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authorLode <lvandeve@gmail.com>2015-02-16 22:55:55 +0100
committerLode <lvandeve@gmail.com>2015-02-16 22:55:55 +0100
commitbf2aa0a46fc8c1d398604cd384bc2c583774cc1f (patch)
tree08a444bab7d70c828f158608a9a2849b86b133c1 /examples/example_decode.c
parent9eaef3d1764f0e1e0234362824d30fc2df51af4d (diff)
move examples to examples directory
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+/*
+LodePNG Examples
+
+Copyright (c) 2005-2012 Lode Vandevenne
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+
+ 3. This notice may not be removed or altered from any source
+ distribution.
+*/
+
+#include "lodepng.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+
+/*
+3 ways to decode a PNG from a file to RGBA pixel data (and 2 in-memory ways).
+*/
+
+/*
+Example 1
+Decode from disk to raw pixels with a single function call
+*/
+void decodeOneStep(const char* filename)
+{
+ unsigned error;
+ unsigned char* image;
+ unsigned width, height;
+
+ error = lodepng_decode32_file(&image, &width, &height, filename);
+ if(error) printf("error %u: %s\n", error, lodepng_error_text(error));
+
+ /*use image here*/
+
+ free(image);
+}
+
+/*
+Example 2
+Load PNG file from disk to memory first, then decode to raw pixels in memory.
+*/
+void decodeTwoSteps(const char* filename)
+{
+ unsigned error;
+ unsigned char* image;
+ unsigned width, height;
+ unsigned char* png;
+ size_t pngsize;
+
+ lodepng_load_file(&png, &pngsize, filename);
+ error = lodepng_decode32(&image, &width, &height, png, pngsize);
+ if(error) printf("error %u: %s\n", error, lodepng_error_text(error));
+
+ free(png);
+
+ /*use image here*/
+
+ free(image);
+}
+
+/*
+Example 3
+Load PNG file from disk using a State, normally needed for more advanced usage.
+*/
+void decodeWithState(const char* filename)
+{
+ unsigned error;
+ unsigned char* image;
+ unsigned width, height;
+ unsigned char* png;
+ size_t pngsize;
+ LodePNGState state;
+
+ lodepng_state_init(&state);
+ /*optionally customize the state*/
+
+ lodepng_load_file(&png, &pngsize, filename);
+ error = lodepng_decode(&image, &width, &height, &state, png, pngsize);
+ if(error) printf("error %u: %s\n", error, lodepng_error_text(error));
+
+ free(png);
+
+ /*use image here*/
+ /*state contains extra information about the PNG such as text chunks, ...*/
+
+ lodepng_state_cleanup(&state);
+ free(image);
+}
+
+int main(int argc, char *argv[])
+{
+ const char* filename = argc > 1 ? argv[1] : "test.png";
+
+ decodeOneStep(filename);
+
+ return 0;
+}
+