diff options
Diffstat (limited to 'examples')
-rw-r--r-- | examples/example_4bit_palette.cpp | 106 | ||||
-rw-r--r-- | examples/example_bmp2png.cpp | 134 | ||||
-rw-r--r-- | examples/example_decode.c | 113 | ||||
-rw-r--r-- | examples/example_decode.cpp | 95 | ||||
-rw-r--r-- | examples/example_encode.c | 116 | ||||
-rw-r--r-- | examples/example_encode.cpp | 97 | ||||
-rw-r--r-- | examples/example_gzip.cpp | 93 | ||||
-rw-r--r-- | examples/example_opengl.cpp | 162 | ||||
-rw-r--r-- | examples/example_optimize_png.cpp | 133 | ||||
-rw-r--r-- | examples/example_png2bmp.cpp | 132 | ||||
-rw-r--r-- | examples/example_png_info.cpp | 349 | ||||
-rw-r--r-- | examples/example_reencode.cpp | 76 | ||||
-rw-r--r-- | examples/example_sdl.c | 142 | ||||
-rw-r--r-- | examples/example_sdl.cpp | 132 |
14 files changed, 1880 insertions, 0 deletions
diff --git a/examples/example_4bit_palette.cpp b/examples/example_4bit_palette.cpp new file mode 100644 index 0000000..f495cca --- /dev/null +++ b/examples/example_4bit_palette.cpp @@ -0,0 +1,106 @@ +/* +LodePNG Examples + +Copyright (c) 2005-2012 Lode Vandevenne + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + + 3. This notice may not be removed or altered from any source + distribution. +*/ + +//g++ lodepng.cpp example_4bit_palette.cpp -ansi -pedantic -Wall -Wextra -O3 + + + +/* +LodePNG 4-bit palette example. +This example encodes a 511x511 PNG with a 4-bit palette. +Both image and palette contain sine waves, resulting in a sort of plasma. +The 511 (rather than power of two 512) size is of course chosen on purpose to +confirm that scanlines not filling up an entire byte size are working. + +NOTE: a PNG image with a translucent palette is perfectly valid. However there +exist some programs that cannot correctly read those, including, surprisingly, +Gimp 2.8 image editor (until you set mode to RGB). +*/ + +#include <cmath> +#include <iostream> + +#include "lodepng.h" + +int main(int argc, char *argv[]) +{ + //check if user gave a filename + if(argc < 2) + { + std::cout << "please provide a filename to save to" << std::endl; + return 0; + } + + //create encoder and set settings and info (optional) + lodepng::State state; + + //generate palette + for(int i = 0; i < 16; i++) + { + unsigned char r = 127 * (1 + std::sin(5 * i * 6.28318531 / 16)); + unsigned char g = 127 * (1 + std::sin(2 * i * 6.28318531 / 16)); + unsigned char b = 127 * (1 + std::sin(3 * i * 6.28318531 / 16)); + unsigned char a = 63 * (1 + std::sin(8 * i * 6.28318531 / 16)) + 128; /*alpha channel of the palette (tRNS chunk)*/ + + //palette must be added both to input and output color mode, because in this + //sample both the raw image and the expected PNG image use that palette. + lodepng_palette_add(&state.info_png.color, r, g, b, a); + lodepng_palette_add(&state.info_raw, r, g, b, a); + } + + //both the raw image and the encoded image must get colorType 3 (palette) + state.info_png.color.colortype = LCT_PALETTE; //if you comment this line, and create the above palette in info_raw instead, then you get the same image in a RGBA PNG. + state.info_png.color.bitdepth = 4; + state.info_raw.colortype = LCT_PALETTE; + state.info_raw.bitdepth = 4; + state.encoder.auto_convert = 0; //we specify ourselves exactly what output PNG color mode we want + + //generate some image + const unsigned w = 511; + const unsigned h = 511; + std::vector<unsigned char> image; + image.resize((w * h * 4 + 7) / 8, 0); + for(unsigned y = 0; y < h; y++) + for(unsigned x = 0; x < w; x++) + { + size_t byte_index = (y * w + x) / 2; + bool byte_half = (y * w + x) % 2 == 1; + + int color = (int)(4 * ((1 + std::sin(2.0 * 6.28318531 * x / (double)w)) + + (1 + std::sin(2.0 * 6.28318531 * y / (double)h))) ); + + image[byte_index] |= (unsigned char)(color << (byte_half ? 0 : 4)); + } + + //encode and save + std::vector<unsigned char> buffer; + unsigned error = lodepng::encode(buffer, image.empty() ? 0 : &image[0], w, h, state); + if(error) + { + std::cout << "encoder error " << error << ": "<< lodepng_error_text(error) << std::endl; + return 0; + } + lodepng::save_file(buffer, argv[1]); +} diff --git a/examples/example_bmp2png.cpp b/examples/example_bmp2png.cpp new file mode 100644 index 0000000..c6bdd24 --- /dev/null +++ b/examples/example_bmp2png.cpp @@ -0,0 +1,134 @@ +/* +LodePNG Examples + +Copyright (c) 2005-2010 Lode Vandevenne + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + + 3. This notice may not be removed or altered from any source + distribution. +*/ + +/* +Load a BMP image and convert it to a PNG image. This example also shows how +to use other data with the same memory structure as BMP, such as the image +format native to win32, GDI (HBITMAP, BITMAPINFO, ...) often encountered if +you're programming for Windows in Visual Studio. + +This example only supports uncompressed 24-bit RGB or 32-bit RGBA bitmaps. +For other types of BMP's, use a full fledged BMP decoder, or convert the +bitmap to 24-bit or 32-bit format. + +NOTE: it overwrites the output file without warning if it exists! +*/ + +//g++ lodepng.cpp example_bmp2png.cpp -ansi -pedantic -Wall -Wextra -O3 + +#include "lodepng.h" + +#include <iostream> + +//returns 0 if all went ok, non-0 if error +//output image is always given in RGBA (with alpha channel), even if it's a BMP without alpha channel +unsigned decodeBMP(std::vector<unsigned char>& image, unsigned& w, unsigned& h, const std::vector<unsigned char>& bmp) +{ + static const unsigned MINHEADER = 54; //minimum BMP header size + + if(bmp.size() < MINHEADER) return -1; + if(bmp[0] != 'B' || bmp[1] != 'M') return 1; //It's not a BMP file if it doesn't start with marker 'BM' + unsigned pixeloffset = bmp[10] + 256 * bmp[11]; //where the pixel data starts + //read width and height from BMP header + w = bmp[18] + bmp[19] * 256; + h = bmp[22] + bmp[23] * 256; + //read number of channels from BMP header + if(bmp[28] != 24 && bmp[28] != 32) return 2; //only 24-bit and 32-bit BMPs are supported. + unsigned numChannels = bmp[28] / 8; + + //The amount of scanline bytes is width of image times channels, with extra bytes added if needed + //to make it a multiple of 4 bytes. + unsigned scanlineBytes = w * numChannels; + if(scanlineBytes % 4 != 0) scanlineBytes = (scanlineBytes / 4) * 4 + 4; + + unsigned dataSize = scanlineBytes * h; + if(bmp.size() < dataSize + pixeloffset) return 3; //BMP file too small to contain all pixels + + image.resize(w * h * 4); + + /* + There are 3 differences between BMP and the raw image buffer for LodePNG: + -it's upside down + -it's in BGR instead of RGB format (or BRGA instead of RGBA) + -each