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#pragma once
#include "widget.h"
#include "tabbutton.h"
#include "stackedwidget.h"
#include "texture.h"
namespace GUI
{
class TabWidget
: public Widget
{
public:
TabWidget(Widget *parent);
void addTab(const std::string& title, Widget* widget);
std::size_t getBarHeight() const;
private:
void sizeChanged(int width, int height);
private:
void switchTab(Widget* tabWidget);
void setActiveButtons(Widget* current_widget);
std::list<TabButton> buttons;
StackedWidget stack;
TexturedBox topbar{getImageCache(), ":topbar.png",
0, 0,
1, 1, 1,
17, 1, 1};
Texture toplogo{getImageCache(), ":toplogo.png",
0, 0,
95, 17};
};
}
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