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Diffstat (limited to 'example_optimize_png.cpp')
| -rw-r--r-- | example_optimize_png.cpp | 133 | 
1 files changed, 133 insertions, 0 deletions
diff --git a/example_optimize_png.cpp b/example_optimize_png.cpp new file mode 100644 index 0000000..ecf25cf --- /dev/null +++ b/example_optimize_png.cpp @@ -0,0 +1,133 @@ +/* +LodePNG Examples + +Copyright (c) 2005-2012 Lode Vandevenne + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + +    1. The origin of this software must not be misrepresented; you must not +    claim that you wrote the original software. If you use this software +    in a product, an acknowledgment in the product documentation would be +    appreciated but is not required. + +    2. Altered source versions must be plainly marked as such, and must not be +    misrepresented as being the original software. + +    3. This notice may not be removed or altered from any source +    distribution. +*/ + +/* +This example saves the PNG with the best compression LodePNG can do, and with +unnecesary chunks removed. It tries out several combinations of settings and +keeps the smallest one. + +NOTE: This is not as good as a true PNG optimizer like optipng or pngcrush. +*/ + +//g++ lodepng.cpp example_optimize_png.cpp -ansi -pedantic -Wall -Wextra -O3 + +#include "lodepng.h" + +#include <iostream> + +int main(int argc, char *argv[]) +{ +  std::vector<unsigned char> image; +  unsigned w, h; +  std::vector<unsigned char> buffer; +  unsigned error; +   +  //check if user gave a filename +  if(argc < 3) +  { +    std::cout << "please provide in and out filename" << std::endl; +    return 0; +  } +   +  lodepng::load_file(buffer, argv[1]); +  error = lodepng::decode(image, w, h, buffer); + +  if(error) +  { +    std::cout << "decoding error " << error << ": " << lodepng_error_text(error) << std::endl; +    return 0; +  } +   +  size_t origsize = buffer.size(); +  std::cout << "Original size: " << origsize << " (" << (origsize / 1024) << "K)" << std::endl; +  buffer.clear(); +   +  //Now encode as hard as possible with several filter types and window sizes +   +  lodepng::State state; +  state.encoder.filter_palette_zero = 0; //We try several filter types, including zero, allow trying them all on palette images too. +  state.encoder.add_id = false; //Don't add LodePNG version chunk to save more bytes +  state.encoder.text_compression = 1; //Not needed because we don't add text chunks, but this demonstrates another optimization setting +  state.encoder.zlibsettings.nicematch = 258; //Set this to the max possible, otherwise it can hurt compression +  state.encoder.zlibsettings.lazymatching = 1; //Definitely use lazy matching for better compression +  state.encoder.zlibsettings.windowsize = 32768; //Use maximum possible window size for best compression + +  size_t bestsize = 0; +  bool inited = false; + +  int beststrategy = 0; +  LodePNGFilterStrategy strategies[4] = { LFS_ZERO, LFS_MINSUM, LFS_ENTROPY, LFS_BRUTE_FORCE }; +  std::string strategynames[4] = { "LFS_ZERO", "LFS_MINSUM", "LFS_ENTROPY", "LFS_BRUTE_FORCE" }; + +  // min match 3 allows all deflate lengths. min match 6 is similar to "Z_FILTERED" of zlib. +  int minmatches[2] = { 3, 6 }; +  int bestminmatch = 0; +   +  int autoconverts[2] = { 0, 1 }; +  std::string autoconvertnames[2] = { "0", "1" }; +  int bestautoconvert = 0; + +  int bestblocktype = 0; + +  // Try out all combinations of everything +  for(int i = 0; i < 4; i++) //filter strategy +  for(int j = 0; j < 2; j++) //min match +  for(int k = 0; k < 2; k++) //block type (for small images only) +  for(int l = 0; l < 2; l++) //color convert strategy +  { +    if(bestsize > 3000 && (k > 0 || l > 0)) continue; /* these only make sense on small images */ +    std::vector<unsigned char> temp; +    state.encoder.filter_strategy = strategies[i]; +    state.encoder.zlibsettings.minmatch = minmatches[j]; +    state.encoder.zlibsettings.btype = k == 0 ? 2 : 1; +    state.encoder.auto_convert = autoconverts[l]; +    error = lodepng::encode(temp, image, w, h, state); + +    if(error) +    { +      std::cout << "encoding error " << error << ": " << lodepng_error_text(error) << std::endl; +      return 0; +    } + +    if(!inited || temp.size() < bestsize) +    { +      bestsize = temp.size(); +      beststrategy = i; +      bestminmatch = state.encoder.zlibsettings.minmatch; +      bestautoconvert = l; +      bestblocktype = state.encoder.zlibsettings.btype; +      temp.swap(buffer); +      inited = true; +    } +  } +   +  std::cout << "Chosen filter strategy: " << strategynames[beststrategy] << std::endl; +  std::cout << "Chosen min match: " << bestminmatch << std::endl; +  std::cout << "Chosen block type: " << bestblocktype << std::endl; +  std::cout << "Chosen auto convert: " << autoconvertnames[bestautoconvert] << std::endl; +   +  lodepng::save_file(buffer, argv[2]); +  std::cout << "New size: " << buffer.size() << " (" << (buffer.size() / 1024) << "K)" << std::endl; +}  | 