scanline has padding bytes to make it a multiple of 4 if needed + The 2D for loop below does all these 3 conversions at once. + */ + for(unsigned y = 0; y < h; y++) + for(unsigned x = 0; x < w; x++) + { + //pixel start byte position in the BMP + unsigned bmpos = pixeloffset + (h - y - 1) * scanlineBytes + numChannels * x; + //pixel start byte position in the new raw image + unsigned newpos = 4 * y * w + 4 * x; + if(numChannels == 3) + { + image[newpos + 0] = bmp[bmpos + 2]; //R + image[newpos + 1] = bmp[bmpos + 1]; //G + image[newpos + 2] = bmp[bmpos + 0]; //B + image[newpos + 3] = 255; //A + } + else + { + image[newpos + 0] = bmp[bmpos + 3]; //R + image[newpos + 1] = bmp[bmpos + 2]; //G + image[newpos + 2] = bmp[bmpos + 1]; //B + image[newpos + 3] = bmp[bmpos + 0]; //A + } + } + return 0; +} + +int main(int argc, char *argv[]) +{ + if(argc < 3) + { + std::cout << "Please provice input PNG and output BMP file names" << std::endl; + return 0; + } + + std::vector<unsigned char> bmp; + lodepng::load_file(bmp, argv[1]); + std::vector<unsigned char> image; + unsigned w, h; + unsigned error = decodeBMP(image, w, h, bmp); + + if(error) + { + std::cout << "BMP decoding error " << error << std::endl; + return 0; + } + + std::vector<unsigned char> png; + error = lodepng::encode(png, image, w, h); + + if(error) + { + std::cout << "PNG encoding error " << error << ": " << lodepng_error_text(error) << std::endl; + return 0; + } + + lodepng::save_file(png, argv[2]); + +} diff --git a/examples/example_decode.c b/examples/example_decode.c new file mode 100644 index 0000000..1ecec3d --- /dev/null +++ b/examples/example_decode.c @@ -0,0 +1,113 @@ +/*
+LodePNG Examples
+
+Copyright (c) 2005-2012 Lode Vandevenne
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+
+ 3. This notice may not be removed or altered from any source
+ distribution.
+*/
+
+#include "lodepng.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+
+/*
+3 ways to decode a PNG from a file to RGBA pixel data (and 2 in-memory ways).
+*/
+
+/*
+Example 1
+Decode from disk to raw pixels with a single function call
+*/
+void decodeOneStep(const char* filename)
+{
+ unsigned error;
+ unsigned char* image;
+ unsigned width, height;
+
+ error = lodepng_decode32_file(&image, &width, &height, filename);
+ if(error) printf("error %u: %s\n", error, lodepng_error_text(error));
+
+ /*use image here*/
+
+ free(image);
+}
+
+/*
+Example 2
+Load PNG file from disk to memory first, then decode to raw pixels in memory.
+*/
+void decodeTwoSteps(const char* filename)
+{
+ unsigned error;
+ unsigned char* image;
+ unsigned width, height;
+ unsigned char* png;
+ size_t pngsize;
+
+ lodepng_load_file(&png, &pngsize, filename);
+ error = lodepng_decode32(&image, &width, &height, png, pngsize);
+ if(error) printf("error %u: %s\n", error, lodepng_error_text(error));
+
+ free(png);
+
+ /*use image here*/
+
+ free(image);
+}
+
+/*
+Example 3
+Load PNG file from disk using a State, normally needed for more advanced usage.
+*/
+void decodeWithState(const char* filename)
+{
+ unsigned error;
+ unsigned char* image;
+ unsigned width, height;
+ unsigned char* png;
+ size_t pngsize;
+ LodePNGState state;
+
+ lodepng_state_init(&state);
+ /*optionally customize the state*/
+
+ lodepng_load_file(&png, &pngsize, filename);
+ error = lodepng_decode(&image, &width, &height, &state, png, pngsize);
+ if(error) printf("error %u: %s\n", error, lodepng_error_text(error));
+
+ free(png);
+
+ /*use image here*/
+ /*state contains extra information about the PNG such as text chunks, ...*/
+
+ lodepng_state_cleanup(&state);
+ free(image);
+}
+
+int main(int argc, char *argv[])
+{
+ const char* filename = argc > 1 ? argv[1] : "test.png";
+
+ decodeOneStep(filename);
+
+ return 0;
+}
+
diff --git a/examples/example_decode.cpp b/examples/example_decode.cpp new file mode 100644 index 0000000..4eee6b8 --- /dev/null +++ b/examples/example_decode.cpp @@ -0,0 +1,95 @@ +/*
+LodePNG Examples
+
+Copyright (c) 2005-2012 Lode Vandevenne
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+
+ 3. This notice may not be removed or altered from any source
+ distribution.
+*/
+
+#include "lodepng.h"
+#include <iostream>
+
+/*
+3 ways to decode a PNG from a file to RGBA pixel data (and 2 in-memory ways).
+*/
+
+//g++ lodepng.cpp example_decode.cpp -ansi -pedantic -Wall -Wextra -O3
+
+
+//Example 1
+//Decode from disk to raw pixels with a single function call
+void decodeOneStep(const char* filename)
+{
+ std::vector<unsigned char> image; //the raw pixels
+ unsigned width, height;
+
+ //decode
+ unsigned error = lodepng::decode(image, width, height, filename);
+
+ //if there's an error, display it
+ if(error) std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl;
+
+ //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ...
+}
+
+//Example 2
+//Load PNG file from disk to memory first, then decode to raw pixels in memory.
+void decodeTwoSteps(const char* filename)
+{
+ std::vector<unsigned char> png;
+ std::vector<unsigned char> image; //the raw pixels
+ unsigned width, height;
+
+ //load and decode
+ lodepng::load_file(png, filename);
+ unsigned error = lodepng::decode(image, width, height, png);
+
+ //if there's an error, display it
+ if(error) std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl;
+
+ //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ...
+}
+
+//Example 3
+//Load PNG file from disk using a State, normally needed for more advanced usage.
+void decodeWithState(const char* filename)
+{
+ std::vector<unsigned char> png;
+ std::vector<unsigned char> image; //the raw pixels
+ unsigned width, height;
+ lodepng::State state; //optionally customize this one
+
+ lodepng::load_file(png, filename); //load the image file with given filename
+ unsigned error = lodepng::decode(image, width, height, state, png);
+
+ //if there's an error, display it
+ if(error) std::cout << "decoder error " << error << ": "<< lodepng_error_text(error) << std::endl;
+
+ //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ...
+ //State state contains extra information about the PNG such as text chunks, ...
+}
+
+int main(int argc, char *argv[])
+{
+ const char* filename = argc > 1 ? argv[1] : "test.png";
+
+ decodeOneStep(filename);
+}
+
diff --git a/examples/example_encode.c b/examples/example_encode.c new file mode 100644 index 0000000..0e0f8bf --- /dev/null +++ b/examples/example_encode.c @@ -0,0 +1,116 @@ +/*
+LodePNG Examples
+
+Copyright (c) 2005-2012 Lode Vandevenne
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+
+ 3. This notice may not be removed or altered from any source
+ distribution.
