><span style='color:#0000e6; '>"</span><span style='color:#0000e6; '>Cathedral</span><span style='color:#0000e6; '>"</span><span style='color:#a65700; '>></span>
+ <span style='color:#a65700; '>&lt;</span><span style='color:#5f5035; '>geometry</span><span style='color:#a65700; '>></span>
+ <span style='color:#a65700; '>&lt;</span><span style='color:#5f5035; '>stream</span> <span style='color:#274796; '>usage</span><span style='color:#808030; '>=</span><span style='color:#0000e6; '>"</span><span style='color:#0000e6; '>main</span><span style='color:#0000e6; '>"</span> <span style='color:#274796; '>source</span><span style='color:#808030; '>=</span><span style='color:#0000e6; '>"</span><span style='color:#0000e6; '>StAnna.dmesh</span><span style='color:#0000e6; '>"</span> <span style='color:#274796; '>compress</span><span style='color:#808030; '>=</span><span style='color:#0000e6; '>"</span><span style='color:#0000e6; '>true</span><span style='color:#0000e6; '>"</span> <span style='color:#a65700; '>/></span>
+ <span style='color:#a65700; '>&lt;</span><span style='color:#5f5035; '>stream</span> <span style='color:#274796; '>usage</span><span style='color:#808030; '>=</span><span style='color:#0000e6; '>"</span><span style='color:#0000e6; '>ao</span><span style='color:#0000e6; '>"</span> <span style='color:#274796; '>source</span><span style='color:#808030; '>=</span><span style='color:#0000e6; '>"</span><span style='color:#0000e6; '>StAnna.ao</span><span style='color:#0000e6; '>"</span> <span style='color:#a65700; '>/></span>
+ <span style='color:#a65700; '>&lt;/</span><span style='color:#5f5035; '>geometry</span><span style='color:#a65700; '>></span>
+ <span style='color:#a65700; '>&lt;/</span><span style='color:#5f5035; '>fragment</span><span style='color:#a65700; '>></span>
+ <span style='color:#a65700; '>&lt;</span><span style='color:#5f5035; '>fragment</span> <span style='color:#274796; '>name</span><span style='color:#808030; '>=</span><span style='color:#0000e6; '>"</span><span style='color:#0000e6; '>Cathedral</span><span style='color:#0000e6; '>"</span><span style='color:#a65700; '>></span>
+ ...
+ <span style='color:#a65700; '>&lt;/</span><span style='color:#5f5035; '>fragment</span><span style='color:#a65700; '>></span>
+ ...
+<span style='color:#a65700; '>&lt;/</span><span style='color:#5f5035; '>mesh</span><span style='color:#a65700; '>></span>
+</pre>
+
+<p>&lt;mesh&gt; is a root node, it has 0 or more &lt;fragment&gt;s, each of them has a &lt;geometry&gt;
+node, and there are &lt;stream&gt; nodes with the shown attributes. We'd like to parse the file and...
+well, and do something with it's contents. There are several methods of doing that; I'll show 2 of them
+(the remaining one is using iterators).</p>
+
+<p>Here we exploit the knowledge of the strict hierarchy of our XML document and read the nodes from
+DOM tree accordingly. When we have an <b>xml_node</b> object, we can get the desired information from
+it (name, value, attributes list, nearby nodes in a tree - siblings, parent and children).</p>
+
+<table width = "100%" bgcolor="#e6e6e6"><tr><td><pre><font color="white">
+<font color="#008000" >#include</font> <font color="#ff0000" >&lt;fstream&gt;</font>
+<font color="#008000" >#include</font> <font color="#ff0000" >&lt;vector&gt;</font>
+<font color="#008000" >#include</font> <font color="#ff0000" >&lt;algorithm&gt;</font>
+<font color="#008000" >#include</font> <font color="#ff0000" >&lt;iterator&gt;</font>
+
+<font color="#008000" >#include</font> <font color="#ff0000" >"pugixml.hpp"</font>
+
+<b><font color="#0000ff" >using</font></b> <b><font color="#0000ff" >namespace</font></b> <font color="#000000" >pugi;</font>
+
+<b><font color="#0000ff" >int</font></b> <font color="#000000" >main()</font>
+<font color="#000000" >{</font>
+ <font color="#000000" >std::ifstream</font> <font color="#000000" >in(</font><font color="#ff0000" >"mesh.xml"</font><font color="#000000" >);</font>
+ <font color="#000000" >in.unsetf(std::ios::skipws);</font>
+
