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diff --git a/docs/manual/install.html b/docs/manual/install.html new file mode 100644 index 0000000..0c3e94e --- /dev/null +++ b/docs/manual/install.html @@ -0,0 +1,445 @@ +<html> +<head> +<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII"> +<title>Installation</title> +<link rel="stylesheet" href="../pugixml.css" type="text/css"> +<meta name="generator" content="DocBook XSL Stylesheets V1.75.2"> +<link rel="home" href="../manual.html" title="pugixml 0.9"> +<link rel="up" href="../manual.html" title="pugixml 0.9"> +<link rel="prev" href="../manual.html" title="pugixml 0.9"> +<link rel="next" href="dom.html" title="Document object model"> +</head> +<body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"> +<table width="100%"><tr> +<td>pugixml 0.9 manual | +		<a href="../manual.html">Overview</a> | +		<b>Installation</b> | +		Document: +		<a href="dom.html">Object model</a> · <a href="loading.html">Loading</a> · <a href="access.html">Accessing</a> · <a href="modify.html">Modifying</a> · <a href="saving.html">Saving</a> | +		<a href="xpath.html">XPath</a> | +		<a href="apiref.html">API Reference</a> | +		<a href="toc.html">Table of Contents</a> +</td> +<td width="*" align="right"><div class="spirit-nav"> +<a accesskey="p" href="../manual.html"><img src="../images/prev.png" alt="Prev"></a><a accesskey="u" href="../manual.html"><img src="../images/up.png" alt="Up"></a><a accesskey="h" href="../manual.html"><img src="../images/home.png" alt="Home"></a><a accesskey="n" href="dom.html"><img src="../images/next.png" alt="Next"></a> +</div></td> +</tr></table> +<hr> +<div class="section"> +<div class="titlepage"><div><div><h2 class="title" style="clear: both"> +<a name="manual.install"></a><a class="link" href="install.html" title="Installation"> Installation</a> +</h2></div></div></div> +<div class="toc"><dl> +<dt><span class="section"><a href="install.html#manual.install.getting"> Getting pugixml</a></span></dt> +<dd><dl> +<dt><span class="section"><a href="install.html#manual.install.getting.source"> Source distributions</a></span></dt> +<dt><span class="section"><a href="install.html#manual.install.getting.subversion"> Subversion repository</a></span></dt> +</dl></dd> +<dt><span class="section"><a href="install.html#manual.install.building"> Building pugixml</a></span></dt> +<dd><dl> +<dt><span class="section"><a href="install.html#manual.install.building.embed"> Building pugixml as +        a part of another static library/executable</a></span></dt> +<dt><span class="section"><a href="install.html#manual.install.building.static"> Building pugixml as +        a standalone static library</a></span></dt> +<dt><span class="section"><a href="install.html#manual.install.building.shared"> Building pugixml as +        a standalone shared library</a></span></dt> +<dt><span class="section"><a href="install.html#manual.install.building.config"> Additional configuration +        options</a></span></dt> +</dl></dd> +<dt><span class="section"><a href="install.html#manual.install.portability"> Portability</a></span></dt> +</dl></div> +<div class="section"> +<div class="titlepage"><div><div><h3 class="title"> +<a name="manual.install.getting"></a><a class="link" href="install.html#manual.install.getting" title="Getting pugixml"> Getting pugixml</a> +</h3></div></div></div> +<p> +        pugixml is distributed in source form. You can either download a source distribution +        or checkout the Subversion repository. +      </p> +<div class="section"> +<div class="titlepage"><div><div><h4 class="title"> +<a name="manual.install.getting.source"></a><a class="link" href="install.html#manual.install.getting.source" title="Source distributions"> Source distributions</a> +</h4></div></div></div> +<p> +          You can download the latest source distribution via one of the following +          links: +        </p> +<pre class="programlisting"><a href="http://pugixml.googlecode.com/files/pugixml-0.9.zip" target="_top">http://pugixml.googlecode.com/files/pugixml-0.9.zip</a> +<a href="http://pugixml.googlecode.com/files/pugixml-0.9.tar.gz" target="_top">http://pugixml.googlecode.com/files/pugixml-0.9.tar.gz</a> +</pre> +<p> +          The distribution contains library source, documentation (the manual you're +          reading now and the quick start guide) and some code examples. After downloading +          the distribution, install pugixml by extracting all files from the compressed +          archive. +        </p> +<p> +          If you need an older version, you can