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+<html>
+<head>
+<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
+<title>Installation</title>
+<link rel="stylesheet" href="../pugixml.css" type="text/css">
+<meta name="generator" content="DocBook XSL Stylesheets V1.75.2">
+<link rel="home" href="../manual.html" title="pugixml 0.9">
+<link rel="up" href="../manual.html" title="pugixml 0.9">
+<link rel="prev" href="../manual.html" title="pugixml 0.9">
+<link rel="next" href="dom.html" title="Document object model">
+</head>
+<body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF">
+<table width="100%"><tr>
+<td>pugixml 0.9 manual |
+ <a href="../manual.html">Overview</a> |
+ <b>Installation</b> |
+ Document:
+ <a href="dom.html">Object model</a> &middot; <a href="loading.html">Loading</a> &middot; <a href="access.html">Accessing</a> &middot; <a href="modify.html">Modifying</a> &middot; <a href="saving.html">Saving</a> |
+ <a href="xpath.html">XPath</a> |
+ <a href="apiref.html">API Reference</a> |
+ <a href="toc.html">Table of Contents</a>
+</td>
+<td width="*" align="right"><div class="spirit-nav">
+<a accesskey="p" href="../manual.html"><img src="../images/prev.png" alt="Prev"></a><a accesskey="u" href="../manual.html"><img src="../images/up.png" alt="Up"></a><a accesskey="h" href="../manual.html"><img src="../images/home.png" alt="Home"></a><a accesskey="n" href="dom.html"><img src="../images/next.png" alt="Next"></a>
+</div></td>
+</tr></table>
+<hr>
+<div class="section">
+<div class="titlepage"><div><div><h2 class="title" style="clear: both">
+<a name="manual.install"></a><a class="link" href="install.html" title="Installation"> Installation</a>
+</h2></div></div></div>
+<div class="toc"><dl>
+<dt><span class="section"><a href="install.html#manual.install.getting"> Getting pugixml</a></span></dt>
+<dd><dl>
+<dt><span class="section"><a href="install.html#manual.install.getting.source"> Source distributions</a></span></dt>
+<dt><span class="section"><a href="install.html#manual.install.getting.subversion"> Subversion repository</a></span></dt>
+</dl></dd>
+<dt><span class="section"><a href="install.html#manual.install.building"> Building pugixml</a></span></dt>
+<dd><dl>
+<dt><span class="section"><a href="install.html#manual.install.building.embed"> Building pugixml as
+ a part of another static library/executable</a></span></dt>
+<dt><span class="section"><a href="install.html#manual.install.building.static"> Building pugixml as
+ a standalone static library</a></span></dt>
+<dt><span class="section"><a href="install.html#manual.install.building.shared"> Building pugixml as
+ a standalone shared library</a></span></dt>
+<dt><span class="section"><a href="install.html#manual.install.building.config"> Additional configuration
+ options</a></span></dt>
+</dl></dd>
+<dt><span class="section"><a href="install.html#manual.install.portability"> Portability</a></span></dt>
+</dl></div>
+<div class="section">
+<div class="titlepage"><div><div><h3 class="title">
+<a name="manual.install.getting"></a><a class="link" href="install.html#manual.install.getting" title="Getting pugixml"> Getting pugixml</a>
+</h3></div></div></div>
+<p>
+ pugixml is distributed in source form. You can either download a source distribution
+ or checkout the Subversion repository.
+ </p>
+<div class="section">
+<div class="titlepage"><div><div><h4 class="title">
+<a name="manual.install.getting.source"></a><a class="link" href="install.html#manual.install.getting.source" title="Source distributions"> Source distributions</a>
+</h4></div></div></div>
+<p>
+ You can download the latest source distribution via one of the following
+ links:
+ </p>
+<pre class="programlisting"><a href="http://pugixml.googlecode.com/files/pugixml-0.9.zip" target="_top">http://pugixml.googlecode.com/files/pugixml-0.9.zip</a>
+<a href="http://pugixml.googlecode.com/files/pugixml-0.9.tar.gz" target="_top">http://pugixml.googlecode.com/files/pugixml-0.9.tar.gz</a>
+</pre>
+<p>
+ The distribution contains library source, documentation (the manual you're
+ reading now and the quick start guide) and some code examples. After downloading
+ the distribution, install pugixml by extracting all files from the compressed
+ archive.