+ <font color="#000000" >std::vector&lt;</font><b><font color="#0000ff" >char</font></b><font color="#000000" >&gt;</font> <font color="#000000" >buf;</font>
+ <font color="#000000" >std::copy(std::istream_iterator&lt;</font><b><font color="#0000ff" >char</font></b><font color="#000000" >&gt;(in),</font> <font color="#000000" >std::istream_iterator&lt;</font><b><font color="#0000ff" >char</font></b><font color="#000000" >&gt;(),</font> <font color="#000000" >std::back_inserter(buf));</font>
+ <font color="#000000" >buf.push_back(</font><b><font color="#40b440" >0</font></b><font color="#000000" >);</font> <i><font color="#808080" >// zero-terminate</font></i>
+
+ <font color="#000000" >xml_parser</font> <font color="#000000" >parser(&amp;buf[</font><b><font color="#40b440" >0</font></b><font color="#000000" >],</font> <font color="#000000" >pugi::parse_w3c);</font>
+
+ <font color="#000000" >xml_node</font> <font color="#000000" >doc</font> <font color="#000000" >=</font> <font color="#000000" >parser.document();</font>
+
+ <b><font color="#0000ff" >if</font></b> <font color="#000000" >(xml_node</font> <font color="#000000" >mesh</font> <font color="#000000" >=</font> <font color="#000000" >doc.first_element(</font><font color="#ff0000" >"mesh"</font><font color="#000000" >))</font>
+ <font color="#000000" >{</font>
+ <i><font color="#808080" >// store mesh.attribute("name").value()</font></i>
+
+ <b><font color="#0000ff" >for</font></b> <font color="#000000" >(xml_node</font> <font color="#000000" >fragment</font> <font color="#000000" >=</font> <font color="#000000" >mesh.first_element(</font><font color="#ff0000" >"fragment"</font><font color="#000000" >);</font> <font color="#000000" >fragment;</font> <font color="#000000" >fragment</font> <font color="#000000" >=</font> <font color="#000000" >fragment.next_sibling())</font>
+ <font color="#000000" >{</font>
+ <i><font color="#808080" >// store fragment.attribute("name").value()</font></i>
+
+ <b><font color="#0000ff" >if</font></b> <font color="#000000" >(xml_node</font> <font color="#000000" >geometry</font> <font color="#000000" >=</font> <font color="#000000" >fragment.first_element(</font><font color="#ff0000" >"geometry"</font><font color="#000000" >))</font>
+ <b><font color="#0000ff" >for</font></b> <font color="#000000" >(xml_node</font> <font color="#000000" >stream</font> <font color="#000000" >=</font> <font color="#000000" >geometry.first_element(</font><font color="#ff0000" >"stream"</font><font color="#000000" >);</font> <font color="#000000" >stream;</font> <font color="#000000" >stream</font> <font color="#000000" >=</font> <font color="#000000" >stream.next_sibling())</font>
+ <font color="#000000" >{</font>
+ <i><font color="#808080" >// store stream.attribute("usage").value()</font></i>
+ <i><font color="#808080" >// store stream.attribute("source").value()</font></i>
+
+ <b><font color="#0000ff" >if</font></b> <font color="#000000" >(stream.attribute(</font><font color="#ff0000" >"compress"</font><font color="#000000" >))</font>
+ <i><font color="#808080" >// store stream.attribute("compress").as_bool()</font></i>
+
+ <font color="#000000" >}</font>
+ <font color="#000000" >}</font>
+ <font color="#000000" >}</font>
+<font color="#000000" >}</font>
+</font></pre></td></tr><tr><td align="right"><b><i><a href="http://dobrokot.nm.ru/WinnieColorizer.html"><font color="#666666">_Winnie C++ Colorizer</font></a></i></b></td></tr></table>
+
+<p>We can also write a class that will traverse the DOM tree and store the information from nodes based
+on their names, depths, attributes, etc. This way is well known by the users of SAX parsers. To do that,
+we have to write an implementation of <b>xml_tree_walker</b> interface </p>
+
+<table width = "100%" bgcolor="#e6e6e6"><tr><td><pre><font color="white">
+<font color="#008000" >#include</font> <font color="#ff0000" >&lt;fstream&gt;</font>
+<font color="#008000" >#include</font> <font color="#ff0000" >&lt;vector&gt;</font>
+<font color="#008000" >#include</font> <font color="#ff0000" >&lt;algorithm&gt;</font>
