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authorAndré Nusser <andre.nusser@googlemail.com>2019-07-23 10:01:57 +0200
committerAndré Nusser <andre.nusser@googlemail.com>2019-07-23 10:01:57 +0200
commite05869e84254ea67ff5277970d2dd9cb96ce74a7 (patch)
treed733bf66ad50f92fb230fa36a26c00dc8209d370 /man/drumgizmo.1
parent4e83b447020c8ddce7e8b4f2b591dc42585df138 (diff)
Add all velocity humanizer parameters to CLI.
Still needs to be tested!
Diffstat (limited to 'man/drumgizmo.1')
-rw-r--r--man/drumgizmo.125
1 files changed, 21 insertions, 4 deletions
diff --git a/man/drumgizmo.1 b/man/drumgizmo.1
index e4c4a1f..6770d49 100644
--- a/man/drumgizmo.1
+++ b/man/drumgizmo.1
@@ -155,6 +155,27 @@ Timing humanizer options.
\fBregain\fR=<val> (Control how fast the drummer catches up the timing. [0,1])
.RE
+\fB-t, --velocity-humanizer\fR
+.RS 7
+Enables adapting input velocities to make it sound more realistic.
+
+.RE
+\fB-T, --velocity-humanizerparms parmlist\fR
+.RS 7
+Velocity humanizer options.
+
+.P
+\fBattack\fR=<val> (How quickly the velocity gets reduced when playing fast notes.
+Lower values result in faster velocity reduction. [0,1])
+.P
+\fBrelease\fR=<val> (How quickly the drummer regains the velocity
+when there are spaces between the notes. Lower values result in faster regain. [0,1])
+.P
+\fBstddev\fR=<val> (The standard-deviation for the velocity humanizer.
+Higher value makes it more likely that a sample further
+away from the input velocity will be played. [0,4.5])
+
+.RE
\fB-p, --parameters parmlist\fR
.RS 7
Parameters for the sample selection algorithm.
@@ -166,10 +187,6 @@ the actual velocity value (after humanization) [0,1])
haven't been played recently [0,1])
.P
\fBrandom\fR=<val> (The amount of randomness added [0,1])
-.P
-\fBstddev\fR=<val> (The standard-deviation for the sample
-selection. Higher value makes it more likely that a sample further
-away from the input velocity will be played [0, 4.5])
.RE
\fB-v, --version\fR