+ </p>
+<p>
+ If you need an older version, you can download it from the <a href="http://code.google.com/p/pugixml/downloads/list" target="_top">version
+ archive</a>.
+ </p>
+</div>
+<div class="section">
+<div class="titlepage"><div><div><h4 class="title">
+<a name="manual.install.getting.subversion"></a><a class="link" href="install.html#manual.install.getting.subversion" title="Subversion repository"> Subversion repository</a>
+</h4></div></div></div>
+<p>
+ The Subversion repository is located at <a href="http://pugixml.googlecode.com/svn/" target="_top">http://pugixml.googlecode.com/svn/</a>.
+ There is a Subversion tag "release-{version}" for each version;
+ also there is the "latest" tag, which always points to the latest
+ stable release.
+ </p>
+<p>
+ For example, to checkout the current version, you can use this command:
+ </p>
+<pre class="programlisting">svn checkout http://pugixml.googlecode.com/svn/tags/release-0.9 pugixml</pre>
+<p>
+ To checkout the latest version, you can use this command:
+ </p>
+<pre class="programlisting">svn checkout http://pugixml.googlecode.com/svn/tags/latest pugixml</pre>
+<p>
+ The repository contains library source, documentation, code examples and
+ full unit test suite.
+ </p>
+<p>
+ Use latest version tag if you want to automatically get new versions via
+ <code class="literal">svn update</code>. Use other tags if you want to switch to
+ new versions only explicitly (for example, using <code class="literal">svn switch</code>
+ command). Also please note that Subversion trunk contains the work-in-progress
+ version of the code; while this means that you can get new features and
+ bug fixes from trunk without waiting for a new release, this also means
+ that occasionally the code can be broken in some configurations.
+ </p>
+</div>
+</div>
+<div class="section">
+<div class="titlepage"><div><div><h3 class="title">
+<a name="manual.install.building"></a><a class="link" href="install.html#manual.install.building" title="Building pugixml"> Building pugixml</a>
+</h3></div></div></div>
+<p>
+ pugixml is distributed in source form without any pre-built binaries; you
+ have to build them yourself.
+ </p>
+<p>
+ The complete pugixml source consists of four files - two source files, <code class="filename">pugixml.cpp</code> and
+ <code class="filename">pugixpath.cpp</code>, and two header files, <code class="filename">pugixml.hpp</code> and <code class="filename">pugiconfig.hpp</code>. <code class="filename">pugixml.hpp</code> is
+ the primary header which you need to include in order to use pugixml classes/functions;
+ <code class="filename">pugiconfig.hpp</code> is a supplementary configuration file (see <a class="xref" href="install.html#manual.install.building.config" title="Additional configuration options"> Additional configuration
+ options</a>).
+ The rest of this guide assumes that <code class="filename">pugixml.hpp</code> is either in the current directory
+ or in one of include directories of your projects, so that <code class="computeroutput"><span class="preprocessor">#include</span> <span class="string">"pugixml.hpp"</span></code>
+ can find the header; however you can also use relative path (i.e. <code class="computeroutput"><span class="preprocessor">#include</span> <span class="string">"../libs/pugixml/src/pugixml.hpp"</span></code>)
+ or include directory-relative path (i.e. <code class="computeroutput"><span class="preprocessor">#include</span>
+ <span class="special">&lt;</span><span class="identifier">xml</span><span class="special">/</span><span class="identifier">thirdparty</span><span class="special">/</span><span class="identifier">pugixml</span><span class="special">/</span><span class="identifier">src</span><span class="special">/</span><span class="identifier">pugixml</span><span class="special">.</span><span class="identifier">hpp</span><span class="special">&gt;</span></code>).
+ </p>
+<div class="note"><table border="0" summary="Note">
+<tr>
+<td rowspan="2" align="center" valign="top" width="25"><img alt="[Note]" src="../images/note.png"></td>
+<th align="left">Note</th>
+</tr>
+<tr><td align="left" valign="top"><p>
+ You don't need to compile <code class="filename">pugixpath.cpp</code> unless you use XPath.