+*/
+
+#include "lodepng.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+
+/*
+3 ways to encode a PNG from RGBA pixel data to a file (and 2 in-memory ways).
+NOTE: this samples overwrite the file or test.png without warning!
+*/
+
+/*
+Example 1
+Encode from raw pixels to disk with a single function call
+The image argument has width * height RGBA pixels or width * height * 4 bytes
+*/
+void encodeOneStep(const char* filename, const unsigned char* image, unsigned width, unsigned height)
+{
+ /*Encode the image*/
+ unsigned error = lodepng_encode32_file(filename, image, width, height);
+
+ /*if there's an error, display it*/
+ if(error) printf("error %u: %s\n", error, lodepng_error_text(error));
+}
+
+/*
+Example 2
+Encode from raw pixels to an in-memory PNG file first, then write it to disk
+The image argument has width * height RGBA pixels or width * height * 4 bytes
+*/
+void encodeTwoSteps(const char* filename, const unsigned char* image, unsigned width, unsigned height)
+{
+ unsigned char* png;
+ size_t pngsize;
+
+ unsigned error = lodepng_encode32(&png, &pngsize, image, width, height);
+ if(!error) lodepng_save_file(png, pngsize, filename);
+
+ /*if there's an error, display it*/
+ if(error) printf("error %u: %s\n", error, lodepng_error_text(error));
+
+ free(png);
+}
+
+/*
+Example 3
+Save a PNG file to disk using a State, normally needed for more advanced usage.
+The image argument has width * height RGBA pixels or width * height * 4 bytes
+*/
+void encodeWithState(const char* filename, const unsigned char* image, unsigned width, unsigned height)
+{
+ unsigned error;
+ unsigned char* png;
+ size_t pngsize;
+ LodePNGState state;
+
+ lodepng_state_init(&state);
+ /*optionally customize the state*/
+
+ error = lodepng_encode(&png, &pngsize, image, width, height, &state);
+ if(!error) lodepng_save_file(png, pngsize, filename);
+
+ /*if there's an error, display it*/
+ if(error) printf("error %u: %s\n", error, lodepng_error_text(error));
+
+ lodepng_state_cleanup(&state);
+ free(png);
+}
+
+int main(int argc, char *argv[])
+{
+ const char* filename = argc > 1 ? argv[1] : "test.png";
+
+ /*generate some image*/
+ unsigned width = 512, height = 512;
+ unsigned char* image = malloc(width * height * 4);
+ unsigned x, y;
+ for(y = 0; y < height; y++)
+ for(x = 0; x < width; x++)
+ {
+ image[4 * width * y + 4 * x + 0] = 255 * !(x & y);
+ image[4 * width * y + 4 * x + 1] = x ^ y;
+ image[4 * width * y + 4 * x + 2] = x | y;
+ image[4 * width * y + 4 * x + 3] = 255;
+ }
+
+ /*run an example*/
+ encodeOneStep(filename, image, width, height);
+
+ free(image);
+ return 0;
+}
diff --git a/examples/example_encode.cpp b/examples/example_encode.cpp new file mode 100644 index 0000000..31dd0b8 --- /dev/null +++ b/examples/example_encode.cpp @@ -0,0 +1,97 @@ +/*
+LodePNG Examples
+
+Copyright (c) 2005-2012 Lode Vandevenne
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+
+ 3. This notice may not be removed or altered from any source
+ distribution.
+*/
+
+#include "lodepng.h"
+#include <iostream>
+
+/*
+3 ways to encode a PNG from RGBA pixel data to a file (and 2 in-memory ways).
+NOTE: this samples overwrite the file or test.png without warning!
+*/
+
+//g++ lodepng.cpp example_encode.cpp -ansi -pedantic -Wall -Wextra -O3
+
+//Example 1
+//Encode from raw pixels to disk with a single function call
+//The image argument has width * height RGBA pixels or width * height * 4 bytes
+void encodeOneStep(const char* filename, std::vector<unsigned char>& image, unsigned width, unsigned height)
+{
+ //Encode the image
+ unsigned error = lodepng::encode(filename, image, width, height);
+
+ //if there's an error, display it
+ if(error) std::cout << "encoder error " << error << ": "<< lodepng_error_text(error) << std::endl;
+}
+
+//Example 2
+//Encode from raw pixels to an in-memory PNG file first, then write it to disk
+//The image argument has width * height RGBA pixels or width * height * 4 bytes
+void encodeTwoSteps(const char* filename, std::vector<unsigned char>& image, unsigned width, unsigned height)
+{
+ std::vector<unsigned char> png;
+
+ unsigned error = lodepng::encode(png, image, width, height);
+ if(!error) lodepng::save_file(png, filename);
+
+ //if there's an error, display it
+ if(error) std::cout << "encoder error " << error << ": "<< lodepng_error_text(error) << std::endl;
+}
+
+//Example 3
+//Save a PNG file to disk using a State, normally needed for more advanced usage.
+//The image argument has width * height RGBA pixels or width * height * 4 bytes
+void encodeWithState(const char* filename, std::vector<unsigned char>& image, unsigned width, unsigned height)
+{
+ std::vector<unsigned char> png;
+ lodepng::State state; //optionally customize this one
+
+ unsigned error = lodepng::encode(png, image, width, height, state);
+ if(!error) lodepng::save_file(png, filename);
+
+ //if there's an error, display it
+ if(error) std::cout << "encoder error " << error << ": "<< lodepng_error_text(error) << std::endl;
+}
+
+//saves image to filename given as argument. Warning, this overwrites the file without warning!
+int main(int argc, char *argv[])
+{
+ //NOTE: this sample will overwrite the file or test.png without warning!
