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#pragma once
#include "texture.h"
#include "texturedbox.h"
#include "widget.h"
namespace GUI
{
class Slider
: public Widget
{
public:
Slider(Widget* parent);
virtual ~Slider() = default;
bool catchMouse() override
{
return true;
}
bool isFocusable() override
{
return true;
}
void setValue(float new_value);
float value() const;
Notifier<> clickNotifier;
protected:
virtual void repaintEvent(RepaintEvent* repaintEvent) override;
virtual void buttonEvent(ButtonEvent* buttonEvent) override;
virtual void mouseMoveEvent(MouseMoveEvent* mouseMoveEvent) override;
private:
enum class State
{
up,
down
};
float current_value;
float maximum;
float minimum;
State state;
TexturedBox bar{
getImageCache(), ":slider.png", 0, 0,
7, 1, 7,
7, 1, 7
};
TexturedBox inner_bar_blue{getImageCache(), ":slider.png",
30, 10,
2, 1, 2,
2, 1, 2
};
Texture button{
getImageCache(), ":slider.png", 15, 0,
15, 15
};
std::size_t bar_boundary{5};
std::size_t button_offset{7};
std::size_t getControlWidth() const;
void recomputeCurrentValue(float x);
};
}
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