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/*
Copyright 2012-2014 David Robillard <http://drobilla.net>
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/**
@file pugl_internal.h Private platform-independent definitions.
Note this file contains function definitions, so it must be compiled into
the final binary exactly once. Each platform specific implementation file
including it once should achieve this.
If you are copying the pugl code into your source tree, the following
symbols can be defined to tweak pugl behaviour:
PUGL_HAVE_CAIRO: Include Cairo support code.
PUGL_HAVE_GL: Include OpenGL support code.
*/
#include "pugl/pugl.h"
#include "pugl/event.h"
typedef struct PuglInternalsImpl PuglInternals;
struct PuglViewImpl {
PuglHandle handle;
PuglEventFunc eventFunc;
PuglCloseFunc closeFunc;
PuglDisplayFunc displayFunc;
PuglKeyboardFunc keyboardFunc;
PuglMotionFunc motionFunc;
PuglMouseFunc mouseFunc;
PuglReshapeFunc reshapeFunc;
PuglScrollFunc scrollFunc;
PuglSpecialFunc specialFunc;
PuglInternals* impl;
PuglNativeWindow parent;
PuglContextType ctx_type;
int width;
int height;
int mods;
bool mouse_in_view;
bool ignoreKeyRepeat;
bool redisplay;
bool resizable;
uint32_t event_timestamp_ms;
};
PuglInternals* puglInitInternals();
PuglView*
puglInit(int* pargc, char** argv)
{
PuglView* view = (PuglView*)calloc(1, sizeof(PuglView));
if (!view) {
return NULL;
}
PuglInternals* impl = puglInitInternals();
if (!impl) {
return NULL;
}
view->impl = impl;
view->width = 640;
view->height = 480;
return view;
}
void
puglInitWindowSize(PuglView* view, int width, int height)
{
view->width = width;
view->height = height;
}
void
puglInitWindowParent(PuglView* view, PuglNativeWindow parent)
{
view->parent = parent;
}
void
puglInitResizable(PuglView* view, bool resizable)
{
view->resizable = resizable;
}
void
puglInitContextType(PuglView* view, PuglContextType type)
{
view->ctx_type = type;
}
void
puglSetHandle(PuglView* view, PuglHandle handle)
{
view->handle = handle;
}
PuglHandle
puglGetHandle(PuglView* view)
{
return view->handle;
}
uint32_t
puglGetEventTimestamp(PuglView* view)
{
return view->event_timestamp_ms;
}
int
puglGetModifiers(PuglView* view)
{
return view->mods;
}
void
puglIgnoreKeyRepeat(PuglView* view, bool ignore)
{
view->ignoreKeyRepeat = ignore;
}
void
puglSetEventFunc(PuglView* view, PuglEventFunc eventFunc)
{
view->eventFunc = eventFunc;
}
void
puglSetCloseFunc(PuglView* view, PuglCloseFunc closeFunc)
{
view->closeFunc = closeFunc;
}
void
puglSetDisplayFunc(PuglView* view, PuglDisplayFunc displayFunc)
{
view->displayFunc = displayFunc;
}
void
puglSetKeyboardFunc(PuglView* view, PuglKeyboardFunc keyboardFunc)
{
view->keyboardFunc = keyboardFunc;
}
void
puglSetMotionFunc(PuglView* view, PuglMotionFunc motionFunc)
{
view->motionFunc = motionFunc;
}
void
puglSetMouseFunc(PuglView* view, PuglMouseFunc mouseFunc)
{
view->mouseFunc = mouseFunc;
}
void
puglSetReshapeFunc(PuglView* view, PuglReshapeFunc reshapeFunc)
{
view->reshapeFunc = reshapeFunc;
}
void
puglSetScrollFunc(PuglView* view, PuglScrollFunc scrollFunc)
{
view->scrollFunc = scrollFunc;
}
void
puglSetSpecialFunc(PuglView* view, PuglSpecialFunc specialFunc)
{
view->specialFunc = specialFunc;
}
void
puglEnterContext(PuglView* view);
void
puglLeaveContext(PuglView* view, bool flush);
static void
puglDispatchEvent(PuglView* view, const PuglEvent* event)
{
if (view->eventFunc) {
view->eventFunc(view, event);
}
switch (event->type) {
case PUGL_CONFIGURE:
puglEnterContext(view);
view->width = event->configure.width;
view->height = event->configure.height;
if (view->reshapeFunc) {
view->reshapeFunc(view, view->width, view->height);
}
puglLeaveContext(view, false);
break;
case PUGL_EXPOSE:
if (event->expose.count == 0) {
puglEnterContext(view);
if (view->displayFunc) {
view->displayFunc(view);
}
view->redisplay = false;
puglLeaveContext(view, true);
}
break;
case PUGL_MOTION_NOTIFY:
view->event_timestamp_ms = event->motion.time;
view->mods = event->motion.state;
if (view->motionFunc) {
view->motionFunc(view, event->motion.x, event->motion.y);
}
break;
case PUGL_SCROLL:
if (view->scrollFunc) {
view->scrollFunc(view,
event->scroll.x, event->scroll.y,
event->scroll.dx, event->scroll.dy);
}
break;
case PUGL_BUTTON_PRESS:
case PUGL_BUTTON_RELEASE:
view->event_timestamp_ms = event->button.time;
view->mods = event->button.state;
if (view->mouseFunc) {
view->mouseFunc(view,
event->button.button,
event->type == PUGL_BUTTON_PRESS,
event->button.x,
event->button.y);
}
break;
case PUGL_KEY_PRESS:
case PUGL_KEY_RELEASE:
view->event_timestamp_ms = event->key.time;
view->mods = event->key.state;
if (event->key.special && view->specialFunc) {
view->specialFunc(view,
event->type == PUGL_KEY_PRESS,
event->key.special);
} else if (event->key.character && view->keyboardFunc) {
view->keyboardFunc(view,
event->type == PUGL_KEY_PRESS,
event->key.character);
}
break;
default:
break;
}
}
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