download it from the <a href="http://code.google.com/p/pugixml/downloads/list" target="_top">version +          archive</a>. +        </p> +</div> +<div class="section"> +<div class="titlepage"><div><div><h4 class="title"> +<a name="manual.install.getting.subversion"></a><a class="link" href="install.html#manual.install.getting.subversion" title="Subversion repository"> Subversion repository</a> +</h4></div></div></div> +<p> +          The Subversion repository is located at <a href="http://pugixml.googlecode.com/svn/" target="_top">http://pugixml.googlecode.com/svn/</a>. +          There is a Subversion tag "release-{version}" for each version; +          also there is the "latest" tag, which always points to the latest +          stable release. +        </p> +<p> +          For example, to checkout the current version, you can use this command: +        </p> +<pre class="programlisting">svn checkout http://pugixml.googlecode.com/svn/tags/release-0.9 pugixml</pre> +<p> +          To checkout the latest version, you can use this command: +        </p> +<pre class="programlisting">svn checkout http://pugixml.googlecode.com/svn/tags/latest pugixml</pre> +<p> +          The repository contains library source, documentation, code examples and +          full unit test suite. +        </p> +<p> +          Use latest version tag if you want to automatically get new versions via +          <code class="literal">svn update</code>. Use other tags if you want to switch to +          new versions only explicitly (for example, using <code class="literal">svn switch</code> +          command). Also please note that Subversion trunk contains the work-in-progress +          version of the code; while this means that you can get new features and +          bug fixes from trunk without waiting for a new release, this also means +          that occasionally the code can be broken in some configurations. +        </p> +</div> +</div> +<div class="section"> +<div class="titlepage"><div><div><h3 class="title"> +<a name="manual.install.building"></a><a class="link" href="install.html#manual.install.building" title="Building pugixml"> Building pugixml</a> +</h3></div></div></div> +<p> +        pugixml is distributed in source form without any pre-built binaries; you +        have to build them yourself. +      </p> +<p> +        The complete pugixml source consists of four files - two source files, <code class="filename">pugixml.cpp</code> and +        <code class="filename">pugixpath.cpp</code>, and two header files, <code class="filename">pugixml.hpp</code> and <code class="filename">pugiconfig.hpp</code>. <code class="filename">pugixml.hpp</code> is +        the primary header which you need to include in order to use pugixml classes/functions; +        <code class="filename">pugiconfig.hpp</code> is a supplementary configuration file (see <a class="xref" href="install.html#manual.install.building.config" title="Additional configuration options"> Additional configuration +        options</a>). +        The rest of this guide assumes that <code class="filename">pugixml.hpp</code> is either in the current directory +        or in one of include directories of your projects, so that <code class="computeroutput"><span class="preprocessor">#include</span> <span class="string">"pugixml.hpp"</span></code> +        can find the header; however you can also use relative path (i.e. <code class="computeroutput"><span class="preprocessor">#include</span> <span class="string">"../libs/pugixml/src/pugixml.hpp"</span></code>) +        or include directory-relative path (i.e. <code class="computeroutput"><span class="preprocessor">#include</span> +        <span class="special"><</span><span class="identifier">xml</span><span class="special">/</span><span class="identifier">thirdparty</span><span class="special">/</span><span class="identifier">pugixml</span><span class="special">/</span><span class="identifier">src</span><span class="special">/</span><span class="identifier">pugixml</span><span class="special">.