+<font color="#008000" >#include</font> <font color="#ff0000" >&lt;iterator&gt;</font>
+
+<font color="#008000" >#include</font> <font color="#ff0000" >"pugixml.hpp"</font>
+
+<b><font color="#0000ff" >using</font></b> <b><font color="#0000ff" >namespace</font></b> <font color="#000000" >pugi;</font>
+
+<b><font color="#0000ff" >struct</font></b> <font color="#000000" >mesh_parser:</font> <b><font color="#0000ff" >public</font></b> <font color="#000000" >xml_tree_walker</font>
+<font color="#000000" >{</font>
+ <b><font color="#0000ff" >virtual</font></b> <b><font color="#0000ff" >bool</font></b> <font color="#000000" >begin(</font><b><font color="#0000ff" >const</font></b> <font color="#000000" >xml_node&amp;</font> <font color="#000000" >node)</font>
+ <font color="#000000" >{</font>
+ <b><font color="#0000ff" >if</font></b> <font color="#000000" >(strcmp(node.name(),</font> <font color="#ff0000" >"mesh"</font><font color="#000000" >)</font> <font color="#000000" >==</font> <b><font color="#40b440" >0</font></b><font color="#000000" >)</font>
+ <font color="#000000" >{</font>
+ <i><font color="#808080" >// store node.attribute("name").value()</font></i>
+ <font color="#000000" >}</font>
+ <b><font color="#0000ff" >else</font></b> <b><font color="#0000ff" >if</font></b> <font color="#000000" >(strcmp(node.name(),</font> <font color="#ff0000" >"fragment"</font><font color="#000000" >)</font> <font color="#000000" >==</font> <b><font color="#40b440" >0</font></b><font color="#000000" >)</font>
+ <font color="#000000" >{</font>
+ <i><font color="#808080" >// store node.attribute("name").value()</font></i>
+ <font color="#000000" >}</font>
+ <b><font color="#0000ff" >else</font></b> <b><font color="#0000ff" >if</font></b> <font color="#000000" >(strcmp(node.name(),</font> <font color="#ff0000" >"geometry"</font><font color="#000000" >)</font> <font color="#000000" >==</font> <b><font color="#40b440" >0</font></b><font color="#000000" >)</font>
+ <font color="#000000" >{</font>
+ <i><font color="#808080" >// ...</font></i>
+ <font color="#000000" >}</font>
+ <b><font color="#0000ff" >else</font></b> <b><font color="#0000ff" >if</font></b> <font color="#000000" >(strcmp(node.name(),</font> <font color="#ff0000" >"stream"</font><font color="#000000" >)</font> <font color="#000000" >==</font> <b><font color="#40b440" >0</font></b><font color="#000000" >)</font>
+ <font color="#000000" >{</font>
+ <i><font color="#808080" >// store node.attribute("usage").value()</font></i>
+ <i><font color="#808080" >// store node.attribute("source").value()</font></i>
+
+ <b><font color="#0000ff" >if</font></b> <font color="#000000" >(node.attribute(</font><font color="#ff0000" >"compress"</font><font color="#000000" >))</font>
+ <i><font color="#808080" >// store stream.attribute("compress").as_bool()</font></i>
+ <font color="#000000" >}</font>
+ <b><font color="#0000ff" >else</font></b> <b><font color="#0000ff" >return</font></b> <b><font color="#0000ff" >false</font></b><font color="#000000" >;</font>
+
+ <b><font color="#0000ff" >return</font></b> <b><font color="#0000ff" >true</font></b><font color="#000000" >;</font>
+ <font color="#000000" >}</font>
+<font color="#000000" >};</font>
+
+<b><font color="#0000ff" >int</font></b> <font color="#000000" >main()</font>
+<font color="#000000" >{</font>
+ <font color="#000000" >std::ifstream</font> <font color="#000000" >in(</font><font color="#ff0000" >"mesh.xml"</font><font color="#000000" >);</font>
+ <font color="#000000" >in.unsetf(std::ios::skipws);</font>
+
+ <font color="#000000" >std::vector&lt;</font><b><font color="#0000ff" >char</font></b><font color="#000000" >&gt;</font> <font color="#000000" >buf;</font>
+ <font color="#000000" >std::copy(std::istream_iterator&lt;</font><b><font color="#0000ff" >char</font></b><font color="#000000" >&gt;(in),</font> <font color="#000000" >std::istream_iterator&lt;</font><b><font color="#0000ff" >char</font></b><font color="#000000" >&gt;(),</font> <font color="#000000" >std::back_inserter(buf));</font>