+ </p></td></tr>
+</table></div>
+<div class="section">
+<div class="titlepage"><div><div><h4 class="title">
+<a name="manual.install.building.embed"></a><a class="link" href="install.html#manual.install.building.embed" title="Building pugixml as a part of another static library/executable"> Building pugixml as
+ a part of another static library/executable</a>
+</h4></div></div></div>
+<p>
+ The easiest way to build pugixml is to compile two source files, <code class="filename">pugixml.cpp</code> and
+ <code class="filename">pugixpath.cpp</code>, along with the existing library/executable. This process
+ depends on the method of building your application; for example, if you're
+ using Microsoft Visual Studio<sup>[<a name="id1323403" href="#ftn.id1323403" class="footnote">1</a>]</sup>, Apple Xcode, Code::Blocks or any other IDE, just add <code class="filename">pugixml.cpp</code> and
+ <code class="filename">pugixpath.cpp</code> to one of your projects.
+ </p>
+<p>
+ If you're using Microsoft Visual Studio and the project has precompiled
+ headers turned on, you'll see the following error messages:
+ </p>
+<pre class="programlisting">pugixpath.cpp(3477) : fatal error C1010: unexpected end of file while looking for precompiled header. Did you forget to add '#include "stdafx.h"' to your source?</pre>
+<p>
+ The correct way to resolve this is to disable precompiled headers for <code class="filename">pugixml.cpp</code> and
+ <code class="filename">pugixpath.cpp</code>; you have to set "Create/Use Precompiled Header"
+ option (Properties dialog -&gt; C/C++ -&gt; Precompiled Headers -&gt; Create/Use
+ Precompiled Header) to "Not Using Precompiled Headers". You'll
+ have to do it for both <code class="filename">pugixml.cpp</code> and <code class="filename">pugixpath.cpp</code>, for all project configurations/platforms
+ (you can select Configuration "All Configurations" and Platform
+ "All Platforms" before editing the option):
+ </p>
+<div class="informaltable"><table class="table">
+<colgroup><col></colgroup>
+<tbody><tr><td>
+ <p>
+ <a href="../images/vs2005_pch1.png" target="_top"><span class="inlinemediaobject"><img src="../images/vs2005_pch1_thumb.png" alt="vs2005_pch1_thumb"></span></a> <span class="inlinemediaobject"><img src="../images/next.png" alt="next"></span> <a href="../images/vs2005_pch2.png" target="_top"><span class="inlinemediaobject"><img src="../images/vs2005_pch2_thumb.png" alt="vs2005_pch2_thumb"></span></a> <span class="inlinemediaobject"><img src="../images/next.png" alt="next"></span> <a href="../images/vs2005_pch3.png" target="_top"><span class="inlinemediaobject"><img src="../images/vs2005_pch3_thumb.png" alt="vs2005_pch3_thumb"></span></a> <span class="inlinemediaobject"><img src="../images/next.png" alt="next"></span> <a href="../images/vs2005_pch4.png" target="_top"><span class="inlinemediaobject"><img src="../images/vs2005_pch4_thumb.png" alt="vs2005_pch4_thumb"></span></a>
+ </p>
+ </td></tr></tbody>
+</table></div>
+</div>
+<div class="section">
+<div class="titlepage"><div><div><h4 class="title">
+<a name="manual.install.building.static"></a><a class="link" href="install.html#manual.install.building.static" title="Building pugixml as a standalone static library"> Building pugixml as
+ a standalone static library</a>
+</h4></div></div></div>
+<p>
+ It's possible to compile pugixml as a standalone static library. This process
+ depends on the method of building your application; pugixml distribution
+ comes with project files for several popular IDEs/build systems. There
+ are project files for Apple XCode3, Code::Blocks, Codelite, Microsoft Visual
+ Studio 2005, 2008, 2010, and configuration scripts for CMake and premake4.
+ You're welcome to submit project files/build scripts for other software;
+ see <a class="xref" href="../manual.html#manual.overview.feedback" title="Feedback"> Feedback</a>.
+ </p>
+<p>
+ There are two projects for each version of Microsoft Visual Studio: one
+ for dynamically linked CRT, which has a name like <code class="filename">pugixml_vs2008.vcproj</code>,
+ and another one for statically linked CRT, which has a name like <code class="filename">pugixml_vs2008_static.vcproj</code>.
+ You should select the version that matches the CRT used in your application;
+ the default option for new projects created by Microsoft Visual Studio
+ is dynamically linked CRT, so unless you changed the defaults, you should
+ use the version with dynamic CRT (i.e. <code class="filename">pugixml_vs2008.vcproj</code> for Microsoft
+ Visual Studio 2008).
