Age | Commit message (Expand) | Author |
---|---|---|
2020-12-29 | Split UI code into application/plugin UI and UI library. | Bent Bisballe Nyeng |
2020-03-07 | Use vector for PixelBuffer memory allocation. Use optimized render routines i... | Bent Bisballe Nyeng |
2017-02-12 | Refactor/introduce widget and windiow redraw/dirty mechanism to eradicate unn... | Bent Bisballe Nyeng |
2016-12-06 | Make destructors virtual as appropriate. | Bent Bisballe Nyeng |
2016-09-04 | Add Canvas base class for the Painter to draw on. This is done in preparation... | Bent Bisballe Nyeng |