</span><span class="identifier">hpp</span><span class="special">></span></code>). +      </p> +<div class="note"><table border="0" summary="Note"> +<tr> +<td rowspan="2" align="center" valign="top" width="25"><img alt="[Note]" src="../images/note.png"></td> +<th align="left">Note</th> +</tr> +<tr><td align="left" valign="top"><p> +          You don't need to compile <code class="filename">pugixpath.cpp</code> unless you use XPath. +        </p></td></tr> +</table></div> +<div class="section"> +<div class="titlepage"><div><div><h4 class="title"> +<a name="manual.install.building.embed"></a><a class="link" href="install.html#manual.install.building.embed" title="Building pugixml as a part of another static library/executable"> Building pugixml as +        a part of another static library/executable</a> +</h4></div></div></div> +<p> +          The easiest way to build pugixml is to compile two source files, <code class="filename">pugixml.cpp</code> and +          <code class="filename">pugixpath.cpp</code>, along with the existing library/executable. This process +          depends on the method of building your application; for example, if you're +          using Microsoft Visual Studio<sup>[<a name="id1323403" href="#ftn.id1323403" class="footnote">1</a>]</sup>, Apple Xcode, Code::Blocks or any other IDE, just add <code class="filename">pugixml.cpp</code> and +          <code class="filename">pugixpath.cpp</code> to one of your projects. +        </p> +<p> +          If you're using Microsoft Visual Studio and the project has precompiled +          headers turned on, you'll see the following error messages: +        </p> +<pre class="programlisting">pugixpath.cpp(3477) : fatal error C1010: unexpected end of file while looking for precompiled header. Did you forget to add '#include "stdafx.h"' to your source?</pre> +<p> +          The correct way to resolve this is to disable precompiled headers for <code class="filename">pugixml.cpp</code> and +          <code class="filename">pugixpath.cpp</code>; you have to set "Create/Use Precompiled Header" +          option (Properties dialog -> C/C++ -> Precompiled Headers -> Create/Use +          Precompiled Header) to "Not Using Precompiled Headers". You'll +          have to do it for both <code class="filename">pugixml.cpp</code> and <code class="filename">pugixpath.cpp</code>, for all project configurations/platforms +          (you can select Configuration "All Configurations" and Platform +          "All Platforms" before editing the option): +        </p> +<div class="informaltable"><table class="table"> +<colgroup><col></colgroup> +<tbody><tr><td> +                  <p> +                    <a href="../images/vs2005_pch1.png" target="_top"><span class="inlinemediaobject"><img src="../images/vs2005_pch1_thumb.png" alt="vs2005_pch1_thumb"></span></a> <span class="inlinemediaobject"><img src="../images/next.png" alt="next"></span> <a href="../images/vs2005_pch2.png" target="_top"><span class="inlinemediaobject"><img src="../images/vs2005_pch2_thumb.png" alt="vs2005_pch2_thumb"></span></a> <span class="inlinemediaobject"><img src="../images/next.png" alt="next"></span> <a href="../images/vs2005_pch3.png" target="_top"><span class="inlinemediaobject"><img src="../images/vs2005_pch3_thumb.png" alt="vs2005_pch3_thumb"></span></a> <span class="inlinemediaobject"><img src="../images/next.png" alt="next"></span> <a href="../images/vs2005_pch4.png" target="_top"><span class="inlinemediaobject"><img src="../images/vs2005_pch4_thumb.png" alt="vs2005_pch4_thumb"></span></a> +                  </p> +                </td></tr></tbody> +</table></div> +</div> +<div class="section"> +<div class="titlepage"><div><div><h4 class="title"> +<a name="manual.install.building.static"></a><a class="link" href="install.html#manual.install.building.static" title="Building pugixml as a standalone static library"> Building pugixml as +        a standalone static library</a> +</h4></div></div></div> +<p> +          It's possible to compile pugixml as a standalone static library. This process +          depends on the method of building your application; pugixml distribution +          comes with project files for several popular IDEs/build systems. There +          are project files for Apple XCode3, Code::Blocks, Codelite, Microsoft Visual +          Studio 2005, 2008, 2010, and configuration scripts for CMake and premake4. +          You're welcome to submit project files/build scripts for other software; +          see <a class="xref" href="../manual.html#manual.overview.feedback" title="Feedback"> Feedback</a>. +        </p> +<p> +          There are two projects for each version of Microsoft Visual Studio: one +          for dynamically linked CRT, which has a name like <code class="filename">pugixml_vs2008.vcproj</code>, +          and another one for statically linked CRT, which has a name like <code class="filename">pugixml_vs2008_static.vcproj</code>. +          You should select the version that matches the CRT used in your application; +          the default option for new projects created by Microsoft Visual