+ const char* filename = argc > 1 ? argv[1] : "test.png";
+
+ //generate some image
+ unsigned width = 512, height = 512;
+ std::vector<unsigned char> image;
+ image.resize(width * height * 4);
+ for(unsigned y = 0; y < height; y++)
+ for(unsigned x = 0; x < width; x++)
+ {
+ image[4 * width * y + 4 * x + 0] = 255 * !(x & y);
+ image[4 * width * y + 4 * x + 1] = x ^ y;
+ image[4 * width * y + 4 * x + 2] = x | y;
+ image[4 * width * y + 4 * x + 3] = 255;
+ }
+
+ encodeOneStep(filename, image, width, height);
+}
diff --git a/examples/example_gzip.cpp b/examples/example_gzip.cpp new file mode 100644 index 0000000..b2ddf17 --- /dev/null +++ b/examples/example_gzip.cpp @@ -0,0 +1,93 @@ +/* +LodePNG Examples + +Copyright (c) 2005-2012 Lode Vandevenne + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + + 3. This notice may not be removed or altered from any source + distribution. +*/ + +#include "lodepng.h" +#include <iostream> +#include <stdlib.h> + +/* +Encodes given file as a gzip file. + +See also the gzip specification, RFC 1952: http://www.gzip.org/zlib/rfc-gzip.html +*/ + +//g++ lodepng.cpp example_gzip.cpp -ansi -pedantic -Wall -Wextra -O3 + +//saves image to filename given as argument. Warning, this overwrites the file without warning! +int main(int argc, char *argv[]) +{ + if(argc < 2) + { + std::cout << "Please provide input filename (output is input with .gz)" << std::endl; + return 0; + } + + //NOTE: this sample will overwrite the output file without warning! + std::string infilename = argv[1]; + std::string outfilename = infilename + ".gz"; + + std::vector<unsigned char> in; + lodepng::load_file(in, infilename); + + size_t outsize = 10; + unsigned char* out = (unsigned char*)malloc(outsize); + out[0] = 31; //ID1 + out[1] = 139; //ID2 + out[2] = 8; //CM + out[3] = 0; //FLG + //MTIME + out[4] = 0; + out[5] = 0; + out[6] = 0; + out[7] = 0; + + out[8] = 2; //2 = slow, 4 = fast compression + out[9] = 255; //OS unknown + + lodepng_deflate(&out, &outsize, &in[0], in.size(), &lodepng_default_compress_settings); + + unsigned crc = lodepng_crc32(&in[0], in.size()); + + size_t footer = outsize; + + outsize += 8; + out = (unsigned char*)realloc(out, outsize); + + //CRC + out[footer + 0] = crc % 256; + out[footer + 1] = (crc >> 8) % 256; + out[footer + 2] = (crc >> 16) % 256; + out[footer + 3] = (crc >> 24) % 256; + + //ISIZE + out[footer + 4] = in.size() % 256; + out[footer + 5] = (in.size() >> 8) % 256; + out[footer + 6] = (in.size() >> 16) % 256; + out[footer + 7] = (in.size() >> 24) % 256; + + lodepng_save_file(out, outsize, outfilename.c_str()); + + free(out); +} diff --git a/examples/example_opengl.cpp b/examples/example_opengl.cpp new file mode 100644 index 0000000..1879864 --- /dev/null +++ b/examples/example_opengl.cpp @@ -0,0 +1,162 @@ +/* +LodePNG Examples + +Copyright (c) 2005-2012 Lode Vandevenne + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + + 3. This notice may not be removed or altered from any source + distribution. +*/ + +//Compile command for Linux: +//g++ lodepng.cpp example_opengl.cpp -lSDL -lGL -O3 + +/* +LodePNG OpenGL example. Decodes a PNG and shows it in OpenGL. PNG filename +should be given as a command line parameter. + +It's written for the most basic old OpenGL version, and a correction for non +power of two textures had to be added. + +Only very few lines on the sample are about loading the PNG. Most of the +sample lines show a way to render a texture in 2D in OpenGL. + +No fancy 3D graphics are shown, it only shows the image statically. The sample +shows LodePNG can be used to load PNG images as textures in OpenGL. +*/ + +#include "lodepng.h" + +#include <iostream> +#include <SDL/SDL.h> +#include <GL/gl.h> + +int main(int argc, char *argv[]) +{ + if(argc < 2) + { + std::cout << "Please provide a filename." << std::endl; + return 1; + } + const char* filename = argv[1]; + + // Load file and decode image. + std::vector<unsigned char> image; + unsigned width, height; + unsigned error = lodepng::decode(image, width, height, filename); + + // If there's an error, display it. + if(error != 0) + { + std::cout << "error " << error << ": " << lodepng_error_text(error) << std::endl; + return 1; + } + + // Here the PNG is loaded in "image". All the rest of the code is SDL and OpenGL stuff. + + int screenw = width; + if(screenw > 1024) screenw = 1024; + int screenh = height; + if(screenh > 768) screenw = 768; + + if(SDL_Init(SDL_INIT_VIDEO) < 0) + { + std::cout << "Error: Unable to init SDL: " << SDL_GetError() << std::endl; + return 1; + } + + SDL_Surface* scr = SDL_SetVideoMode(screenw, screenh, 32, SDL_OPENGL); + + if(scr == 0) + { + std::cout << "Error: Unable to set video. SDL error message: " << SDL_GetError() << std::endl; + return 1; + } + + // The official code for "Setting Your Raster Position to a Pixel Location" (i.e. set up a camera for 2D screen) + glViewport(0, 0, screenw, screenh); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(0, screenw, screenh, 0, -1, 1); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + + // Make some OpenGL properties better for 2D and enable alpha channel. + glDisable(GL_CULL_FACE); + glDisable(GL_DEPTH_TEST); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_BLEND); + glDisable(GL_ALPHA_TEST); + + if(glGetError() != GL_NO_ERROR) + { + std::cout << "Error initing GL" << std::endl; + return 1; + } + + // Texture size must be power of two for the primitive OpenGL version this is written for. Find next power of two. + size_t u2 = 1; while(u2 < width) u2 *= 2; + size_t v2 = 1; while(v2 < height) v2 *= 2; + // Ratio for power of two version compared to actual version, to render the non power of two image with proper size. + double u3 = (double)width / u2; + double v3 = (double)height / v2; + + // Make power of two version of the image. + std::vector<unsigned char> image2(u2 * v2 * 4); + for(size_t y = 0; y < height; y++) + for(size_t x = 0; x < width; x++) + for(size_t c = 0; c < 4; c++) + { + image2[4 * u2 * y + 4 * x + c] = image[4 * width * y + 4 * x + c]; + } + + // Enable the texture for OpenGL. + glEnable(GL_TEXTURE_2D); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); //GL_NEAREST = no smoothing + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexImage2D(GL_TEXTURE_2D, 0, 4, u2, v2, 0, GL_RGBA, GL_UNSIGNED_BYTE, &image2[0]); + + bool done = false; + SDL_Event event = {0}; + glColor4ub(255, 255, 255, 255); + + while(!done) + { + // Quit the loop when receiving quit event. + while(SDL_PollEvent(&event)) + { + if(event.type == SDL_QUIT) done = 1; + } + + // Draw the texture on a quad, using u3 and v3 to correct non power of two texture size. + glBegin(GL_QUADS); + glTexCoord2d( 0, 0); glVertex2f( 0, 0); + glTexCoord2d(u3, 0); glVertex2f(width, 