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authorBent Bisballe Nyeng <deva@aasimon.org>2018-08-03 20:02:04 +0200
committerBent Bisballe Nyeng <deva@aasimon.org>2018-08-05 16:19:57 +0200
commita0e2b9398a06ca2ea164c2ffd6fd89f713b93598 (patch)
treef070de47673f32903eae30ddbc57232e2b13db4e /src/drumgizmo.h
parentea743668192e0921ab46d5e863df5b754ce82656 (diff)
Add support for partial buffers in cache and rendering engine - fixes dropouts on framesize changes for example when looping.
Diffstat (limited to 'src/drumgizmo.h')
-rw-r--r--src/drumgizmo.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/drumgizmo.h b/src/drumgizmo.h
index 562e2ba..0f2c20e 100644
--- a/src/drumgizmo.h
+++ b/src/drumgizmo.h
@@ -56,6 +56,7 @@ public:
bool run(size_t pos, sample_t *samples, size_t nsamples);
void stop();
+ void renderSampleEvent(EventSample& evt, int pos, sample_t *s, std::size_t sz);
void getSamples(int ch, int pos, sample_t *s, size_t sz);
//! Get the current engine latency in samples.