+ </p>
+<p>
+ In addition to adding pugixml project to your workspace, you'll have to
+ make sure that your application links with pugixml library. If you're using
+ Microsoft Visual Studio 2005/2008, you can add a dependency from your application
+ project to pugixml one. If you're using Microsoft Visual Studio 2010, you'll
+ have to add a reference to your application project instead. For other
+ IDEs/systems, consult the relevant documentation.
+ </p>
+<div class="informaltable"><table class="table">
+<colgroup>
+<col>
+<col>
+</colgroup>
+<thead><tr>
+<th>
+ <p>
+ Microsoft Visual Studio 2005/2008
+ </p>
+ </th>
+<th>
+ <p>
+ Microsoft Visual Studio 2010
+ </p>
+ </th>
+</tr></thead>
+<tbody><tr>
+<td>
+ <p>
+ <a href="../images/vs2005_link1.png" target="_top"><span class="inlinemediaobject"><img src="../images/vs2005_link1_thumb.png" alt="vs2005_link1_thumb"></span></a> <span class="inlinemediaobject"><img src="../images/next.png" alt="next"></span> <a href="../images/vs2005_link2.png" target="_top"><span class="inlinemediaobject"><img src="../images/vs2005_link2_thumb.png" alt="vs2005_link2_thumb"></span></a>
+ </p>
+ </td>
+<td>
+ <p>
+ <a href="../images/vs2010_link1.png" target="_top"><span class="inlinemediaobject"><img src="../images/vs2010_link1_thumb.png" alt="vs2010_link1_thumb"></span></a> <span class="inlinemediaobject"><img src="../images/next.png" alt="next"></span> <a href="../images/vs2010_link2.png" target="_top"><span class="inlinemediaobject"><img src="../images/vs2010_link2_thumb.png" alt="vs2010_link2_thumb"></span></a>
+ </p>
+ </td>
+</tr></tbody>
+</table></div>
+</div>
+<div class="section">
+<div class="titlepage"><div><div><h4 class="title">
+<a name="manual.install.building.shared"></a><a class="link" href="install.html#manual.install.building.shared" title="Building pugixml as a standalone shared library"> Building pugixml as
+ a standalone shared library</a>
+</h4></div></div></div>
+<p>
+ It's possible to compile pugixml as a standalone shared library. The process
+ is usually similar to the static library approach; however, no preconfigured
+ projects/scripts are included into pugixml distribution, so you'll have
+ to do it yourself. Generally, if you're using GCC-based toolchain, the
+ process does not differ from building any other library as DLL (adding
+ -shared to compilation flags should suffice); if you're using MSVC-based
+ toolchain, you'll have to explicitly mark exported symbols with a declspec
+ attribute. You can do it by defining <code class="computeroutput"><span class="identifier">PUGIXML_API</span></code>
+ macro, i.e. via <code class="filename">pugiconfig.hpp</code>:
+ </p>
+<pre class="programlisting"><span class="preprocessor">#ifdef</span> <span class="identifier">_DLL</span>
+<span class="preprocessor">#define</span> <span class="identifier">PUGIXML_API</span> <span class="identifier">__declspec</span><span class="special">(</span><span class="identifier">dllexport</span><span class="special">)</span>
+<span class="preprocessor">#else</span>
+<span class="preprocessor">#define</span> <span class="identifier">PUGIXML_API</span> <span class="identifier">__declspec</span><span class="special">(</span><span class="identifier">dllimport</span><span class="special">)</span>
+<span class="preprocessor">#endif</span>
+</pre>
+</div>
+<div class="section">
+<div class="titlepage"><div><div><h4 class="title">
+<a name="manual.install.building.config"></a><a class="link" href="install.html#manual.install.building.config" title="Additional configuration options"> Additional configuration
+ options</a>
+</h4></div></div></div>
+<p>
+ pugixml uses several defines to control the compilation process. There
+ are two ways to define them: either put the needed definitions to <code class="filename">pugiconfig.hpp</code> (it
+ has some examples that are commented out) or provide them via compiler
+ command-line. Define consistency is important, i.e. the definitions should
+ match in all source files that include <code class="filename">pugixml.hpp</code> (including pugixml sources)
+ throughout the application. Adding defines to <code class="filename">pugiconfig.hpp</code> lets you guarantee
+ this, unless your macro definition is wrapped in preprocessor <code class="computeroutput"><span class="preprocessor">#if</span></code>/<code class="computeroutput"><span class="preprocessor">#ifdef</span></code>
+ directive and this directive is not consistent. <code class="filename">pugiconfig.hpp</code> will never
+ contain anything but comments, which means that when upgrading to new version,
+ you can safely leave your modified version intact.