0); + glTexCoord2d(u3, v3); glVertex2f(width, height); + glTexCoord2d( 0, v3); glVertex2f( 0, height); + glEnd(); + + // Redraw and clear screen. + SDL_GL_SwapBuffers(); + glClearColor(0, 0, 0, 0); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + //Limit frames per second, to not heat up the CPU and GPU too much. + SDL_Delay(16); + } +} diff --git a/examples/example_optimize_png.cpp b/examples/example_optimize_png.cpp new file mode 100644 index 0000000..ecf25cf --- /dev/null +++ b/examples/example_optimize_png.cpp @@ -0,0 +1,133 @@ +/* +LodePNG Examples + +Copyright (c) 2005-2012 Lode Vandevenne + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + + 3. This notice may not be removed or altered from any source + distribution. +*/ + +/* +This example saves the PNG with the best compression LodePNG can do, and with +unnecesary chunks removed. It tries out several combinations of settings and +keeps the smallest one. + +NOTE: This is not as good as a true PNG optimizer like optipng or pngcrush. +*/ + +//g++ lodepng.cpp example_optimize_png.cpp -ansi -pedantic -Wall -Wextra -O3 + +#include "lodepng.h" + +#include <iostream> + +int main(int argc, char *argv[]) +{ + std::vector<unsigned char> image; + unsigned w, h; + std::vector<unsigned char> buffer; + unsigned error; + + //check if user gave a filename + if(argc < 3) + { + std::cout << "please provide in and out filename" << std::endl; + return 0; + } + + lodepng::load_file(buffer, argv[1]); + error = lodepng::decode(image, w, h, buffer); + + if(error) + { + std::cout << "decoding error " << error << ": " << lodepng_error_text(error) << std::endl; + return 0; + } + + size_t origsize = buffer.size(); + std::cout << "Original size: " << origsize << " (" << (origsize / 1024) << "K)" << std::endl; + buffer.clear(); + + //Now encode as hard as possible with several filter types and window sizes + + lodepng::State state; + state.encoder.filter_palette_zero = 0; //We try several filter types, including zero, allow trying them all on palette images too. + state.encoder.add_id = false; //Don't add LodePNG version chunk to save more bytes + state.encoder.text_compression = 1; //Not needed because we don't add text chunks, but this demonstrates another optimization setting + state.encoder.zlibsettings.nicematch = 258; //Set this to the max possible, otherwise it can hurt compression + state.encoder.zlibsettings.lazymatching = 1; //Definitely use lazy matching for better compression + state.encoder.zlibsettings.windowsize = 32768; //Use maximum possible window size for best compression + + size_t bestsize = 0; + bool inited = false; + + int beststrategy = 0; + LodePNGFilterStrategy strategies[4] = { LFS_ZERO, LFS_MINSUM, LFS_ENTROPY, LFS_BRUTE_FORCE }; + std::string strategynames[4] = { "LFS_ZERO", "LFS_MINSUM", "LFS_ENTROPY", "LFS_BRUTE_FORCE" }; + + // min match 3 allows all deflate lengths. min match 6 is similar to "Z_FILTERED" of zlib. + int minmatches[2] = { 3, 6 }; + int bestminmatch = 0; + + int autoconverts[2] = { 0, 1 }; + std::string autoconvertnames[2] = { "0", "1" }; + int bestautoconvert = 0; + + int bestblocktype = 0; + + // Try out all combinations of everything + for(int i = 0; i < 4; i++) //filter strategy + for(int j = 0; j < 2; j++) //min match + for(int k = 0; k < 2; k++) //block type (for small images only) + for(int l = 0; l < 2; l++) //color convert strategy + { + if(bestsize > 3000 && (k > 0 || l > 0)) continue; /* these only make sense on small images */ + std::vector<unsigned char> temp; + state.encoder.filter_strategy = strategies[i]; + state.encoder.zlibsettings.minmatch = minmatches[j]; + state.encoder.zlibsettings.btype = k == 0 ? 2 : 1; + state.encoder.auto_convert = autoconverts[l]; + error = lodepng::encode(temp, image, w, h, state); + + if(error) + { + std::cout << "encoding error " << error << ": " << lodepng_error_text(error) << std::endl; + return 0; + } + + if(!inited || temp.size() < bestsize) + { + bestsize = temp.size(); + beststrategy = i; + bestminmatch = state.encoder.zlibsettings.minmatch; + bestautoconvert = l; + bestblocktype = state.encoder.zlibsettings.btype; + temp.swap(buffer); + inited = true; + } + } + + std::cout << "Chosen filter strategy: " << strategynames[beststrategy] << std::endl; + std::cout << "Chosen min match: " << bestminmatch << std::endl; + std::cout << "Chosen block type: " << bestblocktype << std::endl; + std::cout << "Chosen auto convert: " << autoconvertnames[bestautoconvert] << std::endl; + + lodepng::save_file(buffer, argv[2]); + std::cout << "New size: " << buffer.size() << " (" << (buffer.size() / 1024) << "K)" << std::endl; +} diff --git a/examples/example_png2bmp.cpp b/examples/example_png2bmp.cpp new file mode 100644 index 0000000..3fd8328 --- /dev/null +++ b/examples/example_png2bmp.cpp @@ -0,0 +1,132 @@ +/* +LodePNG Examples + +Copyright (c) 2005-2012 Lode Vandevenne + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + + 3. This notice may not be removed or altered from any source + distribution. +*/ + +#include "lodepng.h" +#include <iostream> + +/* +This example converts a PNG file to a BMP file. +NOTE: it overwrites the output file without warning if it exists! +Give the PNG and the BMP file names as command line arguments. +*/ + +/* +g++ lodepng.cpp example_png2bmp.cpp -Wall -Wextra -pedantic -ansi -lSDL -O3 +*/ + + + +//Input image must be RGB buffer (3 bytes per pixel), but you can easily make it +//support RGBA input and output by changing the inputChannels and/or outputChannels +//in the function to 4. +void encodeBMP(std::vector<unsigned char>& bmp, const unsigned char* image, int w, int h) +{ + //3 bytes per pixel used for both input and output. + int inputChannels = 3; + int outputChannels = 3; + + //bytes 0-13 + bmp.push_back('B'); bmp.push_back('M'); //0: bfType + bmp.push_back(0); bmp.push_back(0); bmp.push_back(0); bmp.push_back(0); //2: bfSize; size not yet known for now, filled in later. + bmp.push_back(0); bmp.push_back(0); //6: bfReserved1 + bmp.push_back(0); bmp.push_back(0); //8: bfReserved2 + bmp.push_back(54 % 256); bmp.push_back(54 / 256); bmp.push_back(0); bmp.push_back(0); //10: bfOffBits (54 header bytes) + + //bytes 14-53 + bmp.push_back(40); bmp.push_back(0); bmp.push_back(0); bmp.push_back(0); //14: biSize + bmp.push_back(w % 256); bmp.push_back(w / 256); bmp.push_back(0); bmp.push_back(0); //18: biWidth + bmp.push_back(h % 256); bmp.push_back(h / 256); bmp.push_back(0); bmp.push_back(0); //22: biHeight + bmp.push_back(1); bmp.push_back(0); //26: biPlanes + bmp.push_back(outputChannels * 8); bmp.push_back(0); //28: biBitCount + bmp.push_back(0); bmp.push_back(0); bmp.push_back(0); bmp.push_back(0); //30: biCompression + bmp.push_back(0); bmp.push_back(0); bmp.push_back(0); bmp.push_back(0); //34: biSizeImage + bmp.push_back(0); bmp.push_back(0); bmp.push_back(0); bmp.push_back(0); //38: biXPelsPerMeter + bmp.push_back(0); bmp.push_back(0); bmp.push_back(0); bmp.push_back(0); //42: biYPelsPerMeter + bmp.push_back(0); bmp.push_back(0); bmp.push_back(0); bmp.push_back(0); //46: biClrUsed + bmp.push_back(0); bmp.push_back(0); bmp.push_back(0); bmp.push_back(0); //50: biClrImportant + + /* + Convert the input RGBRGBRGB pixel buffer to the BMP pixel buffer format. There are 3 differences with the input buffer: + -BMP stores the rows inversed, from bottom to top + -BMP stores the color channels in BGR instead of RGB order + -BMP requires each row to have a multiple of 4 bytes, so sometimes padding bytes are added between rows + */ + + int imagerowbytes = outputChannels * w; + imagerowbytes = imagerowbytes % 4 == 0 ? imagerowbytes : imagerowbytes + (4 - imagerowbytes % 4); //must be multiple of 4 + + for(int y = h - 1; y >= 0; y--) //the rows are stored inversed in bmp + { + int c = 0; + for(int x = 0; x < imagerowbytes; x++) + { + if(x < w * outputChannels) + { + int inc = c; + //Convert RGB(A) into BGR(A) + if(c == 0) inc = 2; + else if(c == 2) inc = 0; + bmp.push_back(image[inputChannels * (w * y + x / outputChannels) + inc]); + } + else bmp.push_back(0); + c++; + if(c >= outputChannels) c = 0; + } + } + + // Fill in the size + bmp[2] = bmp.size() % 256; + bmp[3] = (bmp.size() / 256) % 256; + bmp[4] = (bmp.size() / 65536) % 256; + bmp[5] = bmp.size() / 16777216; +} + +int main(int argc, char *argv[]) +{ + if(argc < 3) + { + std::cout << "Please provice input PNG and output BMP file names" << std::endl; + return 0; + } + const char* infile = argv[1]; + const char* outfile = argv[2]; + + + std::vector<unsigned char> image; //the raw pixels + unsigned width, height; + + unsigned error = lodepng::decode(image, width, height, infile, LCT_RGB, 8); + + if(error) + { + std::cout << "error " << error << ": " << lodepng_error_text(error) << std::endl; + return 0; + } + + std::vector<unsigned char> bmp; + encodeBMP(bmp, &image[0], width, height); + + lodepng::save_file(bmp, outfile); +} diff --git a/examples/example_png_info.cpp b/examples/example_png_info.cpp new file mode 100644 index 0000000..cd2eca6 --- /dev/null +++ b/examples/example_png_info.cpp @@ -0,0 +1,349 @@ +/* +LodePNG Examples + +Copyright (c) 2005-2012 Lode Vandevenne + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + + 3. This notice may not be removed or altered from any source + distribution. +*/ + +//g++ lodepng.cpp example_png_info.cpp -ansi -pedantic -Wall -Wextra -lSDL -O3 + +/* +This sample shows a lot of information in the console about a PNG file, +including color type, text chunks, the names of all chunks in the image, +etc... +*/ + + +#include "lodepng.h" +#include <iostream> + +/* +Display general info about the PNG. +*/ +void displayPNGInfo(const LodePNGInfo& info) +{ + const LodePNGColorMode& color = info.color; + + std::cout << "Compression method: " << info.compression_method << std::endl; + std::cout << "Filter method: " << info.filter_method << std::endl; + std::cout << "Interlace method: " << info.interlace_method << std::endl; + std::cout << "Color type: " << color.colortype << std::endl; + std::cout << "Bit depth: " << color.bitdepth << std::endl; + std::cout << "Bits per pixel: " << lodepng_get_bpp(&color) << std::endl; + std::cout << "Channels per pixel: " << lodepng_get_channels(&color) << std::endl; + std::cout << "Is greyscale type: " << lodepng_is_greyscale_type(&color) << std::endl; + std::cout << "Can have alpha: " << lodepng_can_have_alpha(&color) << std::endl; + std::cout << "Palette size: " << color.palettesize << std::endl; + std::cout << "Has color key: " << color.key_defined << std::endl; + if(color.key_defined) + { + std::cout << "Color key r: " << color.key_r << std::endl; + std::cout << "Color key g: " << color.key_g << std::endl; + std::cout << "Color key b: " << color.key_b << std::endl; + } + std::cout << "Texts: " << info.text_num << std::endl; + for(size_t i = 0; i < info.text_num; i++) + { + std::cout << "Text: " << info.text_keys[i] << ": " << info.text_strings[i] << std::endl << std::endl; + } + std::cout << "International texts: " << info.itext_num << std::endl; + for(size_t i = 0; i < info.itext_num; i++) + { + std::cout << "Text: " + << info.itext_keys[i] << ", " + << info.itext_langtags[i] << ", " + << info.itext_transkeys[i] << ": " + << info.itext_strings[i] << std::endl << std::endl; + } + std::cout << "Time defined: " << info.time_defined << std::endl; + if(info.time_defined) + { + const LodePNGTime& time = info.time; + std::cout << "year: " << time.year << std::endl; + std::cout << "month: " << time.month << std::endl; + std::cout << "day: " << time.day << std::endl; + std::cout << "hour: " << time.hour << std::endl; + std::cout << "minute: " << time.minute << std::endl; + std::cout << "second: " << time.second << std::endl; + } + std::cout << "Physics defined: " << info.phys_defined << std::endl; + if(info.phys_defined) + { + std::cout << "physics X: " << info.phys_x << std::endl; + std::cout << "physics Y: " << info.phys_y << std::endl; + std::cout << "physics unit: " << info.phys_unit << std::endl; + } +} + + +/* +Display the names and sizes of all chunks in the PNG file. +*/ +void displayChunkNames(const std::vector<unsigned char>& buffer) +{ + // Listing chunks is based on the original file, not the decoded png info. + const unsigned char *chunk, *begin, *end, *next; + end = &buffer.back() + 1; + begin = chunk = &buffer.front() + 8; + + std::cout << std::endl << "Chunks:" << std::endl; + std::cout << " type: length(s)"; + std::string last_type; + while(chunk + 8 < end && chunk >= begin) + { + char type[5]; + lodepng_chunk_type(type, chunk); + if(std::string(type).size() != 4) + { + std::cout << "this is probably not a PNG" << std::endl; + return; + } + + if(last_type != type) + { + std::cout << std::endl; + std::cout << " " << type << ": "; + } + last_type = type; + + std::cout << lodepng_chunk_length(chunk) << ", "; + + next = lodepng_chunk_next_const(chunk); + if (next <= chunk) break; // integer overflow + chunk = next; + } + std::cout << std::endl; +} + + +/* +Show ASCII art preview of the image +*/ +void displayAsciiArt(const std::vector<unsigned char>& image, unsigned w, unsigned h) +{ + if(w > 0 && h > 0) + { + std::cout << std::endl << "ASCII Art Preview: " << std::endl; + unsigned w2 = 48; + if(w < w2) w2 = w; + unsigned h2 = h * w2 / w; + h2 = (h2 * 2) / 3; //compensate for non-square characters in terminal + if(h2 > (w2 * 2)) h2 = w2 * 2; //avoid too large output + + std::cout << '+'; + for(unsigned x = 0; x < w2; x++) std::cout << '-'; + std::cout << '+' << std::endl; + for(unsigned y = 0; y < h2; y++) + { + std::cout << "|"; + for(unsigned x = 0; x < w2; x++) + { + unsigned x2 = x * w / w2; + unsigned y2 = y * h / h2; + int r = image[y2 * w * 4 + x2 * 4 + 0]; + int g = image[y2 * w * 4 + x2 * 4 + 1]; + int b = image[y2 * w * 4 + x2 * 4 + 2]; + int a = image[y2 * w * 4 + x2 * 4 + 3]; + int lightness = ((r + g + b) / 3) * a / 255; + int min = (r < g && r < b) ? r : (g < b ? g : b); + int max = (r > g && r > b) ? r : (g > b ? g : b); + int saturation = max - min; + int letter = 'i'; //i for grey, or r,y,g,c,b,m for colors + if(saturation > 32) + { + int h = lightness >= (min + max) / 2; + if(h) letter = (min == r ? 