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/*
Copyright 2012 David Robillard <http://drobilla.net>
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/**
@file pugl_internal.h Private platform-independent definitions.
Note this file contains function definitions, so it must be compiled into
the final binary exactly once. Each platform specific implementation file
including it once should achieve this.
*/
#include "pugl.h"
typedef struct PuglPlatformDataImpl PuglPlatformData;
struct PuglViewImpl {
PuglHandle handle;
PuglCloseFunc closeFunc;
PuglDisplayFunc displayFunc;
PuglKeyboardFunc keyboardFunc;
PuglMotionFunc motionFunc;
PuglMouseFunc mouseFunc;
PuglReshapeFunc reshapeFunc;
PuglScrollFunc scrollFunc;
PuglSpecialFunc specialFunc;
PuglPlatformData* impl;
int width;
int height;
int mods;
bool ignoreKeyRepeat;
bool redisplay;
};
void
puglSetHandle(PuglView* view, PuglHandle handle)
{
view->handle = handle;
}
PuglHandle
puglGetHandle(PuglView* view)
{
return view->handle;
}
int
puglGetModifiers(PuglView* view)
{
return view->mods;
}
void
puglIgnoreKeyRepeat(PuglView* view, bool ignore)
{
view->ignoreKeyRepeat = ignore;
}
void
puglSetCloseFunc(PuglView* view, PuglCloseFunc closeFunc)
{
view->closeFunc = closeFunc;
}
void
puglSetDisplayFunc(PuglView* view, PuglDisplayFunc displayFunc)
{
view->displayFunc = displayFunc;
}
void
puglSetKeyboardFunc(PuglView* view, PuglKeyboardFunc keyboardFunc)
{
view->keyboardFunc = keyboardFunc;
}
void
puglSetMotionFunc(PuglView* view, PuglMotionFunc motionFunc)
{
view->motionFunc = motionFunc;
}
void
puglSetMouseFunc(PuglView* view, PuglMouseFunc mouseFunc)
{
view->mouseFunc = mouseFunc;
}
void
puglSetReshapeFunc(PuglView* view, PuglReshapeFunc reshapeFunc)
{
view->reshapeFunc = reshapeFunc;
}
void
puglSetScrollFunc(PuglView* view, PuglScrollFunc scrollFunc)
{
view->scrollFunc = scrollFunc;
}
void
puglSetSpecialFunc(PuglView* view, PuglSpecialFunc specialFunc)
{
view->specialFunc = specialFunc;
}
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