+ </p>
+<p>
+ <a name="PUGIXML_WCHAR_MODE"></a><code class="literal">PUGIXML_WCHAR_MODE</code> define toggles
+ between UTF-8 style interface (the in-memory text encoding is assumed to
+ be UTF-8, most functions use <code class="computeroutput"><span class="keyword">char</span></code>
+ as character type) and UTF-16/32 style interface (the in-memory text encoding
+ is assumed to be UTF-16/32, depending on <code class="computeroutput"><span class="keyword">wchar_t</span></code>
+ size, most functions use <code class="computeroutput"><span class="keyword">wchar_t</span></code>
+ as character type). See <a class="xref" href="dom.html#manual.dom.unicode" title="Unicode interface"> Unicode interface</a> for more details.
+ </p>
+<p>
+ <a name="PUGIXML_NO_XPATH"></a><code class="literal">PUGIXML_NO_XPATH</code> define disables XPath.
+ Both XPath interfaces and XPath implementation are excluded from compilation;
+ you can still compile the file <code class="filename">pugixpath.cpp</code> (it will result in an empty
+ translation unit). This option is provided in case you do not need XPath
+ functionality and need to save code space.
+ </p>
+<p>
+ <a name="PUGIXML_NO_STL"></a><code class="literal">PUGIXML_NO_STL</code> define disables use of
+ STL in pugixml. The functions that operate on STL types are no longer present
+ (i.e. load/save via iostream) if this macro is defined. This option is
+ provided in case your target platform does not have a standard-compliant
+ STL implementation.
+ </p>
+<div class="note"><table border="0" summary="Note">
+<tr>
+<td rowspan="2" align="center" valign="top" width="25"><img alt="[Note]" src="../images/note.png"></td>
+<th align="left">Note</th>
+</tr>
+<tr><td align="left" valign="top"><p>
+ As of version 0.9, STL is used in XPath implementation; therefore, XPath
+ is also disabled if this macro is defined. This will change in version
+ 1.0.
+ </p></td></tr>
+</table></div>
+<p>
+ <a name="PUGIXML_NO_EXCEPTIONS"></a><code class="literal">PUGIXML_NO_EXCEPTIONS</code> define disables
+ use of exceptions in pugixml. This option is provided in case your target
+ platform does not have exception handling capabilities
+ </p>
+<div class="note"><table border="0" summary="Note">
+<tr>
+<td rowspan="2" align="center" valign="top" width="25"><img alt="[Note]" src="../images/note.png"></td>
+<th align="left">Note</th>
+</tr>
+<tr><td align="left" valign="top"><p>
+ As of version 0.9, exceptions are <span class="bold"><strong>only</strong></span>
+ used in XPath implementation; therefore, XPath is also disabled if this
+ macro is defined. This will change in version 1.0.
+ </p></td></tr>
+</table></div>
+<p>
+ <a name="PUGIXML_API"></a><code class="literal">PUGIXML_API</code>, <a name="PUGIXML_CLASS"></a><code class="literal">PUGIXML_CLASS</code>
+ and <a name="PUGIXML_FUNCTION"></a><code class="literal">PUGIXML_FUNCTION</code> defines let you
+ specify custom attributes (i.e. declspec or calling conventions) for pugixml
+ classes and non-member functions. In absence of <code class="computeroutput"><span class="identifier">PUGIXML_CLASS</span></code>
+ or <code class="computeroutput"><span class="identifier">PUGIXML_FUNCTION</span></code> definitions,
+ <code class="computeroutput"><span class="identifier">PUGIXML_API</span></code> definition
+ is used instead. For example, to specify fixed calling convention, you
+ can define <code class="computeroutput"><span class="identifier">PUGIXML_FUNCTION</span></code>
+ to i.e. <code class="computeroutput"><span class="identifier">__fastcall</span></code>. Another
+ example is DLL import/export attributes in MSVC (see <a class="xref" href="install.html#manual.install.building.shared" title="Building pugixml as a standalone shared library"> Building pugixml as
+ a standalone shared library</a>).