+ <font color="#000000" >buf.push_back(</font><b><font color="#40b440" >0</font></b><font color="#000000" >);</font> <i><font color="#808080" >// zero-terminate</font></i>
+
+ <font color="#000000" >xml_parser</font> <font color="#000000" >parser(&amp;buf[</font><b><font color="#40b440" >0</font></b><font color="#000000" >],</font> <font color="#000000" >pugi::parse_w3c);</font>
+
+ <font color="#000000" >mesh_parser</font> <font color="#000000" >mp;</font>
+
+ <b><font color="#0000ff" >if</font></b> <font color="#000000" >(!parser.document().traverse(mp))</font>
+ <i><font color="#808080" >// generate an error</font></i>
+<font color="#000000" >}</font>
+</font></pre></td></tr><tr><td align="right"><b><i><a href="http://dobrokot.nm.ru/WinnieColorizer.html"><font color="#666666">_Winnie C++ Colorizer</font></a></i></b></td></tr></table>
+
+<hr>
+
+<a name="Parsing">
+<h2>Parsing process</h2>
+
+<p>So, let's talk a bit about parsing process, and about the reason for providing XML data as a contiguous
+writeable block of memory. Parsing is done in-situ. This means, that the strings, representing the
+parts of DOM tree (node names, attribute names and values, CDATA content, etc.) are not separately
+allocated on heap, but instead are parts of the original data. This is the keypoint to parsing speed,
+because it helps achieve the minimal amount of memory allocations (more on that below) and minimal
+amount of copying data.</p>
+
+<p>In-situ parsing can be done in two ways, with zero-segmenting the string (that is, set the past-the-end
+character for the part of XML string to 0, see <a href="http://www.codeproject.com/soap/pugxml/pugxml_steps.gif">
+this image</a> for further details), and storing pointer + size of the string instead of pointer to
+the beginning of ASCIIZ string.</p>
+
+<p>Originally, <i>pugxml</i> had only the first way, but then authors added the second method, 'non-segmenting'
+or non-destructive parsing. The advantages of this method are: you no longer need non-constant storage;
+you can even read data from memory-mapped files directly. Well, there are disadvantages.
+For one thing, you can not do any of the transformations in-situ. The transformations that are required
+by XML standard are:
+<ul>
+<li>End of line handling (replacing 0x0d 0x0a with 0x0a and any standalone 0x0d with 0x0a) (for the whole
+document)</li>
+<li>White space normalization for attribute values (converting space-like characters to spaces (0x20),
+sometimes trimming leading/trailing spaces and converting sequences of spaces to a single space</li>
+<li>Character reference expansion (&amp;lt; and alike, &lt;#0a; and alike, &lt;40; and alike)</li>
+<li>Entity reference expansion (&amp;entityname;)</li>
+</ul>
+
+None of these can be done in-situ. <i>pugxml</i> did neither character nor entity reference expansion,
+and allocated new memory when normalizing white spaces when in non-destructive mode. I chose complete
+in-situ parsing (the good thing about it is that any transformation, except entity reference, can be
+done in-situ because it does not increase the amount of characters - even converting a character
+reference to UTF-8). There is no entity reference expansion because of this and because I do not want
+to parse DOCTYPE and, moreover, use DOCTYPE in following parsing (performing selective whitespace
+normalization in attributes and CDATA sections and so on).</p>
+
+<p>In order to be able to modify the tree (change attribute/node names & values) with in-situ parsing,
+one needs to implement two ways of storing data (both in-situ and not). The DOM tree is now mutable,
+but it will change in the future releases (without introducing speed/memory overhead, except on clean-
+up stage).</p>
+
+<p>The parsing process itself is more or less straightforward, when you see it - but the impression
+is fake, because the explicit jumps are made (i.e. we know, that if we come to a closing brace (&gt;),
+we should expect CDATA after it (or a new tag), so let's just jump to the corresponding code), and,
+well, there can be bugs (see <a href="#Bugs">Bugs</a> section).</p>
+
