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#pragma once
#include <vector>
#include <list>
#include <memory>
#include <event.h>
#include "drumkit.h"
#include "events.h"
#include "events_ds.h"
#include "id.h"
#include "inputfilter.h"
struct Settings;
class Random;
class InputProcessor
{
public:
InputProcessor(Settings& settings,
DrumKit& kit,
EventsDS& events_ds,
Random& random);
bool process(std::vector<event_t>& events,
std::size_t pos,
double resample_ratio);
std::size_t getLatency() const;
private:
DrumKit& kit;
EventsDS& events_ds;
bool is_stopping{false};
bool processOnset(event_t& event, std::size_t pos, double resample_ratio);
bool processChoke(event_t& event, std::size_t pos, double resample_ratio);
bool processStop(event_t& event);
void limitVoices(std::size_t instrument_id, std::size_t max_voices,
float rampdown_time);
std::vector<std::unique_ptr<InputFilter>> filters;
Settings& settings;
float original_velocity{0.0f};
};
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