Studio +          is dynamically linked CRT, so unless you changed the defaults, you should +          use the version with dynamic CRT (i.e. <code class="filename">pugixml_vs2008.vcproj</code> for Microsoft +          Visual Studio 2008). +        </p> +<p> +          In addition to adding pugixml project to your workspace, you'll have to +          make sure that your application links with pugixml library. If you're using +          Microsoft Visual Studio 2005/2008, you can add a dependency from your application +          project to pugixml one. If you're using Microsoft Visual Studio 2010, you'll +          have to add a reference to your application project instead. For other +          IDEs/systems, consult the relevant documentation. +        </p> +<div class="informaltable"><table class="table"> +<colgroup> +<col> +<col> +</colgroup> +<thead><tr> +<th> +                  <p> +                    Microsoft Visual Studio 2005/2008 +                  </p> +                </th> +<th> +                  <p> +                    Microsoft Visual Studio 2010 +                  </p> +                </th> +</tr></thead> +<tbody><tr> +<td> +                  <p> +                    <a href="../images/vs2005_link1.png" target="_top"><span class="inlinemediaobject"><img src="../images/vs2005_link1_thumb.png" alt="vs2005_link1_thumb"></span></a> <span class="inlinemediaobject"><img src="../images/next.png" alt="next"></span> <a href="../images/vs2005_link2.png" target="_top"><span class="inlinemediaobject"><img src="../images/vs2005_link2_thumb.png" alt="vs2005_link2_thumb"></span></a> +                  </p> +                </td> +<td> +                  <p> +                    <a href="../images/vs2010_link1.png" target="_top"><span class="inlinemediaobject"><img src="../images/vs2010_link1_thumb.png" alt="vs2010_link1_thumb"></span></a> <span class="inlinemediaobject"><img src="../images/next.png" alt="next"></span> <a href="../images/vs2010_link2.png" target="_top"><span class="inlinemediaobject"><img src="../images/vs2010_link2_thumb.png" alt="vs2010_link2_thumb"></span></a> +                  </p> +                </td> +</tr></tbody> +</table></div> +</div> +<div class="section"> +<div class="titlepage"><div><div><h4 class="title"> +<a name="manual.install.building.shared"></a><a class="link" href="install.html#manual.install.building.shared" title="Building pugixml as a standalone shared library"> Building pugixml as +        a standalone shared library</a> +</h4></div></div></div> +<p> +          It's possible to compile pugixml as a standalone shared library. The process +          is usually similar to the static library approach; however, no preconfigured +          projects/scripts are included into pugixml distribution, so you'll have +          to do it yourself. Generally, if you're using GCC-based toolchain, the +          process does not differ from building any other library as DLL (adding +          -shared to compilation flags should suffice); if you're using MSVC-based +          toolchain, you'll have to explicitly mark exported symbols with a declspec +          attribute. You can do it by defining <code class="computeroutput"><span class="identifier">PUGIXML_API</span></code> +          macro, i.e. via <code class="filename">pugiconfig.hpp</code>: +        </p> +<pre class="programlisting"><span class="preprocessor">#ifdef</span> <span class="identifier">_DLL</span> +<span class="preprocessor">#define</span> <span class="identifier">PUGIXML_API</span> <span class="identifier">__declspec</span><span class="special">(</span><span class="identifier">dllexport</span><span class="special">)</span> +<span class="preprocessor">#else</span> +<span class="preprocessor">#define</span> <span class="identifier">PUGIXML_API</span> <span class="identifier">__declspec</span><span class="special">(</span><span class="identifier">dllimport</span><span class="special">)</span> +<span class="preprocessor">#endif</span> +</pre> +</div> +<div class="section"> +<div class="titlepage"><div><div><h4 class="title"> +<a name="manual.install.building.config"></a><a class="link" href="install.html#manual.install.building.config" title="Additional configuration options"> Additional configuration +        options</a> +</h4></div></div></div> +<p> +          pugixml uses several defines to control the compilation process. There +          are two ways to define them: either put the needed definitions to <code class="filename">pugiconfig.hpp</code> (it +          has some examples that are commented out) or provide