'c' : (min == g ? 'm' : 'y')); + else letter = (max == r ? 'r' : (max == g ? 'g' : 'b')); + } + int symbol = ' '; + if(lightness > 224) symbol = '@'; + else if(lightness > 128) symbol = letter - 32; + else if(lightness > 32) symbol = letter; + else if(lightness > 16) symbol = '.'; + std::cout << (char)symbol; + } + std::cout << "|"; + std::cout << std::endl; + } + std::cout << '+'; + for(unsigned x = 0; x < w2; x++) std::cout << '-'; + std::cout << '+' << std::endl; + } +} + + +/* +Show the filtertypes of each scanline in this PNG image. +*/ +void displayFilterTypes(const std::vector<unsigned char>& buffer, bool ignore_checksums) +{ + //Get color type and interlace type + lodepng::State state; + if(ignore_checksums) + { + state.decoder.ignore_crc = 1; + state.decoder.zlibsettings.ignore_adler32 = 1; + } + unsigned w, h; + unsigned error; + error = lodepng_inspect(&w, &h, &state, &buffer[0], buffer.size()); + + if(error) + { + std::cout << "inspect error " << error << ": " << lodepng_error_text(error) << std::endl; + return; + } + + if(state.info_png.interlace_method == 1) + { + std::cout << "showing filtertypes for interlaced PNG not supported by this example" << std::endl; + return; + } + + //Read literal data from all IDAT chunks + const unsigned char *chunk, *begin, *end, *next; + end = &buffer.back() + 1; + begin = chunk = &buffer.front() + 8; + + std::vector<unsigned char> zdata; + + while(chunk + 8 < end && chunk >= begin) + { + char type[5]; + lodepng_chunk_type(type, chunk); + if(std::string(type).size() != 4) + { + std::cout << "this is probably not a PNG" << std::endl; + return; + } + + if(std::string(type) == "IDAT") + { + const unsigned char* cdata = lodepng_chunk_data_const(chunk); + unsigned clength = lodepng_chunk_length(chunk); + if(chunk + clength + 12 > end || clength > buffer.size() || chunk + clength + 12 < begin) { + std::cout << "invalid chunk length" << std::endl; + return; + } + + for(unsigned i = 0; i < clength; i++) + { + zdata.push_back(cdata[i]); + } + } + + next = lodepng_chunk_next_const(chunk); + if (next <= chunk) break; // integer overflow + chunk = next; + } + + //Decompress all IDAT data + std::vector<unsigned char> data; + error = lodepng::decompress(data, &zdata[0], zdata.size()); + + if(error) + { + std::cout << "decompress error " << error << ": " << lodepng_error_text(error) << std::endl; + return; + } + + //A line is 1 filter byte + all pixels + size_t linebytes = 1 + lodepng_get_raw_size(w, 1, &state.info_png.color); + + if(linebytes == 0) + { + std::cout << "error: linebytes is 0" << std::endl; + return; + } + + std::cout << "Filter types: "; + for(size_t i = 0; i < data.size(); i += linebytes) + { + std::cout << (int)(data[i]) << " "; + } + std::cout << std::endl; + +} + + +/* +Main +*/ +int main(int argc, char *argv[]) /*list the chunks*/ +{ + bool ignore_checksums = false; + std::string filename = ""; + for (int i = 1; i < argc; i++) + { + if(std::string(argv[i]) == "--ignore_checksums") ignore_checksums = true; + else filename = argv[i]; + } + if(filename == "") + { + std::cout << "Please provide a filename to preview" << std::endl; + return 0; + } + + std::vector<unsigned char> buffer; + std::vector<unsigned char> image; + unsigned w, h; + + lodepng::load_file(buffer, filename); //load the image file with given filename + + lodepng::State state; + if(ignore_checksums) + { + state.decoder.ignore_crc = 1; + state.decoder.zlibsettings.ignore_adler32 = 1; + } + + unsigned error = lodepng::decode(image, w, h, state, buffer); + + if(error) + { + std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl; + return 0; + } + + std::cout << "Filesize: " << buffer.size() << " (" << buffer.size() / 1024 << "K)" << std::endl; + std::cout << "Width: " << w << std::endl; + std::cout << "Height: " << h << std::endl; + std::cout << "Num pixels: " << w * h << std::endl; + + if(w > 0 && h > 0) + { + std::cout << "Top left pixel color:" + << " r: " << (int)image[0] + << " g: " << (int)image[1] + << " b: " << (int)image[2] + << " a: " << (int)image[3] + << std::endl; + } + + + displayPNGInfo(state.info_png); + std::cout << std::endl; + displayChunkNames(buffer); + std::cout << std::endl; + displayFilterTypes(buffer, ignore_checksums); + std::cout << std::endl; + displayAsciiArt(image, w, h); +} diff --git a/examples/example_reencode.cpp b/examples/example_reencode.cpp new file mode 100644 index 0000000..d438612 --- /dev/null +++ b/examples/example_reencode.cpp @@ -0,0 +1,76 @@ +/* +LodePNG Examples + +Copyright (c) 2005-2010 Lode Vandevenne + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + + 3. This notice may not be removed or altered from any source + distribution. +*/ + +/* +LodePNG decode-encode: decodes the image, then encodes it again, with all the +same information, chunks, color types, etc... as the original image had. +This sample shows how LodePNG can be used for a conforming PNG editor. +*/ + +//g++ lodepng.cpp example_reencode.cpp -ansi -pedantic -Wall -Wextra -lSDL -O3 -o reencode + +#include "lodepng.h" + +#include <iostream> + +int main(int argc, char *argv[]) +{ + std::vector<unsigned char> image; + unsigned w, h; + std::vector<unsigned char> buffer; + lodepng::State state; + unsigned error; + + //check if user gave a filename + if(argc < 3) + { + std::cout << "please provide in and out filename" << std::endl; + return 0; + } + + state.decoder.color_convert = 0; + state.decoder.remember_unknown_chunks = 1; //make it reproduce even unknown chunks in the saved image + + lodepng::load_file(buffer, argv[1]); + error = lodepng::decode(image, w, h, state, buffer); + if(error) + { + std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl; + return 0; + } + + buffer.clear(); + + state.encoder.text_compression = 1; + + error = lodepng::encode(buffer, image, w, h, state); + if(error) + { + std::cout << "encoder error " << error << ": " << lodepng_error_text(error) << std::endl; + return 0; + } + + lodepng::save_file(buffer, argv[2]); +} diff --git a/examples/example_sdl.c b/examples/example_sdl.c new file mode 100644 index 0000000..e4ae3de --- /dev/null +++ b/examples/example_sdl.c @@ -0,0 +1,142 @@ +/* +LodePNG Examples + +Copyright (c) 2005-2012 Lode Vandevenne + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + + 3. This notice may not be removed or altered from any source + distribution. +*/ + +/* +Compile command for Linux: +gcc lodepng.c example_sdl.c -ansi -pedantic -Wall -Wextra -lSDL -O3 -o showpng + +*/ + +/* +LodePNG SDL example +This example displays a PNG with a checkerboard pattern to show tranparency. +It requires the SDL library to compile and run. +If multiple filenames are given to the command line, it shows all of them. +Press any key to see next image, or esc to quit. +*/ + +#include "lodepng.h" + +#include <SDL/SDL.h> + +/*shows image with SDL. Returns 1 if user wants to fully quit, 0 if user wants to see next image.