+<p>And, to make things worse, memory allocation (which is done only for node and attribute structures)
+is done in pools. The pools are single-linked lists with predefined block size (32 kb by default), and
+well, it increases speed a lot (allocations are slow, and the memory gets fragmented when allocating
+a bunch of 16-byte (attribute) or 40-byte (node) structures)</p>
+
+<hr>
+
+<a name="Compliance">
+<h2>W3C compliance</h2>
+
+<p><i>pugixml</i> is not a compliant XML parser. The main reason for that is that it does not reject
+most malformed XML files. The more or less complete list of incompatibilities follows (I will be talking
+of ones when using <b>parse_w3c</b> mode):
+
+<ul>
+<li>The parser is completely DOCTYPE-ignorant, that is, it does not even skip all possible DOCTYPEs
+correctly, let alone use them for parsing
+<li>It accepts multiple attributes with the same name in one node
+<li>It is charset-ignorant
+<li>It accepts invalid names of tags
+<li>It accepts invalid attribute values (those with &lt; in them) and does not reject invalid entity
+references or character references (in fact, it does not do DOCTYPE parsing, so it does not perform
+entity reference expansion)
+<li>It does not reject comments with -- inside
+<li>It does not reject PI with the names of 'xml' and alike; in fact, it parses prolog as a PI, which
+is not conformant
+<li>All characters from #x1 to #x20 are considered to be whitespaces
+<li>And some other things that I forgot to mention
+</ul>
+
+In short, it accepts most malformed XML files and does not do anything that is related to DOCTYPE.
+This is because the main goal was developing fast, easy-to-use and error ignorant (so you can always
+get something even from a malformed document) parser, there are some good validating and conformant
+parsers already.</p>
+
+<hr>
+
+<a name="FAQ">
+<h2>FAQ</h2>
+
+<p>I'm always open for questions; feel free to write them to <a href="mailto:zeux@mathcentre.com">zeux@mathcentre.com</a>.
+</p>
+
+<hr>
+
+<a name="Bugs">
+<h2>Bugs</h2>
+
+<p>I'm always open for bug reports; feel free to write them to <a href="mailto:zeux@mathcentre.com">zeux@mathcentre.com</a>.
+Please provide as much information as possible - version of <i>pugixml</i>, compiling and OS environment
+(compiler and it's version, STL version, OS version, etc.), the description of the situation in which
+the bug arises, the code and data files that show the bug, etc. - the more, the better. Though, please,
+do not send executable files.</p>
+
+<hr>
+
+<a name="Future_work">
+<h2>Future work</h2>
+
+<p>Here are some improvements that will be done in future versions (they are sorted by priority, the
+upper ones will get there sooner).</p>
+
+<ul>
+<li>Support for altering the tree (both changing nodes'/attributes' names and values and adding/deleting
+attributes/nodes) and writing the tree to stream
+<li>Support for UTF-16 files (parsing BOM to get file's type and converting UTF-16 file to UTF-8 buffer
+if necessary)
+<li>Improved API (I'm going to look at SelectNode from MS XML and perhaps there will be some other
+changes)
+<li>Externally provided entity reference table (or perhaps even taken from DOCTYPE?)
+<li>More intelligent parsing of DOCTYPE (it does not always skip DOCTYPE for now)
+<li>XML 1.1 changes (changed EOL handling, normalization issues,
+<li>XPath support
+<li>Name your own?
+</ul>
+
+<hr>
+
+<a name="Changelog">
+<h2>Changelog</h2>
+
+<dl>
+<dt>15.07.2006 - v0.1
+<dd>First private release for testing purposes
+</dt>
+</dl>
+
+<hr>
+
+<a name="Acknowledgements">
+<h2>Acknowledgements</h2>
+
+<ul>
+<li><a href="mailto:kristen@tima.net">Kristen Wegner</a> for <i>pugxml</i> parser
+<li><a href="mailto:readonly@getsoft.com">Neville Franks</a> for contributions to <i>pugxml</i> parser
+</ul>
+
+<hr>
+
+<a name="License">
+<h2>License</h2>
+
+<p>The <i>pugixml</i> parser is released into the public domain (though this may change).</p>
+
+<hr>
+
+<p>Revised 15 July, 2006</p>
+<p><i>&copy; Copyright <a href="mailto:zeux@mathcentre.com">Zeux</a> 2006. All Rights Reserved.</i></p>
+</body>
+</html>