+ </p>
+<div class="note"><table border="0" summary="Note">
+<tr>
+<td rowspan="2" align="center" valign="top" width="25"><img alt="[Note]" src="../images/note.png"></td>
+<th align="left">Note</th>
+</tr>
+<tr><td align="left" valign="top"><p>
+ In that example <code class="computeroutput"><span class="identifier">PUGIXML_API</span></code>
+ is inconsistent between several source files; this is an exception to
+ the consistency rule.
+ </p></td></tr>
+</table></div>
+</div>
+</div>
+<div class="section">
+<div class="titlepage"><div><div><h3 class="title">
+<a name="manual.install.portability"></a><a class="link" href="install.html#manual.install.portability" title="Portability"> Portability</a>
+</h3></div></div></div>
+<p>
+ pugixml is written in standard-compliant C++ with some compiler-specific
+ workarounds where appropriate. pugixml is compatible with the upcoming C++0x
+ standard (verified using GCC 4.5). Each version is tested with a unit test
+ suite (with code coverage about 99%) on the following platforms:
+ </p>
+<div class="itemizedlist"><ul class="itemizedlist" type="disc">
+<li class="listitem">
+ Microsoft Windows:
+ <div class="itemizedlist"><ul class="itemizedlist" type="circle">
+<li class="listitem">
+ Borland C++ Compiler 5.82
+ </li>
+<li class="listitem">
+ Digital Mars C++ Compiler 8.51
+ </li>
+<li class="listitem">
+ Intel C++ Compiler 8.0, 9.0 x86/x64, 10.0 x86/x64, 11.0 x86/x64
+ </li>
+<li class="listitem">
+ Metrowerks CodeWarrior 8.0
+ </li>
+<li class="listitem">
+ Microsoft Visual C++ 6.0, 7.0 (2002), 7.1 (2003), 8.0 (2005) x86/x64,
+ 9.0 (2008) x86/x64, 10.0 (2010) x86/x64
+ </li>
+<li class="listitem">
+ MinGW (GCC) 3.4, 4.4, 4.5, 4.6 x64
+ </li>
+</ul></div>
+ </li>
+<li class="listitem">
+ Linux (GCC 4.4.3 x86/x64)
+ </li>
+<li class="listitem">
+ FreeBSD (GCC 4.2.1 x86/x64)
+ </li>
+<li class="listitem">
+ Apple MacOSX (GCC 4.0.1 x86/x64/PowerPC)
+ </li>
+<li class="listitem">
+ Microsoft Xbox 360
+ </li>
+<li class="listitem">
+ Nintendo Wii (Metrowerks CodeWarrior 4.1)
+ </li>
+<li class="listitem">
+ Sony Playstation Portable (GCC 3.4.2)
+ </li>
+<li class="listitem">
+ Sony Playstation 3 (GCC 4.1.1, SNC 310.1)
+ </li>
+</ul></div>
+</div>
+<div class="footnotes">
+<br><hr width="100" align="left">
+<div class="footnote"><p><sup>[<a name="ftn.id1323403" href="#id1323403" class="para">1</a>] </sup>
+ All trademarks used are properties of their respective owners.
+ </p></div>
+</div>
+</div>
+<table xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" width="100%"><tr>
+<td align="left"></td>
+<td align="right"><div class="copyright-footer">Copyright &#169; 2010 Arseny Kapoulkine<p>
+ Distributed under the MIT License
+ </p>
+</div></td>
+</tr></table>
+<hr>
+<table width="100%"><tr>
+<td>pugixml 0.9 manual |
+ <a href="../manual.html">Overview</a> |
+ <b>Installation</b> |
+ Document:
+ <a href="dom.html">Object model</a> &middot; <a href="loading.html">Loading</a> &middot; <a href="access.html">Accessing</a> &middot; <a href="modify.html">Modifying</a> &middot; <a href="saving.html">Saving</a> |
+ <a href="xpath.html">XPath</a> |
+ <a href="apiref.html">API Reference</a> |
+ <a href="toc.html">Table of Contents</a>
+</td>
+<td width="*" align="right"><div class="spirit-nav">
+<a accesskey="p" href="../manual.html"><img src="../images/prev.png" alt="Prev"></a><a accesskey="u" href="../manual.html"><img src="../images/up.png" alt="Up"></a><a accesskey="h" href="../manual.html"><img src="../images/home.png" alt="Home"></a><a accesskey="n" href="dom.html"><img src="../images/next.png" alt="Next"></a>
+</div></td>
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