*/ +int show(const char* filename) +{ + unsigned error; + unsigned char* image; + unsigned w, h, x, y; + SDL_Surface* scr; + SDL_Event event; + int done; + size_t jump = 1; + + printf("showing %s\n", filename); + + /*load the PNG in one function call*/ + error = lodepng_decode32_file(&image, &w, &h, filename); + + /*stop if there is an error*/ + if(error) + { + printf("decoder error %u: %s\n", error, lodepng_error_text(error)); + return 0; + } + + /*avoid too large window size by downscaling large image*/ + + if(w / 1024 >= jump) jump = w / 1024 + 1; + if(h / 1024 >= jump) jump = h / 1024 + 1; + + /*init SDL*/ + if(SDL_Init(SDL_INIT_VIDEO) < 0) + { + printf("Error, SDL video init failed\n"); + return 0; + } + scr = SDL_SetVideoMode(w / jump, h / jump, 32, SDL_HWSURFACE); + if(!scr) + { + printf("Error, no SDL screen\n"); + return 0; + } + SDL_WM_SetCaption(filename, NULL); /*set window caption*/ + + /*plot the pixels of the PNG file*/ + for(y = 0; y + jump - 1 < h; y += jump) + for(x = 0; x + jump - 1 < w; x += jump) + { + int checkerColor; + Uint32* bufp; + Uint32 r, g, b, a; + + /*get RGBA components*/ + r = image[4 * y * w + 4 * x + 0]; /*red*/ + g = image[4 * y * w + 4 * x + 1]; /*green*/ + b = image[4 * y * w + 4 * x + 2]; /*blue*/ + a = image[4 * y * w + 4 * x + 3]; /*alpha*/ + + /*make translucency visible by placing checkerboard pattern behind image*/ + checkerColor = 191 + 64 * (((x / 16) % 2) == ((y / 16) % 2)); + r = (a * r + (255 - a) * checkerColor) / 255; + g = (a * g + (255 - a) * checkerColor) / 255; + b = (a * b + (255 - a) * checkerColor) / 255; + + /*give the color value to the pixel of the screenbuffer*/ + bufp = (Uint32 *)scr->pixels + (y * scr->pitch / 4) / jump + (x / jump); + *bufp = 65536 * r + 256 * g + b; + } + + /*pause until you press escape and meanwhile redraw screen*/ + done = 0; + while(done == 0) + { + while(SDL_PollEvent(&event)) + { + if(event.type == SDL_QUIT) done = 2; + else if(SDL_GetKeyState(NULL)[SDLK_ESCAPE]) done = 2; + else if(event.type == SDL_KEYDOWN) done = 1; /*press any other key for next image*/ + } + SDL_UpdateRect(scr, 0, 0, 0, 0); /*redraw screen*/ + SDL_Delay(5); /*pause 5 ms so it consumes less processing power*/ + } + + /*cleanup*/ + free(image); + SDL_Quit(); + return done == 2 ? 1 : 0; +} + +int main(int argc, char* argv[]) +{ + int i; + + if(argc <= 1) printf("Please enter PNG file name(s) to display\n");; + + for(i = 1; i < argc; i++) + { + if(show(argv[i])) return 0; + } + return 0; +} diff --git a/examples/example_sdl.cpp b/examples/example_sdl.cpp new file mode 100644 index 0000000..0c68ef5 --- /dev/null +++ b/examples/example_sdl.cpp @@ -0,0 +1,132 @@ +/* +LodePNG Examples + +Copyright (c) 2005-2012 Lode Vandevenne + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + + 3. This notice may not be removed or altered from any source + distribution. +*/ + +//Compile command for Linux: +//g++ lodepng.cpp example_sdl.cpp -lSDL -O3 -o showpng + +/* +LodePNG SDL example +This example displays a PNG with a checkerboard pattern to show tranparency. +It requires the SDL library to compile and run. +If multiple filenames are given to the command line, it shows all of them. +Press any key to see next image, or esc to quit. +*/ + +#include "lodepng.h" + +#include <iostream> +#include <SDL/SDL.h> + +int show(const std::string& caption, const unsigned char* rgba, unsigned w, unsigned h) +{ + //avoid too large window size by downscaling large image + unsigned jump = 1; + if(w / 1024 >= jump) jump = w / 1024 + 1; + if(h / 1024 >= jump) jump = h / 1024 + 1; + + //init SDL + if(SDL_Init(SDL_INIT_VIDEO) < 0) + { + std::cout << "error, SDL video init failed" << std::endl; + return 0; + } + SDL_Surface* scr = SDL_SetVideoMode(w / jump, h / jump, 32, SDL_HWSURFACE); + if(!scr) + { + std::cout << "error, no SDL screen" << std::endl; + return 0; + } + SDL_WM_SetCaption(caption.c_str(), NULL); //set window caption + + //plot the pixels of the PNG file + for(unsigned y = 0; y + jump - 1 < h; y += jump) + for(unsigned x = 0; x + jump - 1 < w; x += jump) + { + //get RGBA components + Uint32 r = rgba[4 * y * w + 4 * x + 0]; //red + Uint32 g = rgba[4 * y * w + 4 * x + 1]; //green + Uint32 b = rgba[4 * y * w + 4 * x + 2]; //blue + Uint32 a = rgba[4 * y * w + 4 * x + 3]; //alpha + + //make translucency visible by placing checkerboard pattern behind image + int checkerColor = 191 + 64 * (((x / 16) % 2) == ((y / 16) % 2)); + r = (a * r + (255 - a) * checkerColor) / 255; + g = (a * g + (255 - a) * checkerColor) / 255; + b = (a * b + (255 - a) * checkerColor) / 255; + + //give the color value to the pixel of the screenbuffer + Uint32* bufp; + bufp = (Uint32 *)scr->pixels + (y * scr->pitch / 4) / jump + (x / jump); + *bufp = 65536 * r + 256 * g + b; + } + + //pause until you press escape and meanwhile redraw screen + SDL_Event event; + int done = 0; + while(done == 0) + { + while(SDL_PollEvent(&event)) + { + if(event.type == SDL_QUIT) done = 2; + else if(SDL_GetKeyState(NULL)[SDLK_ESCAPE]) done = 2; + else if(event.type == SDL_KEYDOWN) done = 1; //press any other key for next image + } + SDL_UpdateRect(scr, 0, 0, 0, 0); //redraw screen + SDL_Delay(5); //pause 5 ms so it consumes less processing power + } + + SDL_Quit(); + return done == 2 ? 1 : 0; +} + +/*shows image with SDL. Returns 1 if user wants to fully quit, 0 if user wants to see next image.*/ +int showfile(const char* filename) +{ + std::cout << "showing " << filename << std::endl; + + std::vector<unsigned char> buffer, image; + lodepng::load_file(buffer, filename); //load the image file with given filename + unsigned w, h; + unsigned error = lodepng::decode(image, w, h, buffer); //decode the png + + //stop if there is an error + if(error) + { + std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl; + return 0; + } + + return show(filename, &image[0], w, h); +} + +int main(int argc, char* argv[]) +{ + if(argc <= 1) std::cout << "Please enter PNG file name(s) to display" << std::endl; + + for(int i = 1; i < argc; i++) + { + if(showfile(argv[i])) return 0; + } +} |