them via compiler +          command-line. Define consistency is important, i.e. the definitions should +          match in all source files that include <code class="filename">pugixml.hpp</code> (including pugixml sources) +          throughout the application. Adding defines to <code class="filename">pugiconfig.hpp</code> lets you guarantee +          this, unless your macro definition is wrapped in preprocessor <code class="computeroutput"><span class="preprocessor">#if</span></code>/<code class="computeroutput"><span class="preprocessor">#ifdef</span></code> +          directive and this directive is not consistent. <code class="filename">pugiconfig.hpp</code> will never +          contain anything but comments, which means that when upgrading to new version, +          you can safely leave your modified version intact. +        </p> +<p> +          <a name="PUGIXML_WCHAR_MODE"></a><code class="literal">PUGIXML_WCHAR_MODE</code> define toggles +          between UTF-8 style interface (the in-memory text encoding is assumed to +          be UTF-8, most functions use <code class="computeroutput"><span class="keyword">char</span></code> +          as character type) and UTF-16/32 style interface (the in-memory text encoding +          is assumed to be UTF-16/32, depending on <code class="computeroutput"><span class="keyword">wchar_t</span></code> +          size, most functions use <code class="computeroutput"><span class="keyword">wchar_t</span></code> +          as character type). See <a class="xref" href="dom.html#manual.dom.unicode" title="Unicode interface"> Unicode interface</a> for more details. +        </p> +<p> +          <a name="PUGIXML_NO_XPATH"></a><code class="literal">PUGIXML_NO_XPATH</code> define disables XPath. +          Both XPath interfaces and XPath implementation are excluded from compilation; +          you can still compile the file <code class="filename">pugixpath.cpp</code> (it will result in an empty +          translation unit). This option is provided in case you do not need XPath +          functionality and need to save code space. +        </p> +<p> +          <a name="PUGIXML_NO_STL"></a><code class="literal">PUGIXML_NO_STL</code> define disables use of +          STL in pugixml. The functions that operate on STL types are no longer present +          (i.e. load/save via iostream) if this macro is defined. This option is +          provided in case your target platform does not have a standard-compliant +          STL implementation. +        </p> +<div class="note"><table border="0" summary="Note"> +<tr> +<td rowspan="2" align="center" valign="top" width="25"><img alt="[Note]" src="../images/note.png"></td> +<th align="left">Note</th> +</tr> +<tr><td align="left" valign="top"><p> +            As of version 0.9, STL is used in XPath implementation; therefore, XPath +            is also disabled if this macro is defined. This will change in version +            1.0. +          </p></td></tr> +</table></div> +<p> +          <a name="PUGIXML_NO_EXCEPTIONS"></a><code class="literal">PUGIXML_NO_EXCEPTIONS</code> define disables +          use of exceptions in pugixml. This option is provided in case your target +          platform does not have exception handling capabilities +        </p> +<div class="note"><table border="0" summary="Note"> +<tr> +<td rowspan="2" align="center" valign="top" width="25"><img alt="[Note]" src="../images/note.png"></td> +<th align="left">Note</th> +</tr> +<tr><td align="left" valign="top"><p> +            As of version 0.9, exceptions are <span class="bold"><strong>only</strong></span> +            used in XPath implementation; therefore, XPath is also disabled if this +            macro is defined. This will change in version 1.0. +          </p></td></tr> +</table></div> +<p> +          <a name="PUGIXML_API"></a><code class="literal">PUGIXML_API</code>, <a name="PUGIXML_CLASS"></a><code class="literal">PUGIXML_CLASS</code> +          and <a name="PUGIXML_FUNCTION"></a><code class="literal">PUGIXML_FUNCTION</code> defines let you +          specify custom attributes (i.e. declspec or calling conventions) for pugixml +          classes and non-member functions. In absence of <code class="computeroutput"><span class="identifier">PUGIXML_CLASS</span></code> +          or <code class="computeroutput"><span class="identifier">PUGIXML_FUNCTION</span></code> definitions, +          <code class="computeroutput"><span class="identifier">PUGIXML_API</span></code> definition +          is used instead. For example, to specify fixed calling convention, you +          can define <code class="computeroutput"><span class="identifier">PUGIXML_FUNCTION</span></code> +          to i.e. <code class="computeroutput"><span class="identifier">__fastcall</span></code>. Another +          example is DLL import/export attributes in MSVC (see <a class="xref" href="install.html#manual.install.building.shared" title="Building pugixml as a standalone shared library"> Building pugixml as +        a standalone shared library</a>). +        </p> +<div class="note"><table border="0" summary="Note"> +<tr> +<td rowspan="2" align="center" valign="top" width="25"><img alt="[Note]" src="../images/note.png"></td> +<th align="left">Note</th> +</tr> +<tr><td align="left" valign="top"><p> +            In that example <code class="computeroutput"><span class="identifier">PUGIXML_API</span></code> +            is inconsistent between several source files; this is an exception to +            the consistency rule. +          </p></td></tr> +</table></div> +</div> +</div> +<div class="section"> +<div class="titlepage"><div><div><h3 class="title"> +<a name="manual.install.portability"></a><a class="link" href="install.html#manual.install.portability" title="Portability"> Portability</a> +</h3></div></div></div> +<p> +        pugixml is written in standard-compliant C++ with some compiler-specific +        workarounds where appropriate. pugixml is compatible with the upcoming C++0x +        standard (verified using GCC 4.5). Each version is tested with a unit test +        suite (with code coverage about 99%) on the following platforms: +      </p> +<div class="itemizedlist"><ul class="itemizedlist" type="disc"> +<li class="listitem"> +            Microsoft Windows: +            <div class="itemizedlist"><ul class="itemizedlist" type="circle"> +<li class="listitem"> +                  Borland C++ Compiler 5.82 +                </li> +<li class="listitem"> +                  Digital Mars C++ Compiler 8.51 +                </li> +<li class="listitem"> +                  Intel C++ Compiler 8.0, 9.0 x86/x64, 10.0 x86/x64, 11.0 x86/x64 +                </li> +<li class="listitem"> +                  Metrowerks CodeWarrior 8.0 +                </li> +<li class="listitem"> +                  Microsoft Visual C++ 6.0, 7.0 (2002), 7.1 (2003), 8.0 (2005) x86/x64, +                  9.0 (2008) x86/x64, 10.0 (2010) x86/x64 +                </li> +<li class="listitem"> +                  MinGW (GCC) 3.4, 4.4, 4.5, 4.6 x64 +                </li> +</ul></div> +          </li> +<li class="listitem"> +            Linux (GCC 4.4.3 x86/x64) +          </li> +<li class="listitem"> +            FreeBSD (GCC 4.2.1 x86/x64) +          </li> +<li class="listitem"> +            Apple MacOSX (GCC 4.0.1 x86/x64/PowerPC) +          </li> +<li class="listitem"> +            Microsoft Xbox 360 +          </li> +<li class="listitem"> +            Nintendo Wii (Metrowerks CodeWarrior 4.1) +          </li> +<li class="listitem"> +            Sony Playstation Portable (GCC 3.4.2) +          </li> +<li class="listitem"> +            Sony Playstation 3 (GCC 4.1.1, SNC 310.1) +          </li> +</ul></div> +</div> +<div class="footnotes"> +<br><hr width="100" align="left"> +<div class="footnote"><p><sup>[<a name="ftn.id1323403" href="#id1323403" class="para">1</a>] </sup> +            All trademarks used are properties of their respective owners. +          </p></div> +</div> +</div> +<table xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" width="100%"><tr> +<td align="left"></td> +<td align="right"><div class="copyright-footer">Copyright © 2010 Arseny Kapoulkine<p> +        Distributed under the MIT License +      </p> +</div></td> +</tr></table> +<hr> +<table width="100%"><tr> +<td>pugixml 0.9 manual | +		<a href="../manual.html">Overview</a> | +		<b>Installation</b> | +		Document: +		<a href="dom.html">Object model</a> · <a href="loading.html">Loading</a> · <a href="access.html">Accessing</a> · <a href="modify.html">Modifying</a> · <a href="saving.html">Saving</a> | +		<a href="xpath.html">XPath</a> | +		<a href="apiref.html">API Reference</a> | +		<a href="toc.html">Table of Contents</a> +</td> +<td width="*" align="right"><div class="spirit-nav"> +<a accesskey="p" href="../manual.html"><img src="../images/prev.png" alt="Prev"></a><a accesskey="u" href="../manual.html"><img src="../images/up.png" alt="Up"></a><a accesskey="h" href="../manual.html"><img src="../images/home.png" alt="Home"></a><a accesskey="n" href="dom.html"><img src="../images/next.png" alt="Next"></a> +</div></td> +</tr></table> +</body> +</html>  | 
