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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
* plugin.h
*
* Sun Feb 7 14:11:40 CET 2016
* Copyright 2016 Bent Bisballe Nyeng
* deva@aasimon.org
****************************************************************************/
/*
* This file is part of PluginGizmo.
*
* PluginGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* PluginGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with PluginGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#pragma once
#include <vector>
#include <string>
#include <cstdlib>
class MidiEvent;
//! Abstract base-class for plugin implementations.
class Plugin {
public:
//! Implement this to create a new plugin instance.
static Plugin* create();
//! Init function for setting up plugin parameters.
virtual void init() = 0;
//! Get current free-wheel mode.
virtual bool getFreeWheel() const = 0;
//! This method is called by the host when the free-wheel mode changes.
virtual void onFreeWheelChange(bool freewheel) = 0;
//! Call this to get current samplerate.
virtual float getSamplerate() = 0;
//! This method is called by the host when the samplerate changes.
virtual void onSamplerateChange(float samplerate) = 0;
//! Call this to get current frame-size.
virtual std::size_t getFramesize() = 0;
//! This method is called by the host when the frame-size changes.
virtual void onFramesizeChange(std::size_t framesize) = 0;
//! Call this to get current active state
virtual bool getActive() = 0;
//! This method is called by the host when the active state changes.
virtual void onActiveChange(bool active) = 0;
//! This method is called by the host to get the current state for storing.
virtual std::string onStateSave() = 0;
//! This method is called by the host when a new state has been loaded.
virtual void onStateRestore(const std::string& config) = 0;
//! This is method is called by the host to get the current latency.
//! \param The latency in samples.
virtual float getLatency() = 0;
//! Call this method to signal a latency change to the host.
//! \param latency The latency in samples.
virtual void setLatency(float latency) = 0;
//! Called by the the host to get the number of midi input channels.
//! This must remain constant during the lifespan of the plugin instance.
virtual std::size_t getNumberOfMidiInputs() = 0;
//! Called by the the host to get the number of midi output channels.
//! This must remain constant during the lifespan of the plugin instance.
virtual std::size_t getNumberOfMidiOutputs() = 0;
//! Called by the the host to get the number of audio input channels.
//! This must remain constant during the lifespan of the plugin instance.
virtual std::size_t getNumberOfAudioInputs() = 0;
//! Called by the the host to get the number of audio output channels.
//! This must remain constant during the lifespan of the plugin instance.
virtual std::size_t getNumberOfAudioOutputs() = 0;
//! Get unique plugin id.
virtual std::string getId() = 0;
//! Process callback.
virtual void process(std::size_t pos,
const std::vector<MidiEvent>& input_events,
std::vector<MidiEvent>& output_events,
const std::vector<const float*>& input_samples,
const std::vector<float*>& output_samples,
std::size_t count) = 0;
//
// GUI (optional)
//
//! Return true if a GUI implementation is to be used.
virtual bool hasGUI()
{
return false;
}
//! Create new window.
virtual void createWindow(void *parent) {}
//! Destroy window.
virtual void onDestroyWindow() {}
//! Show window.
virtual void onShowWindow() {}
//! Hide window.
virtual void onHideWindow() {}
//! Called regularly by host; process ui events.
virtual void onIdle() {}
//! Signal new window size to host.
virtual void resizeWindow(std::size_t width, std::size_t height) = 0;
//! Signal close window event to the host.
virtual void closeWindow() = 0;
};
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